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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_STREAM_SOCKET_STREAM_JOB_H_
#define NET_SOCKET_STREAM_SOCKET_STREAM_JOB_H_
#include <string>
#include "base/ref_counted.h"
#include "net/socket_stream/socket_stream.h"
class GURL;
namespace net {
// SocketStreamJob represents full-duplex communication over SocketStream.
// If a protocol (e.g. WebSocket protocol) needs to inspect/modify data
// over SocketStream, you can implement protocol specific job (e.g.
// WebSocketJob) to do some work on data over SocketStream.
// Registers the protocol specific SocketStreamJob by RegisterProtocolFactory
// and call CreateSocketStreamJob to create SocketStreamJob for the URL.
class SocketStreamJob : public base::RefCountedThreadSafe<SocketStreamJob> {
public:
// Callback function implemented by protocol handlers to create new jobs.
typedef SocketStreamJob* (ProtocolFactory)(const GURL& url,
SocketStream::Delegate* delegate);
static ProtocolFactory* RegisterProtocolFactory(const std::string& scheme,
ProtocolFactory* factory);
static SocketStreamJob* CreateSocketStreamJob(
const GURL& url, SocketStream::Delegate* delegate);
SocketStreamJob() {}
void InitSocketStream(SocketStream* socket) {
socket_ = socket;
}
virtual SocketStream::UserData *GetUserData(const void* key) const {
return socket_->GetUserData(key);
}
virtual void SetUserData(const void* key, SocketStream::UserData* data) {
socket_->SetUserData(key, data);
}
URLRequestContext* context() const {
return socket_->context();
}
void set_context(URLRequestContext* context) {
socket_->set_context(context);
}
virtual void Connect() {
socket_->Connect();
}
virtual bool SendData(const char* data, int len) {
return socket_->SendData(data, len);
}
virtual void Close() {
socket_->Close();
}
virtual void RestartWithAuth(
const std::wstring& username,
const std::wstring& password) {
socket_->RestartWithAuth(username, password);
}
virtual void DetachDelegate() {
socket_->DetachDelegate();
}
protected:
friend class base::RefCountedThreadSafe<SocketStreamJob>;
virtual ~SocketStreamJob() {}
scoped_refptr<SocketStream> socket_;
DISALLOW_COPY_AND_ASSIGN(SocketStreamJob);
};
} // namespace net
#endif // NET_SOCKET_STREAM_SOCKET_STREAM_JOB_H_