blob: 2fa0141d0bb5d542ee6680ca5b79b3bf77597cf1 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "remoting/client/plugin/pepper_video_renderer_3d.h"
#include <math.h>
#include <algorithm>
#include <utility>
#include "ppapi/c/pp_codecs.h"
#include "ppapi/c/ppb_opengles2.h"
#include "ppapi/c/ppb_video_decoder.h"
#include "ppapi/cpp/instance.h"
#include "ppapi/lib/gl/include/GLES2/gl2.h"
#include "ppapi/lib/gl/include/GLES2/gl2ext.h"
#include "remoting/proto/video.pb.h"
#include "remoting/protocol/frame_stats.h"
#include "remoting/protocol/performance_tracker.h"
#include "remoting/protocol/session_config.h"
#include "third_party/webrtc/modules/desktop_capture/desktop_region.h"
namespace remoting {
namespace {
// The implementation here requires that the decoder allocates at least 3
// pictures. PPB_VideoDecoder didn't support this parameter prior to
// 1.1, so we have to pass 0 for backwards compatibility with older versions of
// the browser. Currently all API implementations allocate more than 3 buffers
// by default.
const uint32_t kMinimumPictureCount = 3;
} // namespace
class PepperVideoRenderer3D::FrameTracker {
public:
FrameTracker(std::unique_ptr<VideoPacket> packet,
protocol::FrameStatsConsumer* stats_consumer,
base::OnceClosure done)
: packet_(std::move(packet)),
stats_consumer_(stats_consumer),
done_(std::move(done)) {
stats_.host_stats = protocol::HostFrameStats::GetForVideoPacket(*packet_);
stats_.client_stats.time_received = base::TimeTicks::Now();
}
~FrameTracker() {
if (stats_consumer_)
stats_consumer_->OnVideoFrameStats(stats_);
if (!done_.is_null())
std::move(done_).Run();
}
void OnDecoded() {
stats_.client_stats.time_decoded = base::TimeTicks::Now();
}
void OnRendered() {
stats_.client_stats.time_rendered = base::TimeTicks::Now();
}
VideoPacket* packet() { return packet_.get(); }
private:
std::unique_ptr<VideoPacket> packet_;
protocol::FrameStatsConsumer* stats_consumer_;
protocol::FrameStats stats_;
base::OnceClosure done_;
};
class PepperVideoRenderer3D::Picture {
public:
Picture(pp::VideoDecoder* decoder, PP_VideoPicture picture)
: decoder_(decoder), picture_(picture) {}
~Picture() { decoder_->RecyclePicture(picture_); }
const PP_VideoPicture& picture() { return picture_; }
private:
pp::VideoDecoder* decoder_;
PP_VideoPicture picture_;
};
PepperVideoRenderer3D::PepperVideoRenderer3D() : callback_factory_(this) {}
PepperVideoRenderer3D::~PepperVideoRenderer3D() {
if (shader_program_)
gles2_if_->DeleteProgram(graphics_.pp_resource(), shader_program_);
}
void PepperVideoRenderer3D::SetPepperContext(
pp::Instance* instance,
EventHandler* event_handler) {
DCHECK(event_handler);
DCHECK(!event_handler_);
fallback_renderer_.SetPepperContext(instance, event_handler);
event_handler_ = event_handler;
pp_instance_ = instance;
}
void PepperVideoRenderer3D::OnViewChanged(const pp::View& view) {
fallback_renderer_.OnViewChanged(view);
pp::Size size = view.GetRect().size();
float scale = view.GetDeviceScale();
DCHECK_GT(scale, 0.0);
view_size_.set(std::min<int>(ceilf(size.width() * scale),
gl_max_viewport_size_[0]),
std::min<int>(ceilf(size.height() * scale),
gl_max_viewport_size_[1]));
graphics_.ResizeBuffers(view_size_.width(), view_size_.height());
force_repaint_ = true;
PaintIfNeeded();
}
void PepperVideoRenderer3D::EnableDebugDirtyRegion(bool enable) {
fallback_renderer_.EnableDebugDirtyRegion(enable);
debug_dirty_region_ = enable;
}
bool PepperVideoRenderer3D::Initialize(
const ClientContext& context,
protocol::FrameStatsConsumer* stats_consumer) {
if (!fallback_renderer_.Initialize(context, stats_consumer)) {
LOG(FATAL) << "Failed to initialize fallback_renderer_";
}
stats_consumer_ = stats_consumer;
const int32_t context_attributes[] = {
PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8,
PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8,
PP_GRAPHICS3DATTRIB_RED_SIZE, 8,
PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0,
PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0,
PP_GRAPHICS3DATTRIB_SAMPLES, 0,
PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
PP_GRAPHICS3DATTRIB_WIDTH, 640,
PP_GRAPHICS3DATTRIB_HEIGHT, 480,
PP_GRAPHICS3DATTRIB_NONE,
};
graphics_ = pp::Graphics3D(pp_instance_, context_attributes);
if (graphics_.is_null()) {
LOG(WARNING) << "Graphics3D interface is not available.";
return false;
}
if (!pp_instance_->BindGraphics(graphics_)) {
LOG(WARNING) << "Failed to bind Graphics3D.";
return false;
}
// Fetch the GLES2 interface to use to render frames.
