| // Copyright 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
| #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
| |
| #include <stdint.h> |
| |
| #include <memory> |
| #include <string> |
| |
| #include "cc/cc_export.h" |
| #include "cc/scheduler/commit_earlyout_reason.h" |
| #include "cc/scheduler/draw_result.h" |
| #include "cc/scheduler/scheduler_settings.h" |
| #include "cc/tiles/tile_priority.h" |
| #include "components/viz/common/frame_sinks/begin_frame_args.h" |
| |
| namespace base { |
| namespace trace_event { |
| class ConvertableToTraceFormat; |
| class TracedValue; |
| } |
| } |
| |
| namespace cc { |
| |
| enum class ScrollHandlerState { |
| SCROLL_AFFECTS_SCROLL_HANDLER, |
| SCROLL_DOES_NOT_AFFECT_SCROLL_HANDLER, |
| }; |
| const char* ScrollHandlerStateToString(ScrollHandlerState state); |
| |
| // The SchedulerStateMachine decides how to coordinate main thread activites |
| // like painting/running javascript with rendering and input activities on the |
| // impl thread. |
| // |
| // The state machine tracks internal state but is also influenced by external |
| // state. Internal state includes things like whether a frame has been |
| // requested, while external state includes things like the current time being |
| // near to the vblank time. |
| // |
| // The scheduler seperates "what to do next" from the updating of its internal |
| // state to make testing cleaner. |
| class CC_EXPORT SchedulerStateMachine { |
| public: |
| // settings must be valid for the lifetime of this class. |
| explicit SchedulerStateMachine(const SchedulerSettings& settings); |
| SchedulerStateMachine(const SchedulerStateMachine&) = delete; |
| ~SchedulerStateMachine(); |
| |
| SchedulerStateMachine& operator=(const SchedulerStateMachine&) = delete; |
| |
| enum class LayerTreeFrameSinkState { |
| NONE, |
| ACTIVE, |
| CREATING, |
| WAITING_FOR_FIRST_COMMIT, |
| WAITING_FOR_FIRST_ACTIVATION, |
| }; |
| static const char* LayerTreeFrameSinkStateToString( |
| LayerTreeFrameSinkState state); |
| |
| // Note: BeginImplFrameState does not cycle through these states in a fixed |
| // order on all platforms. It's up to the scheduler to set these correctly. |
| enum class BeginImplFrameState { |
| IDLE, |
| INSIDE_BEGIN_FRAME, |
| INSIDE_DEADLINE, |
| }; |
| static const char* BeginImplFrameStateToString(BeginImplFrameState state); |
| |
| // The scheduler uses a deadline to wait for main thread updates before |
| // submitting a compositor frame. BeginImplFrameDeadlineMode specifies when |
| // the deadline should run. |
| enum class BeginImplFrameDeadlineMode { |
| NONE, // No deadline should be scheduled e.g. for synchronous compositor. |
| IMMEDIATE, // Deadline should be scheduled to run immediately. |
| REGULAR, // Deadline should be scheduled to run at the deadline provided by |
| // in the BeginFrameArgs. |
| LATE, // Deadline should be scheduled run when the next frame is expected |
| // to arrive. |
| BLOCKED, // Deadline should be blocked indefinitely until the next frame |
| // arrives. |
| }; |
| static const char* BeginImplFrameDeadlineModeToString( |
| BeginImplFrameDeadlineMode mode); |
| |
| enum class BeginMainFrameState { |
| IDLE, |
| SENT, |
| STARTED, |
| READY_TO_COMMIT, |
| }; |
| static const char* BeginMainFrameStateToString(BeginMainFrameState state); |
| |
| enum class ForcedRedrawOnTimeoutState { |
| IDLE, |
| WAITING_FOR_COMMIT, |
| WAITING_FOR_ACTIVATION, |
| WAITING_FOR_DRAW, |
| }; |
| static const char* ForcedRedrawOnTimeoutStateToString( |
| ForcedRedrawOnTimeoutState state); |
| |
| BeginMainFrameState begin_main_frame_state() const { |
| return begin_main_frame_state_; |
