| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
| #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
| |
| #include <list> |
| #include <set> |
| |
| #include "base/hash_tables.h" |
| #include "base/scoped_ptr.h" |
| #include "third_party/angle/include/GLSLANG/ShaderLang.h" |
| #include "third_party/WebKit/WebKit/chromium/public/WebGraphicsContext3D.h" |
| #include "third_party/WebKit/WebKit/chromium/public/WebString.h" |
| |
| #if !defined(OS_MACOSX) |
| #define FLIP_FRAMEBUFFER_VERTICALLY |
| #endif |
| namespace gfx { |
| class GLContext; |
| } |
| |
| namespace webkit_gpu { |
| |
| // The default implementation of WebGL. In Chromium, using this class |
| // requires the sandbox to be disabled, which is strongly discouraged. |
| // It is provided for support of test_shell and any Chromium ports |
| // where an in-renderer WebGL implementation would be helpful. |
| |
| class WebGraphicsContext3DInProcessImpl : public WebKit::WebGraphicsContext3D { |
| public: |
| WebGraphicsContext3DInProcessImpl(); |
| virtual ~WebGraphicsContext3DInProcessImpl(); |
| |
| //---------------------------------------------------------------------- |
| // WebGraphicsContext3D methods |
| virtual bool initialize( |
| WebGraphicsContext3D::Attributes attributes, WebKit::WebView*, bool); |
| virtual bool makeContextCurrent(); |
| |
| virtual int width(); |
| virtual int height(); |
| |
| virtual int sizeInBytes(int type); |
| |
| virtual bool isGLES2Compliant(); |
| |
| virtual void reshape(int width, int height); |
| |
| virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize); |
| |
| virtual unsigned int getPlatformTextureId(); |
| virtual void prepareTexture(); |
| |
| virtual void synthesizeGLError(unsigned long error); |
| virtual void* mapBufferSubDataCHROMIUM( |
| unsigned target, int offset, int size, unsigned access); |
| virtual void unmapBufferSubDataCHROMIUM(const void*); |
| virtual void* mapTexSubImage2DCHROMIUM( |
| unsigned target, |
| int level, |
| int xoffset, |
| int yoffset, |
| int width, |
| int height, |
| unsigned format, |
| unsigned type, |
| unsigned access); |
| virtual void unmapTexSubImage2DCHROMIUM(const void*); |
| virtual void copyTextureToParentTextureCHROMIUM( |
| unsigned texture, unsigned parentTexture); |
| |
| virtual WebKit::WebString getRequestableExtensionsCHROMIUM(); |
| virtual void requestExtensionCHROMIUM(const char*); |
| |
| virtual void activeTexture(unsigned long texture); |
| virtual void attachShader(WebKit::WebGLId program, WebKit::WebGLId shader); |
| virtual void bindAttribLocation( |
| WebKit::WebGLId program, unsigned long index, const char* name); |
| virtual void bindBuffer(unsigned long target, WebKit::WebGLId buffer); |
| virtual void bindFramebuffer( |
| unsigned long target, WebKit::WebGLId framebuffer); |
| virtual void bindRenderbuffer( |
| unsigned long target, WebKit::WebGLId renderbuffer); |
| virtual void bindTexture(unsigned long target, WebKit::WebGLId texture); |
| virtual void blendColor( |
| double red, double green, double blue, double alpha); |
| virtual void blendEquation(unsigned long mode); |
| virtual void blendEquationSeparate( |
| unsigned long modeRGB, unsigned long modeAlpha); |
| virtual void blendFunc(unsigned long sfactor, unsigned long dfactor); |
| virtual void blendFuncSeparate( |
| unsigned long srcRGB, |
| unsigned long dstRGB, |
| unsigned long srcAlpha, |
| unsigned long dstAlpha); |
| |
| virtual void bufferData( |
| unsigned long target, int size, const void* data, unsigned long usage); |
| virtual void bufferSubData( |
| unsigned long target, long offset, int size, const void* data); |
| |
| virtual unsigned long checkFramebufferStatus(unsigned long target); |
| virtual void clear(unsigned long mask); |
| virtual void clearColor( |
| double red, double green, double blue, double alpha); |
| virtual void clearDepth(double depth); |
| virtual void clearStencil(long s); |
| virtual void colorMask(bool red, bool green, bool blue, bool alpha); |
| virtual void compileShader(WebKit::WebGLId shader); |
| |
| virtual void copyTexImage2D( |
| unsigned long target, |
| long level, |
