blob: 97871cd9e30df55c0b181e5e1c5cc94f22894f4d [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/audio_manager.h"
#include <stdint.h>
#include <utility>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/metrics/histogram_macros.h"
#include "base/power_monitor/power_monitor.h"
#include "base/single_thread_task_runner.h"
#include "base/strings/stringprintf.h"
#include "base/thread_annotations.h"
#include "build/build_config.h"
#include "media/audio/fake_audio_log_factory.h"
#include "media/base/media_switches.h"
#if defined(OS_WIN)
#include "base/win/scoped_com_initializer.h"
#endif
namespace media {
namespace {
// The singleton instance of AudioManager. This is set when Create() is called.
AudioManager* g_last_created = nullptr;
// Helper class for managing global AudioManager data.
class AudioManagerHelper {
public:
AudioManagerHelper() = default;
~AudioManagerHelper() = default;
AudioLogFactory* fake_log_factory() { return &fake_log_factory_; }
#if defined(OS_WIN)
// This should be called before creating an AudioManager in tests to ensure
// that the creating thread is COM initialized.
void InitializeCOMForTesting() {
com_initializer_for_testing_.reset(new base::win::ScopedCOMInitializer());
}
#endif
#if defined(OS_LINUX)
void set_app_name(const std::string& app_name) { app_name_ = app_name; }
const std::string& app_name() const { return app_name_; }
#endif
FakeAudioLogFactory fake_log_factory_;
#if defined(OS_WIN)
std::unique_ptr<base::win::ScopedCOMInitializer> com_initializer_for_testing_;
#endif
#if defined(OS_LINUX)
std::string app_name_;
#endif
DISALLOW_COPY_AND_ASSIGN(AudioManagerHelper);
};
AudioManagerHelper* GetHelper() {
static AudioManagerHelper* helper = new AudioManagerHelper();
return helper;
}
} // namespace
// Forward declaration of the platform specific AudioManager factory function.
std::unique_ptr<AudioManager> CreateAudioManager(
std::unique_ptr<AudioThread> audio_thread,
AudioLogFactory* audio_log_factory);
void AudioManager::SetMaxStreamCountForTesting(int max_input, int max_output) {
NOTREACHED();
}
AudioManager::AudioManager(std::unique_ptr<AudioThread> audio_thread)
: audio_thread_(std::move(audio_thread)) {
DCHECK(audio_thread_);
if (g_last_created) {
// We create multiple instances of AudioManager only when testing.
// We should not encounter this case in production.
LOG(WARNING) << "Multiple instances of AudioManager detected";
}
// We always override |g_last_created| irrespective of whether it is already
// set or not becuase it represents the last created instance.
g_last_created = this;
}
AudioManager::~AudioManager() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(shutdown_);
if (g_last_created == this) {
g_last_created = nullptr;
} else {
// We create multiple instances of AudioManager only when testing.
// We should not encounter this case in production.
LOG(WARNING) << "Multiple instances of AudioManager detected";
}
}
// static
std::unique_ptr<AudioManager> AudioManager::Create(
std::unique_ptr<AudioThread> audio_thread,
AudioLogFactory* audio_log_factory) {
std::unique_ptr<AudioManager> manager =
CreateAudioManager(std::move(audio_thread), audio_log_factory);
manager->InitializeDebugRecording();
return manager;
}
// static
std::unique_ptr<AudioManager> AudioManager::CreateForTesting(
std::unique_ptr<AudioThread> audio_thread) {
#if defined(OS_WIN)
GetHelper()->InitializeCOMForTesting();
#endif
return Create(std::move(audio_thread), GetHelper()->fake_log_factory());
}
#if defined(OS_LINUX)
// static
void AudioManager::SetGlobalAppName(const std::string& app_name) {
GetHelper()->set_app_name(app_name);
}
// static
const std::string& AudioManager::GetGlobalAppName() {
return GetHelper()->app_name();
}
#endif
// static
AudioManager* AudioManager::Get() {
return g_last_created;
}
bool AudioManager::Shutdown() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (audio_thread_->GetTaskRunner()->BelongsToCurrentThread()) {
// If this is the audio thread, there is no need to check if it's hung
// (since it's clearly not). https://crbug.com/919854.
ShutdownOnAudioThread();
} else {
// Do not attempt to stop the audio thread if it is hung.
// Otherwise the current thread will hang too: https://crbug.com/729494
// TODO(olka, grunell): Will be fixed when audio is its own process.
if (audio_thread_->IsHung())
return false;
audio_thread_->GetTaskRunner()->PostTask(
FROM_HERE, base::BindOnce(&AudioManager::ShutdownOnAudioThread,
base::Unretained(this)));
}
audio_thread_->Stop();
shutdown_ = true;
return true;
}
void AudioManager::SetDiverterCallbacks(
AddDiverterCallback add_callback,
RemoveDiverterCallback remove_callback) {
add_diverter_callback_ = std::move(add_callback);
remove_diverter_callback_ = std::move(remove_callback);
}
void AudioManager::AddDiverter(const base::UnguessableToken& group_id,
media::AudioSourceDiverter* diverter) {
if (!add_diverter_callback_.is_null())
add_diverter_callback_.Run(group_id, diverter);
}
void AudioManager::RemoveDiverter(media::AudioSourceDiverter* diverter) {
if (!remove_diverter_callback_.is_null())
remove_diverter_callback_.Run(diverter);
}
} // namespace media