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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_MEDIA_AUDIO_AUDIO_RENDERER_SINK_CACHE_H_
#define CONTENT_RENDERER_MEDIA_AUDIO_AUDIO_RENDERER_SINK_CACHE_H_
#include <memory>
#include <string>
#include "base/memory/scoped_refptr.h"
#include "content/common/content_export.h"
#include "media/base/output_device_info.h"
namespace media {
class AudioRendererSink;
}
namespace content {
class RenderFrame;
// Caches AudioRendererSink instances, provides them to the clients for usage,
// tracks their used/unused state, reuses them to obtain output device
// information, garbage-collects unused sinks.
// Must live on the main render thread. Thread safe.
class CONTENT_EXPORT AudioRendererSinkCache {
public:
virtual ~AudioRendererSinkCache() {}
// If called, the cache will drop sinks belonging to the specified frame on
// navigation.
static void ObserveFrame(RenderFrame* frame);
// Returns output device information for a specified sink.
virtual media::OutputDeviceInfo GetSinkInfo(int source_render_frame_id,
int session_id,
const std::string& device_id) = 0;
// Provides a sink for usage. The sink must be returned to the cache by
// calling ReleaseSink(). The sink must be stopped by the user before
// deletion, but after releasing it from the cache.
virtual scoped_refptr<media::AudioRendererSink> GetSink(
int source_render_frame_id,
const std::string& device_id) = 0;
// Notifies the cache that the sink is not in use any more. Must be
// called by the client, so that the cache can garbage-collect the sink
// reference.
virtual void ReleaseSink(const media::AudioRendererSink* sink_ptr) = 0;
protected:
AudioRendererSinkCache() {}
private:
DISALLOW_COPY_AND_ASSIGN(AudioRendererSinkCache);
};
} // namespace content
#endif // CONTENT_RENDERER_MEDIA_AUDIO_AUDIO_RENDERER_SINK_CACHE_H_