| unsigned long internalformat, |
| long x, |
| long y, |
| unsigned long width, |
| unsigned long height, |
| long border); |
| virtual void copyTexSubImage2D( |
| unsigned long target, |
| long level, |
| long xoffset, |
| long yoffset, |
| long x, |
| long y, |
| unsigned long width, |
| unsigned long height); |
| virtual void cullFace(unsigned long mode); |
| virtual void depthFunc(unsigned long func); |
| virtual void depthMask(bool flag); |
| virtual void depthRange(double zNear, double zFar); |
| virtual void detachShader(WebKit::WebGLId program, WebKit::WebGLId shader); |
| virtual void disable(unsigned long cap); |
| virtual void disableVertexAttribArray(unsigned long index); |
| virtual void drawArrays(unsigned long mode, long first, long count); |
| virtual void drawElements( |
| unsigned long mode, |
| unsigned long count, |
| unsigned long type, |
| long offset); |
| |
| virtual void enable(unsigned long cap); |
| virtual void enableVertexAttribArray(unsigned long index); |
| virtual void finish(); |
| virtual void flush(); |
| virtual void framebufferRenderbuffer( |
| unsigned long target, |
| unsigned long attachment, |
| unsigned long renderbuffertarget, |
| WebKit::WebGLId renderbuffer); |
| virtual void framebufferTexture2D( |
| unsigned long target, |
| unsigned long attachment, |
| unsigned long textarget, |
| WebKit::WebGLId texture, |
| long level); |
| virtual void frontFace(unsigned long mode); |
| virtual void generateMipmap(unsigned long target); |
| |
| virtual bool getActiveAttrib( |
| WebKit::WebGLId program, unsigned long index, ActiveInfo&); |
| virtual bool getActiveUniform( |
| WebKit::WebGLId program, unsigned long index, ActiveInfo&); |
| |
| virtual void getAttachedShaders( |
| WebKit::WebGLId program, int maxCount, int* count, unsigned int* shaders); |
| |
| virtual int getAttribLocation(WebKit::WebGLId program, const char* name); |
| |
| virtual void getBooleanv(unsigned long pname, unsigned char* value); |
| |
| virtual void getBufferParameteriv( |
| unsigned long target, unsigned long pname, int* value); |
| |
| virtual Attributes getContextAttributes(); |
| |
| virtual unsigned long getError(); |
| |
| virtual bool isContextLost(); |
| |
| virtual void getFloatv(unsigned long pname, float* value); |
| |
| virtual void getFramebufferAttachmentParameteriv( |
| unsigned long target, |
| unsigned long attachment, |
| unsigned long pname, |
| int* value); |
| |
| virtual void getIntegerv(unsigned long pname, int* value); |
| |
| virtual void getProgramiv( |
| WebKit::WebGLId program, unsigned long pname, int* value); |
| |
| virtual WebKit::WebString getProgramInfoLog(WebKit::WebGLId program); |
| |
| virtual void getRenderbufferParameteriv( |
| unsigned long target, unsigned long pname, int* value); |
| |
| virtual void getShaderiv( |
| WebKit::WebGLId shader, unsigned long pname, int* value); |
| |
| virtual WebKit::WebString getShaderInfoLog(WebKit::WebGLId shader); |
| |
| // TBD |
| // void glGetShaderPrecisionFormat( |
| // GLenum shadertype, GLenum precisiontype, |
| // GLint* range, GLint* precision); |
| |
| virtual WebKit::WebString getShaderSource(WebKit::WebGLId shader); |
| virtual WebKit::WebString getString(unsigned long name); |
| |
| virtual void getTexParameterfv( |
| unsigned long target, unsigned long pname, float* value); |
| virtual void getTexParameteriv( |
| unsigned long target, unsigned long pname, int* value); |
| |
| virtual void getUniformfv( |
| WebKit::WebGLId program, long location, float* value); |
| virtual void getUniformiv( |
| WebKit::WebGLId program, long location, int* value); |
| |
| virtual long getUniformLocation(WebKit::WebGLId program, const char* name); |
| |
| virtual void getVertexAttribfv( |
| unsigned long index, unsigned long pname, float* value); |
| virtual void getVertexAttribiv( |
| unsigned long index, unsigned long pname, int* value); |
| |
| virtual long getVertexAttribOffset( |
| unsigned long index, unsigned long pname); |
| |
| virtual void hint(unsigned long target, unsigned long mode); |
| virtual bool isBuffer(WebKit::WebGLId buffer); |
| virtual bool isEnabled(unsigned long cap); |
