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// Copyright (c) 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_VULKAN_VULKAN_SHADER_MODULE_H_
#define GPU_VULKAN_VULKAN_SHADER_MODULE_H_
#include <string>
#include <vulkan/vulkan.h>
#include "base/macros.h"
#include "gpu/vulkan/vulkan_export.h"
namespace gpu {
class VulkanDeviceQueue;
class VULKAN_EXPORT VulkanShaderModule {
public:
enum class ShaderType {
VERTEX,
FRAGMENT,
};
VulkanShaderModule(VulkanDeviceQueue* device_queue);
~VulkanShaderModule();
bool InitializeGLSL(ShaderType type,
std::string name,
std::string entry_point,
std::string source);
bool InitializeSPIRV(ShaderType type,
std::string name,
std::string entry_point,
std::string source);
void Destroy();
bool IsValid() const { return handle_ != VK_NULL_HANDLE; }
std::string GetErrorMessages() const { return error_messages_; }
ShaderType shader_type() const { return shader_type_; }
const std::string& name() const { return name_; }
VkShaderModule handle() const { return handle_; }
const std::string& entry_point() const { return entry_point_; }
private:
VulkanDeviceQueue* device_queue_ = nullptr;
ShaderType shader_type_ = ShaderType::VERTEX;
VkShaderModule handle_ = VK_NULL_HANDLE;
std::string name_;
std::string entry_point_;
std::string error_messages_;
DISALLOW_COPY_AND_ASSIGN(VulkanShaderModule);
};
} // namespace gpu
#endif // GPU_VULKAN_VULKAN_SHADER_MODULE_H_