blob: ae7f5f5715498b541e530b47d7a27e0b0e9fffa2 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include <vector>
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/single_thread_task_runner.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread_checker.h"
#include "content/common/content_export.h"
#include "content/common/media/video_capture.h"
#include "content/public/renderer/media_stream_video_sink.h"
#include "media/capture/video_capture_types.h"
#include "third_party/blink/public/common/mediastream/media_stream_request.h"
namespace content {
class VideoCaptureImpl;
// TODO(hclam): This class should be renamed to VideoCaptureService.
// This class provides access to a video capture device in the browser
// process through IPC. The main function is to deliver video frames
// to a client.
// VideoCaptureImplManager lives only on the Render Main thread. All methods
// must be called on this thread.
// VideoFrames are delivered on the IO thread. Callbacks provided by
// a client are also called on the IO thread.
class CONTENT_EXPORT VideoCaptureImplManager {
virtual ~VideoCaptureImplManager();
// Open a device associated with the session ID.
// This method must be called before any methods with the same ID
// is used.
// Returns a callback that should be used to release the acquired
// resources.
base::Closure UseDevice(media::VideoCaptureSessionId id);
// Start receiving video frames for the given session ID.
// |state_update_cb| will be called on the IO thread when capturing
// state changes.
// States will be one of the following four:
// |deliver_frame_cb| will be called on the IO thread when a video
// frame is ready.
// Returns a callback that is used to stop capturing. Note that stopping
// video capture is not synchronous. Client should handle the case where
// callbacks are called after capturing is instructed to stop, typically
// by binding the passed callbacks on a WeakPtr.
base::Closure StartCapture(
media::VideoCaptureSessionId id,
const media::VideoCaptureParams& params,
const VideoCaptureStateUpdateCB& state_update_cb,
const VideoCaptureDeliverFrameCB& deliver_frame_cb);
// Requests that the video capturer send a frame "soon" (e.g., to resolve
// picture loss or quality issues).
void RequestRefreshFrame(media::VideoCaptureSessionId id);
// Requests frame delivery be suspended/resumed for a given capture session.
void Suspend(media::VideoCaptureSessionId id);
void Resume(media::VideoCaptureSessionId id);
// Get supported formats supported by the device for the given session
// ID. |callback| will be called on the IO thread.
void GetDeviceSupportedFormats(media::VideoCaptureSessionId id,
const VideoCaptureDeviceFormatsCB& callback);
// Get supported formats currently in use for the given session ID.
// |callback| will be called on the IO thread.
void GetDeviceFormatsInUse(media::VideoCaptureSessionId id,
const VideoCaptureDeviceFormatsCB& callback);
// Make all VideoCaptureImpl instances in the input |video_devices|
// stop/resume delivering video frames to their clients, depends on flag
// |suspend|. This is called in response to a RenderView-wide
// PageHidden/Shown() event.
// To suspend/resume an individual session, please call Suspend(id) or
// Resume(id).
void SuspendDevices(const blink::MediaStreamDevices& video_devices,
bool suspend);
virtual std::unique_ptr<VideoCaptureImpl> CreateVideoCaptureImplForTesting(
media::VideoCaptureSessionId session_id) const;
// Holds bookkeeping info for each VideoCaptureImpl shared by clients.
struct DeviceEntry;
void StopCapture(int client_id, media::VideoCaptureSessionId id);
void UnrefDevice(media::VideoCaptureSessionId id);
// Devices currently in use.
std::vector<DeviceEntry> devices_;
// This is an internal ID for identifying clients of VideoCaptureImpl.
// The ID is global for the render process.
int next_client_id_;
// Hold a pointer to the Render Main message loop to check we operate on the
// right thread.
const scoped_refptr<base::SingleThreadTaskRunner> render_main_task_runner_;
// Set to true if SuspendDevices(true) was called. This, along with
// DeviceEntry::is_individually_suspended, is used to determine whether to
// take action when suspending/resuming each device.
bool is_suspending_all_;
// Bound to the render thread.
// NOTE: Weak pointers must be invalidated before all other member variables.
base::WeakPtrFactory<VideoCaptureImplManager> weak_factory_;
} // namespace content