| virtual bool isFramebuffer(WebKit::WebGLId framebuffer); |
| virtual bool isProgram(WebKit::WebGLId program); |
| virtual bool isRenderbuffer(WebKit::WebGLId renderbuffer); |
| virtual bool isShader(WebKit::WebGLId shader); |
| virtual bool isTexture(WebKit::WebGLId texture); |
| virtual void lineWidth(double width); |
| virtual void linkProgram(WebKit::WebGLId program); |
| virtual void pixelStorei(unsigned long pname, long param); |
| virtual void polygonOffset(double factor, double units); |
| |
| virtual void readPixels( |
| long x, long y, |
| unsigned long width, unsigned long height, |
| unsigned long format, |
| unsigned long type, |
| void* pixels); |
| |
| virtual void releaseShaderCompiler(); |
| virtual void renderbufferStorage( |
| unsigned long target, |
| unsigned long internalformat, |
| unsigned long width, |
| unsigned long height); |
| virtual void sampleCoverage(double value, bool invert); |
| virtual void scissor( |
| long x, long y, unsigned long width, unsigned long height); |
| virtual void shaderSource(WebKit::WebGLId shader, const char* source); |
| virtual void stencilFunc(unsigned long func, long ref, unsigned long mask); |
| virtual void stencilFuncSeparate( |
| unsigned long face, unsigned long func, long ref, unsigned long mask); |
| virtual void stencilMask(unsigned long mask); |
| virtual void stencilMaskSeparate(unsigned long face, unsigned long mask); |
| virtual void stencilOp( |
| unsigned long fail, unsigned long zfail, unsigned long zpass); |
| virtual void stencilOpSeparate( |
| unsigned long face, |
| unsigned long fail, |
| unsigned long zfail, |
| unsigned long zpass); |
| |
| virtual void texImage2D( |
| unsigned target, |
| unsigned level, |
| unsigned internalformat, |
| unsigned width, |
| unsigned height, |
| unsigned border, |
| unsigned format, |
| unsigned type, |
| const void* pixels); |
| |
| virtual void texParameterf(unsigned target, unsigned pname, float param); |
| virtual void texParameteri(unsigned target, unsigned pname, int param); |
| |
| virtual void texSubImage2D( |
| unsigned target, |
| unsigned level, |
| unsigned xoffset, |
| unsigned yoffset, |
| unsigned width, |
| unsigned height, |
| unsigned format, |
| unsigned type, |
| const void* pixels); |
| |
| virtual void uniform1f(long location, float x); |
| virtual void uniform1fv(long location, int count, float* v); |
| virtual void uniform1i(long location, int x); |
| virtual void uniform1iv(long location, int count, int* v); |
| virtual void uniform2f(long location, float x, float y); |
| virtual void uniform2fv(long location, int count, float* v); |
| virtual void uniform2i(long location, int x, int y); |
| virtual void uniform2iv(long location, int count, int* v); |
| virtual void uniform3f(long location, float x, float y, float z); |
| virtual void uniform3fv(long location, int count, float* v); |
| virtual void uniform3i(long location, int x, int y, int z); |
| virtual void uniform3iv(long location, int count, int* v); |
| virtual void uniform4f(long location, float x, float y, float z, float w); |
| virtual void uniform4fv(long location, int count, float* v); |
| virtual void uniform4i(long location, int x, int y, int z, int w); |
| virtual void uniform4iv(long location, int count, int* v); |
| virtual void uniformMatrix2fv( |
| long location, int count, bool transpose, const float* value); |
| virtual void uniformMatrix3fv( |
| long location, int count, bool transpose, const float* value); |
| virtual void uniformMatrix4fv( |
| long location, int count, bool transpose, const float* value); |
| |
| virtual void useProgram(WebKit::WebGLId program); |
| virtual void validateProgram(WebKit::WebGLId program); |
| |
| virtual void vertexAttrib1f(unsigned long indx, float x); |
| virtual void vertexAttrib1fv(unsigned long indx, const float* values); |
| virtual void vertexAttrib2f(unsigned long indx, float x, float y); |
| virtual void vertexAttrib2fv(unsigned long indx, const float* values); |
| virtual void vertexAttrib3f(unsigned long indx, float x, float y, float z); |
| virtual void vertexAttrib3fv(unsigned long indx, const float* values); |
| virtual void vertexAttrib4f( |