| } |
| |
| bool CommitPending() const { |
| return begin_main_frame_state_ == BeginMainFrameState::SENT || |
| begin_main_frame_state_ == BeginMainFrameState::STARTED || |
| begin_main_frame_state_ == BeginMainFrameState::READY_TO_COMMIT; |
| } |
| |
| bool NewActiveTreeLikely() const { |
| return needs_begin_main_frame_ || CommitPending() || has_pending_tree_; |
| } |
| |
| bool RedrawPending() const { return needs_redraw_; } |
| bool PrepareTilesPending() const { return needs_prepare_tiles_; } |
| |
| enum class Action { |
| NONE, |
| SEND_BEGIN_MAIN_FRAME, |
| COMMIT, |
| ACTIVATE_SYNC_TREE, |
| PERFORM_IMPL_SIDE_INVALIDATION, |
| DRAW_IF_POSSIBLE, |
| DRAW_FORCED, |
| DRAW_ABORT, |
| BEGIN_LAYER_TREE_FRAME_SINK_CREATION, |
| PREPARE_TILES, |
| INVALIDATE_LAYER_TREE_FRAME_SINK, |
| NOTIFY_BEGIN_MAIN_FRAME_NOT_EXPECTED_UNTIL, |
| NOTIFY_BEGIN_MAIN_FRAME_NOT_EXPECTED_SOON, |
| }; |
| static const char* ActionToString(Action action); |
| |
| std::unique_ptr<base::trace_event::ConvertableToTraceFormat> AsValue() const; |
| void AsValueInto(base::trace_event::TracedValue* dict) const; |
| |
| Action NextAction() const; |
| void WillSendBeginMainFrame(); |
| void WillNotifyBeginMainFrameNotExpectedUntil(); |
| void WillNotifyBeginMainFrameNotExpectedSoon(); |
| void WillCommit(bool commit_had_no_updates); |
| void WillActivate(); |
| void WillDraw(); |
| void WillBeginLayerTreeFrameSinkCreation(); |
| void WillPrepareTiles(); |
| void WillInvalidateLayerTreeFrameSink(); |
| void WillPerformImplSideInvalidation(); |
| |
| void DidDraw(DrawResult draw_result); |
| |
| void AbortDraw(); |
| |
| // Indicates whether the impl thread needs a BeginImplFrame callback in order |
| // to make progress. |
| bool BeginFrameNeeded() const; |
| |
| // Indicates that the system has entered and left a BeginImplFrame callback. |
| // The scheduler will not draw more than once in a given BeginImplFrame |
| // callback nor send more than one BeginMainFrame message. |
| void OnBeginImplFrame(uint64_t source_id, |
| uint64_t sequence_number, |
| bool animate_only); |
| // Indicates that the scheduler has entered the draw phase. The scheduler |
| // will not draw more than once in a single draw phase. |
| // TODO(sunnyps): Rename OnBeginImplFrameDeadline to OnDraw or similar. |
| void OnBeginImplFrameDeadline(); |
| void OnBeginImplFrameIdle(); |
| |
| int current_frame_number() const { return current_frame_number_; } |
| |
| BeginImplFrameState begin_impl_frame_state() const { |
| return begin_impl_frame_state_; |
| } |
| |
| // Returns BeginImplFrameDeadlineMode computed based on current state. |
| BeginImplFrameDeadlineMode CurrentBeginImplFrameDeadlineMode() const; |
| |
| // If the main thread didn't manage to produce a new frame in time for the |
| // impl thread to draw, it is in a high latency mode. |
| bool main_thread_missed_last_deadline() const { |
| return main_thread_missed_last_deadline_; |
| } |
| |
| bool IsDrawThrottled() const; |
| |
| // Indicates whether the LayerTreeHostImpl is visible. |
| void SetVisible(bool visible); |
| bool visible() const { return visible_; } |
| |
| void SetBeginFrameSourcePaused(bool paused); |
| bool begin_frame_source_paused() const { return begin_frame_source_paused_; } |
| |
| // Indicates that a redraw is required, either due to the impl tree changing |
| // or the screen being damaged and simply needing redisplay. |
| void SetNeedsRedraw(); |
| bool needs_redraw() const { return needs_redraw_; } |
| |
| bool OnlyImplSideUpdatesExpected() const; |
| |
| // Indicates that prepare-tiles is required. This guarantees another |
| // PrepareTiles will occur shortly (even if no redraw is required). |
