See build for instructions on how to build Blimp.
There are both Android and Linux clients. The Android client is the shipping client while the Linux client is used for development purposes.
To have the client connect to a custom engine use the --engine-ip
, --engine-port
, and --engine-transport
flags. The possible valid values for --engine-transport
are ‘tcp’ and ‘ssl’. An example valid endpoint would be --engine-ip=127.0.0.1 --engine-port=1234 --engine-transport=tcp
.
SSL-encrypted connections take an additional flag --engine-cert-path
which specifies a path to a PEM-encoded certificate file (e.g. --engine-cert-path=/path/to/file.pem
.)
The engine sends partially rendered content to the client. To request the complete page from the engine, use the --download-whole-document
flag on the client.
The client needs access to a file containing a client auth token. One should make sure this file is available by pushing it onto the device before running the client. One can do this by running the following command:
adb push /path/to/blimp_client_token \ /data/data/org.chromium.blimp/blimp_client_token
To have the client use the given client auth token file, use the --blimp-client-token-path
flag (e.g. --blimp-client-token-path=/data/data/org.chromium.blimp/blimp_client_token
)
An example of a client token file is test_client_token.
Install the Blimp APK with the following:
./build/android/adb_install_apk.py $(PRODUCT_DIR)/apks/Blimp.apk
Set up any command line flags with:
./build/android/adb_blimp_command_line --your-flag-here
To see your current command line, run adb_blimp_command_line
without any arguments.
Run the Blimp APK with:
./build/android/adb_run_blimp_client
The blimp client is built as part of the blimp
target. To run it with local logging enabled, execute:
./out-linux/Debug/blimp_shell \ --user-data-dir=/tmp/blimpclient \ --enable-logging=stderr \ --vmodule="*=1"
For running the engine in a container, see container.
To run the engine on a workstation and make your Android client connect to it, you need to forward a port from the Android device to the host, and also instruct the client to connect using that port on its localhost address.
If you are running the engine on your workstation and are connected to the client device via USB, you'll need remote port forwarding to allow the Blimp client to talk to your computer.
Follow the remote debugging instructions to get started. You'll probably want to remap 25467 to “localhost:25467”. Note This requires the separate Chrome
application to be running on the device. Otherwise you will not see the green light for the port forwarding.
If you are having issues with using the built-in Chrome port forwarding, you can also start a new shell and keep the following command running:
./build/android/adb_reverse_forwarder.py --debug -v 25467 25467
--blimp-client-token-path=$PATH
: Path to a file containing a nonempty token string. If this is not present, the engine will fail to boot.--use-remote-compositing
: Ensures that the renderer uses the remote compositor.--disable-cached-picture-raster
: Ensures that rasterized content is not destroyed before serialization.--android-fonts-path=$PATH
: Path to where the fonts are located. Typically this would be out-linux/Debug/gen/third_party/blimp_fonts
.--disable-remote-fonts
: Disables downloading of custom web fonts in the renderer.One can start the engine using these flags:
out-linux/Debug/blimp_engine_app \ --android-fonts-path=out-linux/Debug/gen/third_party/blimp_fonts \ --blimp-client-token-path=/tmp/blimpengine-token \ --enable-logging=stderr \ --vmodule="blimp*=1"