blob: 110c28e2cd2182a42a824198dad85d6b5e5080ee [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_VR_ELEMENTS_VIEWPORT_AWARE_ROOT_H_
#define CHROME_BROWSER_VR_ELEMENTS_VIEWPORT_AWARE_ROOT_H_
#include "base/macros.h"
#include "chrome/browser/vr/elements/ui_element.h"
#include "chrome/browser/vr/vr_ui_export.h"
#include "ui/gfx/transform.h"
namespace vr {
// This class is the root of all viewport aware elements. It calcuates the
// yaw rotation which all elements need to apply to be visible in current
// viewport.
class VR_UI_EXPORT ViewportAwareRoot : public UiElement {
public:
static const float kViewportRotationTriggerDegrees;
ViewportAwareRoot();
~ViewportAwareRoot() override;
void Reset();
bool HasVisibleChildren();
void SetRecenterOnRotate(bool recenter_on_rotate) {
recenter_on_rotate_ = true;
}
protected:
// Returns true if the rotation was adjusted.
// Virtual for tests.
virtual bool AdjustRotationForHeadPose(const gfx::Vector3dF& look_at);
virtual bool AdjustTranslation(float head_x, float head_z, bool did_rotate);
private:
bool OnBeginFrame(const gfx::Transform& head_pose) override;
float viewport_aware_total_rotation_ = 0.f;
float x_center = 0;
float z_center = 0;
bool children_visible_ = false;
bool recenter_on_rotate_ = false;
DISALLOW_COPY_AND_ASSIGN(ViewportAwareRoot);
};
} // namespace vr
#endif // CHROME_BROWSER_VR_ELEMENTS_VIEWPORT_AWARE_ROOT_H_