| void SetNeedsPrepareTiles(); |
| |
| // If the scheduler attempted to draw, this provides feedback regarding |
| // whether or not a CompositorFrame was actually submitted. We might skip the |
| // submitting anything when there is not damage, for example. |
| void DidSubmitCompositorFrame(); |
| |
| // Notification from the LayerTreeFrameSink that a submitted frame has been |
| // consumed and it is ready for the next one. |
| void DidReceiveCompositorFrameAck(); |
| |
| int pending_submit_frames() const { return pending_submit_frames_; } |
| |
| // Indicates whether to prioritize impl thread latency (i.e., animation |
| // smoothness) over new content activation. |
| void SetTreePrioritiesAndScrollState(TreePriority tree_priority, |
| ScrollHandlerState scroll_handler_state); |
| |
| // Indicates if the main thread will likely respond within 1 vsync. |
| void SetCriticalBeginMainFrameToActivateIsFast(bool is_fast); |
| |
| // A function of SetTreePrioritiesAndScrollState and |
| // SetCriticalBeginMainFrameToActivateIsFast. |
| bool ImplLatencyTakesPriority() const; |
| |
| // Indicates that a new begin main frame flow needs to be performed, either |
| // to pull updates from the main thread to the impl, or to push deltas from |
| // the impl thread to main. |
| void SetNeedsBeginMainFrame(); |
| bool needs_begin_main_frame() const { return needs_begin_main_frame_; } |
| |
| void SetMainThreadWantsBeginMainFrameNotExpectedMessages(bool new_state); |
| bool wants_begin_main_frame_not_expected_messages() const { |
| return wants_begin_main_frame_not_expected_; |
| } |
| |
| // Requests a single impl frame (after the current frame if there is one |
| // active). |
| void SetNeedsOneBeginImplFrame(); |
| |
| // Call this only in response to receiving an Action::SEND_BEGIN_MAIN_FRAME |
| // from NextAction. |
| // Indicates that all painting is complete. |
| void NotifyReadyToCommit(); |
| |
| // Call this only in response to receiving an Action::SEND_BEGIN_MAIN_FRAME |
| // from NextAction if the client rejects the BeginMainFrame message. |
| void BeginMainFrameAborted(CommitEarlyOutReason reason); |
| |
| // Indicates production should be skipped to recover latency. |
| void SetSkipNextBeginMainFrameToReduceLatency(bool skip); |
| |
| // For Android WebView, resourceless software draws are allowed even when |
| // invisible. |
| void SetResourcelessSoftwareDraw(bool resourceless_draw); |
| |
| // Indicates whether drawing would, at this time, make sense. |
| // CanDraw can be used to suppress flashes or checkerboarding |
| // when such behavior would be undesirable. |
| void SetCanDraw(bool can); |
| |
| // For Android WebView, indicates that the draw should be skipped because the |
| // frame sink is not ready to receive frames. |
| void SetSkipDraw(bool skip); |
| |
| // Indicates that scheduled BeginMainFrame is started. |
| void NotifyBeginMainFrameStarted(); |
| |
| // Indicates that the pending tree is ready for activation. Returns whether |
| // the notification received updated the state for the current pending tree, |
| // if any. |
| bool NotifyReadyToActivate(); |
| |
| // Indicates the active tree's visible tiles are ready to be drawn. |
| void NotifyReadyToDraw(); |
| |
| enum class AnimationWorkletState { PROCESSING, IDLE }; |
| enum class TreeType { ACTIVE, PENDING }; |
| |
| // Indicates if currently processing animation worklets for the active or |
| // pending tree. This is used to determine if the draw deadline should be |
| // extended or activation delayed. |
| void NotifyAnimationWorkletStateChange(AnimationWorkletState state, |
| TreeType tree); |
