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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_VR_ELEMENTS_VECTOR_ICON_H_
#define CHROME_BROWSER_VR_ELEMENTS_VECTOR_ICON_H_
#include "base/macros.h"
#include "chrome/browser/vr/elements/textured_element.h"
#include "chrome/browser/vr/vr_ui_export.h"
#include "third_party/skia/include/core/SkColor.h"
namespace gfx {
class Canvas;
class PointF;
struct VectorIcon;
} // namespace gfx
namespace vr {
class VectorIconTexture;
class VR_UI_EXPORT VectorIcon : public TexturedElement {
public:
explicit VectorIcon(int texture_width);
~VectorIcon() override;
// TODO(vollick): should just use TexturedElement::SetForegroundColor.
void SetColor(SkColor color);
SkColor GetColor() const;
void SetIcon(const gfx::VectorIcon& icon);
void SetIcon(const gfx::VectorIcon* icon);
static void DrawVectorIcon(gfx::Canvas* canvas,
const gfx::VectorIcon& icon,
float size_px,
const gfx::PointF& corner,
SkColor color);
protected:
UiTexture* GetTexture() const override;
private:
bool TextureDependsOnMeasurement() const override;
gfx::Size MeasureTextureSize() override;
std::unique_ptr<VectorIconTexture> texture_;
int texture_width_ = 0;
DISALLOW_COPY_AND_ASSIGN(VectorIcon);
};
} // namespace vr
#endif // CHROME_BROWSER_VR_ELEMENTS_VECTOR_ICON_H_