| # Copyright 2014 The Chromium Authors. All rights reserved. |
| # Use of this source code is governed by a BSD-style license that can be |
| # found in the LICENSE file. |
| |
| import("//build/config/v8_target_cpu.gni") |
| |
| # These are primarily relevant in current_cpu == "arm" contexts, where |
| # ARM code is being compiled. But they can also be relevant in the |
| # other contexts when the code will change its behavior based on the |
| # cpu it wants to generate code for. |
| if (current_cpu == "arm" || v8_current_cpu == "arm") { |
| declare_args() { |
| # Version of the ARM processor when compiling on ARM. Ignored on non-ARM |
| # platforms. |
| arm_version = 7 |
| |
| # The ARM architecture. This will be a string like "armv6" or "armv7-a". |
| # An empty string means to use the default for the arm_version. |
| arm_arch = "" |
| |
| # The ARM floating point hardware. This will be a string like "neon" or |
| # "vfpv3". An empty string means to use the default for the arm_version. |
| arm_fpu = "" |
| |
| # The ARM floating point mode. This is either the string "hard", "soft", or |
| # "softfp". An empty string means to use the default one for the |
| # arm_version. |
| arm_float_abi = "" |
| |
| # The ARM variant-specific tuning mode. This will be a string like "armv6" |
| # or "cortex-a15". An empty string means to use the default for the |
| # arm_version. |
| arm_tune = "" |
| |
| # Whether to use the neon FPU instruction set or not. |
| arm_use_neon = "" |
| |
| # Whether to enable optional NEON code paths. |
| arm_optionally_use_neon = false |
| |
| # Thumb is a reduced instruction set available on some ARM processors that |
| # has increased code density. |
| arm_use_thumb = true |
| } |
| |
| assert(arm_float_abi == "" || arm_float_abi == "hard" || |
| arm_float_abi == "soft" || arm_float_abi == "softfp") |
| |
| if (arm_use_neon == "") { |
| if (current_os == "linux" && target_cpu != v8_target_cpu) { |
| # Don't use neon on V8 simulator builds as a default. |
| arm_use_neon = false |
| } else { |
| arm_use_neon = true |
| } |
| } |
| |
| if (arm_version == 6) { |
| if (arm_arch == "") { |
| arm_arch = "armv6" |
| } |
| if (arm_tune != "") { |
| arm_tune = "" |
| } |
| if (arm_float_abi == "") { |
| arm_float_abi = "softfp" |
| } |
| if (arm_fpu == "") { |
| arm_fpu = "vfp" |
| } |
| arm_use_thumb = false |
| arm_use_neon = false |
| } else if (arm_version == 7) { |
| if (arm_arch == "") { |
| arm_arch = "armv7-a" |
| } |
| if (arm_tune == "") { |
| arm_tune = "generic-armv7-a" |
| } |
| |
| if (arm_float_abi == "") { |
| if (current_os == "android" || target_os == "android") { |
| arm_float_abi = "softfp" |
| } else if (current_os == "linux" && target_cpu != v8_target_cpu) { |
| # Default to the same as Android for V8 simulator builds. |
| arm_float_abi = "softfp" |
| } else { |
| arm_float_abi = "hard" |
| } |
| } |
| |
| if (arm_fpu == "") { |
| if (arm_use_neon) { |
| arm_fpu = "neon" |
| } else { |
| arm_fpu = "vfpv3-d16" |
| } |
| } |
| } else if (arm_version == 8) { |
| if (arm_arch == "") { |
| arm_arch = "armv8-a" |
| } |
| if (arm_tune == "") { |
| arm_tune = "generic-armv8-a" |
| } |
| |
| if (arm_float_abi == "") { |
| if (current_os == "android" || target_os == "android") { |
| arm_float_abi = "softfp" |
| } else { |
| arm_float_abi = "hard" |
| } |
| } |
| |
| if (arm_fpu == "") { |
| if (arm_use_neon) { |
| arm_fpu = "neon" |
| } else { |
| arm_fpu = "vfpv3-d16" |
| } |
| } |
| } |
| } else if (current_cpu == "arm64" || v8_current_cpu == "arm64") { |
| # arm64 supports only "hard". |
| arm_float_abi = "hard" |
| arm_use_neon = true |
| } |