| |
| void SetNeedsImplSideInvalidation(bool needs_first_draw_on_activation); |
| |
| bool has_pending_tree() const { return has_pending_tree_; } |
| bool active_tree_needs_first_draw() const { |
| return active_tree_needs_first_draw_; |
| } |
| |
| void DidPrepareTiles(); |
| void DidLoseLayerTreeFrameSink(); |
| void DidCreateAndInitializeLayerTreeFrameSink(); |
| bool HasInitializedLayerTreeFrameSink() const; |
| |
| // True if we need to abort draws to make forward progress. |
| bool PendingDrawsShouldBeAborted() const; |
| |
| bool CouldSendBeginMainFrame() const; |
| |
| void SetDeferBeginMainFrame(bool defer_begin_main_frame); |
| |
| void SetVideoNeedsBeginFrames(bool video_needs_begin_frames); |
| bool video_needs_begin_frames() const { return video_needs_begin_frames_; } |
| |
| bool did_submit_in_last_frame() const { return did_submit_in_last_frame_; } |
| |
| bool needs_impl_side_invalidation() const { |
| return needs_impl_side_invalidation_; |
| } |
| bool previous_pending_tree_was_impl_side() const { |
| return previous_pending_tree_was_impl_side_; |
| } |
| bool critical_begin_main_frame_to_activate_is_fast() const { |
| return critical_begin_main_frame_to_activate_is_fast_; |
| } |
| |
| void set_should_defer_invalidation_for_fast_main_frame(bool defer) { |
| should_defer_invalidation_for_fast_main_frame_ = defer; |
| } |
| bool should_defer_invalidation_for_fast_main_frame() const { |
| return should_defer_invalidation_for_fast_main_frame_; |
| } |
| |
| bool main_thread_failed_to_respond_last_deadline() const { |
| return main_thread_failed_to_respond_last_deadline_; |
| } |
| |
| protected: |
| bool BeginFrameRequiredForAction() const; |
| bool BeginFrameNeededForVideo() const; |
| bool ProactiveBeginFrameWanted() const; |
| |
| // Indicates if we should post the deadline to draw immediately. This is true |
| // when we aren't expecting a commit or activation, or we're prioritizing |
| // active tree draw (see ImplLatencyTakesPriority()). |
| bool ShouldTriggerBeginImplFrameDeadlineImmediately() const; |
| |
| // Indicates if we shouldn't schedule a deadline. Used to defer drawing until |
| // the entire pipeline is flushed and active tree is ready to draw for |
| // headless. |
| bool ShouldBlockDeadlineIndefinitely() const; |
| |
| bool ShouldPerformImplSideInvalidation() const; |
| bool CouldCreatePendingTree() const; |
| bool ShouldDeferInvalidatingForMainFrame() const; |
| |
| bool ShouldAbortCurrentFrame() const; |
| |
| bool ShouldBeginLayerTreeFrameSinkCreation() const; |
| bool ShouldDraw() const; |
| bool ShouldActivateSyncTree() const; |
| bool ShouldSendBeginMainFrame() const; |
| bool ShouldCommit() const; |
| bool ShouldPrepareTiles() const; |
| bool ShouldInvalidateLayerTreeFrameSink() const; |
| bool ShouldNotifyBeginMainFrameNotExpectedUntil() const; |
| bool ShouldNotifyBeginMainFrameNotExpectedSoon() const; |
| |
| void WillDrawInternal(); |
| void WillPerformImplSideInvalidationInternal(); |
| void DidDrawInternal(DrawResult draw_result); |
| |
| const SchedulerSettings settings_; |
| |
| LayerTreeFrameSinkState layer_tree_frame_sink_state_ = |
| LayerTreeFrameSinkState::NONE; |
| BeginImplFrameState begin_impl_frame_state_ = BeginImplFrameState::IDLE; |
| BeginMainFrameState begin_main_frame_state_ = BeginMainFrameState::IDLE; |
| ForcedRedrawOnTimeoutState forced_redraw_state_ = |
| ForcedRedrawOnTimeoutState::IDLE; |
| |
| // These are used for tracing only. |
| int commit_count_ = 0; |
| int current_frame_number_ = 0; |
| int last_frame_number_submit_performed_ = -1; |
| int last_frame_number_draw_performed_ = -1; |
| int last_frame_number_begin_main_frame_sent_ = -1; |