gles2_if_ = static_cast<const PPB_OpenGLES2*>(
pp::Module::Get()->GetBrowserInterface(PPB_OPENGLES2_INTERFACE));
CHECK(gles2_if_);
video_decoder_ = pp::VideoDecoder(pp_instance_);
if (video_decoder_.is_null()) {
LOG(WARNING) << "VideoDecoder interface is not available.";
return false;
}
PP_Resource graphics_3d = graphics_.pp_resource();
gles2_if_->ClearColor(graphics_3d, 1, 0, 0, 1);
gles2_if_->Clear(graphics_3d, GL_COLOR_BUFFER_BIT);
// Assign vertex positions and texture coordinates to buffers for use in
// shader program.
static const float kVertices[] = {
-1, -1, -1, 1, 1, -1, 1, 1, // Position coordinates.
0, 1, 0, 0, 1, 1, 1, 0, // Texture coordinates.
};
GLuint buffer;
gles2_if_->GenBuffers(graphics_3d, 1, &buffer);
gles2_if_->BindBuffer(graphics_3d, GL_ARRAY_BUFFER, buffer);
gles2_if_->BufferData(graphics_3d, GL_ARRAY_BUFFER, sizeof(kVertices),
kVertices, GL_STATIC_DRAW);
gles2_if_->GetIntegerv(
graphics_3d, GL_MAX_TEXTURE_SIZE, &gl_max_texture_size_);
gles2_if_->GetIntegerv(
graphics_3d, GL_MAX_VIEWPORT_DIMS, gl_max_viewport_size_);
CheckGLError();
return true;
}
void PepperVideoRenderer3D::OnSessionConfig(
const protocol::SessionConfig& config) {
fallback_renderer_.OnSessionConfig(config);
PP_VideoProfile video_profile = PP_VIDEOPROFILE_VP8_ANY;
switch (config.video_config().codec) {
case protocol::ChannelConfig::CODEC_VP8:
video_profile = PP_VIDEOPROFILE_VP8_ANY;
break;
case protocol::ChannelConfig::CODEC_VP9:
video_profile = PP_VIDEOPROFILE_VP9_ANY;
break;
default:
NOTREACHED();
}
int32_t result = video_decoder_.Initialize(
graphics_, video_profile, PP_HARDWAREACCELERATION_WITHFALLBACK,
kMinimumPictureCount,
callback_factory_.NewCallback(&PepperVideoRenderer3D::OnInitialized));
CHECK_EQ(result, PP_OK_COMPLETIONPENDING)
<< "video_decoder_.Initialize() returned " << result;
}
protocol::VideoStub* PepperVideoRenderer3D::GetVideoStub() {
return this;
}
protocol::FrameConsumer* PepperVideoRenderer3D::GetFrameConsumer() {
// GetFrameConsumer() is used only for WebRTC-based connections which are not
// supported by the plugin.
NOTREACHED();
return nullptr;
}
protocol::FrameStatsConsumer* PepperVideoRenderer3D::GetFrameStatsConsumer() {
return stats_consumer_;
}
void PepperVideoRenderer3D::ProcessVideoPacket(
std::unique_ptr<VideoPacket> packet,
base::OnceClosure done) {
if (!use_fallback_renderer_ &&
packet->format().has_screen_width() &&
packet->format().has_screen_height() &&
(packet->format().screen_width() > gl_max_texture_size_ ||
packet->format().screen_height() > gl_max_texture_size_)) {
use_fallback_renderer_ = true;
// Clear current instance and use fallback_renderer_.
