blob: 1935959a25f3324ec25fa62d1e6f8883a2571a5f [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/frame/default_frame_header.h"
#include <memory>
#include "ash/frame/caption_buttons/frame_back_button.h"
#include "ash/frame/caption_buttons/frame_caption_button_container_view.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/test/ash_test_base.h"
#include "ui/gfx/animation/animation_test_api.h"
#include "ui/gfx/color_utils.h"
#include "ui/views/test/test_views.h"
#include "ui/views/widget/widget.h"
#include "ui/views/window/non_client_view.h"
using views::NonClientFrameView;
using views::Widget;
namespace ash {
using DefaultFrameHeaderTest = AshTestBase;
// Ensure the title text is vertically aligned with the window icon.
TEST_F(DefaultFrameHeaderTest, TitleIconAlignment) {
std::unique_ptr<Widget> w = CreateTestWidget(
nullptr, kShellWindowId_DefaultContainer, gfx::Rect(1, 2, 3, 4));
FrameCaptionButtonContainerView container(w.get());
views::StaticSizedView window_icon(gfx::Size(16, 16));
window_icon.SetBounds(0, 0, 16, 16);
w->SetBounds(gfx::Rect(0, 0, 500, 500));
w->Show();
DefaultFrameHeader frame_header(w.get(), w->non_client_view()->frame_view(),
&container);
frame_header.SetLeftHeaderView(&window_icon);
frame_header.LayoutHeader();
gfx::Rect title_bounds = frame_header.GetTitleBounds();
EXPECT_EQ(window_icon.bounds().CenterPoint().y(),
title_bounds.CenterPoint().y());
}
TEST_F(DefaultFrameHeaderTest, BackButtonAlignment) {
std::unique_ptr<Widget> w = CreateTestWidget(
nullptr, kShellWindowId_DefaultContainer, gfx::Rect(1, 2, 3, 4));
FrameCaptionButtonContainerView container(w.get());
FrameBackButton back;
DefaultFrameHeader frame_header(w.get(), w->non_client_view()->frame_view(),
&container);
frame_header.SetBackButton(&back);
frame_header.LayoutHeader();
gfx::Rect title_bounds = frame_header.GetTitleBounds();
// The back button should be positioned at the left edge, and
// vertically centered.
EXPECT_EQ(back.bounds().CenterPoint().y(), title_bounds.CenterPoint().y());
EXPECT_EQ(0, back.bounds().x());
}
// Ensure the right frame colors are used.
TEST_F(DefaultFrameHeaderTest, FrameColors) {
std::unique_ptr<Widget> w = CreateTestWidget(
nullptr, kShellWindowId_DefaultContainer, gfx::Rect(1, 2, 3, 4));
FrameCaptionButtonContainerView container(w.get());
views::StaticSizedView window_icon(gfx::Size(16, 16));
window_icon.SetBounds(0, 0, 16, 16);
w->SetBounds(gfx::Rect(0, 0, 500, 500));
w->Show();
DefaultFrameHeader frame_header(w.get(), w->non_client_view()->frame_view(),
&container);
// Check frame color is sensitive to mode.
SkColor active = SkColorSetRGB(70, 70, 70);
SkColor inactive = SkColorSetRGB(200, 200, 200);
frame_header.SetFrameColors(active, inactive);
frame_header.mode_ = FrameHeader::MODE_ACTIVE;
EXPECT_EQ(active, frame_header.GetCurrentFrameColor());
frame_header.mode_ = FrameHeader::MODE_INACTIVE;
EXPECT_EQ(inactive, frame_header.GetCurrentFrameColor());
EXPECT_EQ(active, frame_header.GetActiveFrameColorForPaintForTest());
// Update to the new value which has no blue, which should animate.
frame_header.mode_ = FrameHeader::MODE_ACTIVE;
SkColor new_active = SkColorSetRGB(70, 70, 0);
frame_header.SetFrameColors(new_active, SK_ColorBLACK);
gfx::SlideAnimation* animation =
frame_header.GetAnimationForActiveFrameColorForTest();
gfx::AnimationTestApi test_api(animation);
// animate half way through.
base::TimeTicks now = base::TimeTicks::Now();
test_api.SetStartTime(now);
test_api.Step(now + base::TimeDelta::FromMilliseconds(120));
// GetCurrentFrameColor should return the target color.
EXPECT_EQ(new_active, frame_header.GetCurrentFrameColor());
// The color used for paint should be somewhere between 0 and 70.
SkColor new_active_for_paint =
frame_header.GetActiveFrameColorForPaintForTest();
EXPECT_NE(new_active, new_active_for_paint);
EXPECT_EQ(53u, SkColorGetB(new_active_for_paint));
// Now update to the new value which is full blue.
SkColor new_new_active = SkColorSetRGB(70, 70, 255);
frame_header.SetFrameColors(new_new_active, SK_ColorBLACK);
now = base::TimeTicks::Now();
test_api.SetStartTime(now);
test_api.Step(now + base::TimeDelta::FromMilliseconds(20));
// Again, GetCurrentFrameColor should return the target color.
EXPECT_EQ(new_new_active, frame_header.GetCurrentFrameColor());
// The start value should be the previous paint color, so it should be
// near 53.
SkColor new_new_active_for_paint =
frame_header.GetActiveFrameColorForPaintForTest();
EXPECT_NE(new_active_for_paint, new_new_active_for_paint);
EXPECT_EQ(54u, SkColorGetB(new_new_active_for_paint));
}
} // namespace ash