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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file contains an implementation of picture allocation for the
// Ozone window system used by VaapiVideoDecodeAccelerator to produce
// output pictures.
#ifndef MEDIA_GPU_VAAPI_DRM_PICTURE_H_
#define MEDIA_GPU_VAAPI_DRM_PICTURE_H_
#include <stdint.h>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "media/gpu/vaapi_picture.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/geometry/size.h"
namespace gl {
class GLImage;
}
namespace ui {
class NativePixmap;
}
namespace media {
class VaapiWrapper;
// Implementation of VaapiPicture for the ozone/drm backed chromium.
class VaapiDrmPicture : public VaapiPicture {
public:
VaapiDrmPicture(const scoped_refptr<VaapiWrapper>& vaapi_wrapper,
const MakeGLContextCurrentCallback& make_context_current_cb,
const BindGLImageCallback& bind_image_cb_,
int32_t picture_buffer_id,
const gfx::Size& size,
uint32_t texture_id,
uint32_t client_texture_id);
~VaapiDrmPicture() override;
bool Allocate(gfx::BufferFormat format) override;
bool ImportGpuMemoryBufferHandle(
gfx::BufferFormat format,
const gfx::GpuMemoryBufferHandle& gpu_memory_buffer_handle) override;
bool DownloadFromSurface(const scoped_refptr<VASurface>& va_surface) override;
bool AllowOverlay() const override;
private:
bool Initialize();
// Ozone buffer, the storage of the EGLImage and the VASurface.
scoped_refptr<ui::NativePixmap> pixmap_;
// EGLImage bound to the GL textures used by the VDA client.
scoped_refptr<gl::GLImage> gl_image_;
// VASurface used to transfer from the decoder's pixel format.
scoped_refptr<VASurface> va_surface_;
DISALLOW_COPY_AND_ASSIGN(VaapiDrmPicture);
};
} // namespace media
#endif // MEDIA_GPU_VAAPI_DRM_PICTURE_H_