current_picture_frames_.clear();
current_picture_.reset();
next_picture_frames_.clear();
next_picture_.reset();
decoded_frames_.clear();
pending_frames_.clear();
graphics_ = pp::Graphics3D();
video_decoder_ = pp::VideoDecoder();
}
if (use_fallback_renderer_) {
fallback_renderer_.GetVideoStub()->ProcessVideoPacket(std::move(packet),
std::move(done));
return;
}
VideoPacket* packet_ptr = packet.get();
std::unique_ptr<FrameTracker> frame_tracker(
new FrameTracker(std::move(packet), stats_consumer_, std::move(done)));
// Don't need to do anything if the packet is empty. Host sends empty video
// packets when the screen is not changing.
if (packet_ptr->data().empty())
return;
if (!frame_received_) {
event_handler_->OnVideoFirstFrameReceived();
frame_received_ = true;
}
if (packet_ptr->format().has_screen_width() &&
packet_ptr->format().has_screen_height()) {
frame_size_.set(packet_ptr->format().screen_width(),
packet_ptr->format().screen_height());
}
// Report the dirty region, for debugging, if requested.
if (debug_dirty_region_) {
webrtc::DesktopRegion dirty_region;
for (int i = 0; i < packet_ptr->dirty_rects_size(); ++i) {
Rect remoting_rect = packet_ptr->dirty_rects(i);
dirty_region.AddRect(webrtc::DesktopRect::MakeXYWH(
remoting_rect.x(), remoting_rect.y(), remoting_rect.width(),
remoting_rect.height()));
}
event_handler_->OnVideoFrameDirtyRegion(dirty_region);
}
pending_frames_.push_back(std::move(frame_tracker));
DecodeNextPacket();
}
void PepperVideoRenderer3D::OnInitialized(int32_t result) {
// Assume that VP8 and VP9 codecs are always supported by the browser.
CHECK_EQ(result, PP_OK) << "VideoDecoder::Initialize() failed: " << result;
initialization_finished_ = true;
// Start decoding in case a frame was received during decoder initialization.
DecodeNextPacket();
}
void PepperVideoRenderer3D::DecodeNextPacket() {
if (!initialization_finished_ || decode_pending_ || pending_frames_.empty())
return;
const VideoPacket* packet = pending_frames_.front()->packet();
int32_t result = video_decoder_.Decode(
packet->frame_id(), packet->data().size(), packet->data().data(),
callback_factory_.NewCallback(&PepperVideoRenderer3D::OnDecodeDone));
CHECK_EQ(result, PP_OK_COMPLETIONPENDING);
decode_pending_ = true;
}
void PepperVideoRenderer3D::OnDecodeDone(int32_t result) {
DCHECK(decode_pending_);
decode_pending_ = false;
if (result != PP_OK) {
LOG(ERROR) << "VideoDecoder::Decode() returned " << result;
event_handler_->OnVideoDecodeError();
return;
}
pending_frames_.front()->OnDecoded();
// Move the frame from |pending_frames_| to |decoded_frames_|.
decoded_frames_.splice(decoded_frames_.end(), pending_frames_,
pending_frames_.begin());
DecodeNextPacket();
GetNextPictureIfReady();
}
void PepperVideoRenderer3D::GetNextPictureIfReady() {
// Return early if |decoded_frames_| is empty or the decoder is already
// preparing a picture. If we call GetPicture() before a new frame has been
// prepared (i.e. |decoded_frames_| is populated), the OnPictureReady callback
// could be called before OnDecodeDone() is called which will cause a crash.
// See crbug.com/689229 for more details.
if (get_picture_pending_ || decoded_frames_.empty()) {
return;
}
int32_t result =
video_decoder_.GetPicture(callback_factory_.NewCallbackWithOutput(
&PepperVideoRenderer3D::OnPictureReady));
CHECK_EQ(result, PP_OK_COMPLETIONPENDING);
get_picture_pending_ = true;
}
void PepperVideoRenderer3D::OnPictureReady(int32_t result,
PP_VideoPicture picture) {
DCHECK(get_picture_pending_);
get_picture_pending_ = false;
if (result != PP_OK) {
LOG(ERROR) << "VideoDecoder::GetPicture() returned " << result;
event_handler_->OnVideoDecodeError();
return;
}
// Workaround crbug.com/542945 by filling in visible_rect if it isn't set.