| int last_frame_number_invalidate_layer_tree_frame_sink_performed_ = -1; |
| |
| // Inputs from the last impl frame that are required for decisions made in |
| // this impl frame. The values from the last frame are cached before being |
| // reset in OnBeginImplFrame. |
| struct FrameEvents { |
| bool commit_had_no_updates = false; |
| bool did_commit_during_frame = false; |
| }; |
| FrameEvents last_frame_events_; |
| |
| // These are used to ensure that an action only happens once per frame, |
| // deadline, etc. |
| bool did_draw_ = false; |
| bool did_send_begin_main_frame_for_current_frame_ = true; |
| |
| // Initialized to true to prevent begin main frame before begin frames have |
| // started. Reset to true when we stop asking for begin frames. |
| bool did_notify_begin_main_frame_not_expected_until_ = true; |
| bool did_notify_begin_main_frame_not_expected_soon_ = true; |
| |
| bool did_commit_during_frame_ = false; |
| bool did_invalidate_layer_tree_frame_sink_ = false; |
| bool did_perform_impl_side_invalidation_ = false; |
| bool did_prepare_tiles_ = false; |
| |
| int consecutive_checkerboard_animations_ = 0; |
| int pending_submit_frames_ = 0; |
| int submit_frames_with_current_layer_tree_frame_sink_ = 0; |
| bool needs_redraw_ = false; |
| bool needs_prepare_tiles_ = false; |
| bool needs_begin_main_frame_ = false; |
| bool needs_one_begin_impl_frame_ = false; |
| bool visible_ = false; |
| bool begin_frame_source_paused_ = false; |
| bool resourceless_draw_ = false; |
| bool can_draw_ = false; |
| bool skip_draw_ = false; |
| bool has_pending_tree_ = false; |
| bool pending_tree_is_ready_for_activation_ = false; |
| bool active_tree_needs_first_draw_ = false; |
| bool did_create_and_initialize_first_layer_tree_frame_sink_ = false; |
| TreePriority tree_priority_ = NEW_CONTENT_TAKES_PRIORITY; |
| ScrollHandlerState scroll_handler_state_ = |
| ScrollHandlerState::SCROLL_DOES_NOT_AFFECT_SCROLL_HANDLER; |
| bool critical_begin_main_frame_to_activate_is_fast_ = true; |
| bool main_thread_missed_last_deadline_ = false; |
| bool skip_next_begin_main_frame_to_reduce_latency_ = false; |
| bool defer_begin_main_frame_ = false; |
| bool video_needs_begin_frames_ = false; |
| bool last_commit_had_no_updates_ = false; |
| bool active_tree_is_ready_to_draw_ = true; |
| bool did_draw_in_last_frame_ = false; |
| bool did_submit_in_last_frame_ = false; |
| bool needs_impl_side_invalidation_ = false; |
| bool next_invalidation_needs_first_draw_on_activation_ = false; |
| bool should_defer_invalidation_for_fast_main_frame_ = true; |
| bool begin_frame_is_animate_only_ = false; |
| |
| // Number of async mutation cycles for the active tree that are in-flight or |
| // queued. Can be 0, 1 or 2. |
| int processing_animation_worklets_for_active_tree_ = 0; |
| // Indicates if an aysnc mutation cycle is in-flight or queued for the pending |
| // tree. Only one can be running or queued at any time. |
| bool processing_animation_worklets_for_pending_tree_ = false; |
| |
| // Set to true if the main thread fails to respond with a commit or abort the |
| // main frame before the draw deadline on the previous impl frame. |
| bool main_thread_failed_to_respond_last_deadline_ = false; |
| |
| bool previous_pending_tree_was_impl_side_ = false; |
| bool current_pending_tree_is_impl_side_ = false; |
| |
| bool wants_begin_main_frame_not_expected_ = false; |
| |
| // If set to true, the pending tree must be drawn at least once after |
| // activation before a new tree can be activated. |
| bool pending_tree_needs_first_draw_on_activation_ = false; |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |