| // Copyright (c) 2008 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef IPC_IPC_CHANNEL_WIN_H_ |
| #define IPC_IPC_CHANNEL_WIN_H_ |
| #pragma once |
| |
| #include "ipc/ipc_channel.h" |
| |
| #include <queue> |
| #include <string> |
| |
| #include "base/message_loop.h" |
| #include "base/scoped_ptr.h" |
| |
| class NonThreadSafe; |
| |
| namespace IPC { |
| |
| class Channel::ChannelImpl : public MessageLoopForIO::IOHandler { |
| public: |
| // Mirror methods of Channel, see ipc_channel.h for description. |
| ChannelImpl(const std::string& channel_id, Mode mode, Listener* listener); |
| ~ChannelImpl(); |
| bool Connect(); |
| void Close(); |
| void set_listener(Listener* listener) { listener_ = listener; } |
| bool Send(Message* message); |
| private: |
| const std::wstring PipeName(const std::string& channel_id) const; |
| bool CreatePipe(const std::string& channel_id, Mode mode); |
| |
| bool ProcessConnection(); |
| bool ProcessIncomingMessages(MessageLoopForIO::IOContext* context, |
| DWORD bytes_read); |
| bool ProcessOutgoingMessages(MessageLoopForIO::IOContext* context, |
| DWORD bytes_written); |
| |
| // MessageLoop::IOHandler implementation. |
| virtual void OnIOCompleted(MessageLoopForIO::IOContext* context, |
| DWORD bytes_transfered, DWORD error); |
| private: |
| struct State { |
| explicit State(ChannelImpl* channel); |
| ~State(); |
| MessageLoopForIO::IOContext context; |
| bool is_pending; |
| }; |
| |
| State input_state_; |
| State output_state_; |
| |
| HANDLE pipe_; |
| |
| Listener* listener_; |
| |
| // Messages to be sent are queued here. |
| std::queue<Message*> output_queue_; |
| |
| // We read from the pipe into this buffer |
| char input_buf_[Channel::kReadBufferSize]; |
| |
| // Large messages that span multiple pipe buffers, get built-up using |
| // this buffer. |
| std::string input_overflow_buf_; |
| |
| // In server-mode, we have to wait for the client to connect before we |
| // can begin reading. We make use of the input_state_ when performing |
| // the connect operation in overlapped mode. |
| bool waiting_connect_; |
| |
| // This flag is set when processing incoming messages. It is used to |
| // avoid recursing through ProcessIncomingMessages, which could cause |
| // problems. TODO(darin): make this unnecessary |
| bool processing_incoming_; |
| |
| ScopedRunnableMethodFactory<ChannelImpl> factory_; |
| |
| scoped_ptr<NonThreadSafe> thread_check_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ChannelImpl); |
| }; |
| |
| } // namespace IPC |
| |
| #endif // IPC_IPC_CHANNEL_WIN_H_ |