| unsigned long indx, float x, float y, float z, float w); |
| virtual void vertexAttrib4fv(unsigned long indx, const float* values); |
| virtual void vertexAttribPointer( |
| unsigned long indx, |
| int size, |
| int type, |
| bool normalized, |
| unsigned long stride, |
| unsigned long offset); |
| |
| virtual void viewport( |
| long x, long y, unsigned long width, unsigned long height); |
| |
| // Support for buffer creation and deletion |
| virtual unsigned createBuffer(); |
| virtual unsigned createFramebuffer(); |
| virtual unsigned createProgram(); |
| virtual unsigned createRenderbuffer(); |
| virtual unsigned createShader(unsigned long); |
| virtual unsigned createTexture(); |
| |
| virtual void deleteBuffer(unsigned); |
| virtual void deleteFramebuffer(unsigned); |
| virtual void deleteProgram(unsigned); |
| virtual void deleteRenderbuffer(unsigned); |
| virtual void deleteShader(unsigned); |
| virtual void deleteTexture(unsigned); |
| |
| private: |
| enum { |
| kNumTrackedPointerStates = 2 |
| }; |
| |
| // Note: we aren't currently using this information, but we will |
| // need to in order to verify that all enabled vertex arrays have |
| // a valid buffer bound -- to avoid crashes on certain cards. |
| struct VertexAttribPointerState { |
| VertexAttribPointerState(); |
| |
| bool enabled; |
| unsigned long buffer; |
| unsigned long indx; |
| int size; |
| int type; |
| bool normalized; |
| unsigned long stride; |
| unsigned long offset; |
| }; |
| |
| // ANGLE related. |
| struct ShaderSourceEntry { |
| explicit ShaderSourceEntry(unsigned long shader_type) |
| : type(shader_type), |
| is_valid(false) { |
| } |
| |
| unsigned long type; |
| scoped_array<char> source; |
| scoped_array<char> log; |
| scoped_array<char> translated_source; |
| bool is_valid; |
| }; |
| |
| typedef base::hash_map<WebKit::WebGLId, ShaderSourceEntry*> ShaderSourceMap; |
| |
| #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| void FlipVertically(unsigned char* framebuffer, |
| unsigned int width, |
| unsigned int height); |
| #endif |
| |
| // Take into account the user's requested context creation attributes, in |
| // particular stencil and antialias, and determine which could or could |
| // not be honored based on the capabilities of the OpenGL implementation. |
| void ValidateAttributes(); |
| |
| // Resolve the given rectangle of the multisampled framebuffer if necessary. |
| void ResolveMultisampledFramebuffer( |
| unsigned x, unsigned y, unsigned width, unsigned height); |
| |
| bool AngleCreateCompilers(); |
| void AngleDestroyCompilers(); |
| bool AngleValidateShaderSource(ShaderSourceEntry* entry); |
| |
| WebGraphicsContext3D::Attributes attributes_; |
| bool initialized_; |
| bool render_directly_to_web_view_; |
| bool is_gles2_; |
| bool have_ext_framebuffer_object_; |
| bool have_ext_framebuffer_multisample_; |
| bool have_angle_framebuffer_multisample_; |
| |
| unsigned int texture_; |
| unsigned int fbo_; |
| unsigned int depth_stencil_buffer_; |
| unsigned int cached_width_, cached_height_; |
| |
| // For multisampling |
| unsigned int multisample_fbo_; |
| unsigned int multisample_depth_stencil_buffer_; |
| unsigned int multisample_color_buffer_; |
| |
| // For tracking which FBO is bound |
| unsigned int bound_fbo_; |
| |
| // For tracking which texture is bound |
| unsigned int bound_texture_; |
| |
| // FBO used for copying child texture to parent texture. |
| unsigned copy_texture_to_parent_texture_fbo_; |
| |
| unsigned int bound_array_buffer_; |
| |
| #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| unsigned char* scanline_; |
| #endif |
| |
| VertexAttribPointerState vertex_attrib_pointer_state_[ |
| kNumTrackedPointerStates]; |
| |
| // Errors raised by synthesizeGLError(). |
| std::list<unsigned long> synthetic_errors_list_; |
| std::set<unsigned long> synthetic_errors_set_; |
| |
| scoped_ptr<gfx::GLContext> gl_context_; |
| |
| ShaderSourceMap shader_source_map_; |
| |
| ShHandle fragment_compiler_; |
| ShHandle vertex_compiler_; |
| }; |
| |
| } // namespace webkit_gpu |
| |
| #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
| |