if (picture.visible_rect.size.width == 0 ||
picture.visible_rect.size.height == 0) {
static bool warning_logged = false;
if (!warning_logged) {
LOG(WARNING) << "PPB_VideoDecoder doesn't set visible_rect.";
warning_logged = true;
}
picture.visible_rect.size.width =
std::min(frame_size_.width(), picture.texture_size.width);
picture.visible_rect.size.height =
std::min(frame_size_.height(), picture.texture_size.height);
}
DCHECK_EQ(static_cast<int32_t>(picture.decode_id),
decoded_frames_.front()->packet()->frame_id());
// Move the frame from |decoded_frames_| to |next_picture_frames_|.
next_picture_frames_.splice(next_picture_frames_.end(), decoded_frames_,
decoded_frames_.begin());
next_picture_.reset(new Picture(&video_decoder_, picture));
PaintIfNeeded();
GetNextPictureIfReady();
}
void PepperVideoRenderer3D::PaintIfNeeded() {
bool need_repaint = next_picture_ || (force_repaint_ && current_picture_);
if (paint_pending_ || !need_repaint)
return;
if (next_picture_) {
current_picture_ = std::move(next_picture_);
current_picture_frames_.splice(current_picture_frames_.end(),
next_picture_frames_);
}
force_repaint_ = false;
const PP_VideoPicture& picture = current_picture_->picture();
PP_Resource graphics_3d = graphics_.pp_resource();
EnsureProgramForTexture(picture.texture_target);
gles2_if_->UseProgram(graphics_3d, shader_program_);
// Calculate v_scale passed to the vertex shader.
double scale_x = picture.visible_rect.size.width;
double scale_y = picture.visible_rect.size.height;
if (picture.texture_target != GL_TEXTURE_RECTANGLE_ARB) {
CHECK(picture.texture_size.width > 0 && picture.texture_size.height > 0);
scale_x /= picture.texture_size.width;
scale_y /= picture.texture_size.height;
}
gles2_if_->Uniform2f(graphics_3d, shader_texcoord_scale_location_,
scale_x, scale_y);
// Set viewport position & dimensions.
gles2_if_->Viewport(graphics_3d, 0, 0, view_size_.width(),
view_size_.height());
// Select the texture unit GL_TEXTURE0.
gles2_if_->ActiveTexture(graphics_3d, GL_TEXTURE0);
// Select the texture.
gles2_if_->BindTexture(graphics_3d, picture.texture_target,
picture.texture_id);
// Select linear filter in case the texture needs to be scaled.
gles2_if_->TexParameteri(graphics_3d, picture.texture_target,
GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// When view dimensions are a multiple of the frame size then use
// nearest-neighbor scaling to achieve crisper image. Linear filter is used in
// all other cases.
GLint mag_filter = GL_LINEAR;
CHECK(picture.visible_rect.size.width > 0 &&
picture.visible_rect.size.height > 0);
if (view_size_.width() % picture.visible_rect.size.width == 0 &&
view_size_.height() % picture.visible_rect.size.height == 0) {
mag_filter = GL_NEAREST;
}
gles2_if_->TexParameteri(graphics_3d, picture.texture_target,
GL_TEXTURE_MAG_FILTER, mag_filter);
// Render texture by drawing a triangle strip with 4 vertices.
gles2_if_->DrawArrays(graphics_3d, GL_TRIANGLE_STRIP, 0, 4);
CheckGLError();
// Request PPAPI display the queued texture.
int32_t result = graphics_.SwapBuffers(
callback_factory_.NewCallback(&PepperVideoRenderer3D::OnPaintDone));
CHECK_EQ(result, PP_OK_COMPLETIONPENDING);
paint_pending_ = true;
}
void PepperVideoRenderer3D::OnPaintDone(int32_t result) {
CHECK_EQ(result, PP_OK) << "Graphics3D::SwapBuffers() failed";
paint_pending_ = false;
for (const auto& tracker : current_picture_frames_) {
tracker->OnRendered();
}
current_picture_frames_.clear();
PaintIfNeeded();
}
void PepperVideoRenderer3D::EnsureProgramForTexture(uint32_t texture_target) {
static const char kVertexShader[] =
"varying vec2 v_texCoord; \n"
"attribute vec4 a_position; \n"
"attribute vec2 a_texCoord; \n"
"uniform vec2 v_scale; \n"
"void main() \n"
"{ \n"
" v_texCoord = v_scale * a_texCoord; \n"
" gl_Position = a_position; \n"
"}";
static const char kFragmentShader2D[] =
"precision mediump float; \n"
"varying vec2 v_texCoord; \n"
"uniform sampler2D s_texture; \n"
"void main() \n"
"{"
" gl_FragColor = texture2D(s_texture, v_texCoord); \n"
"}";
static const char kFragmentShaderRectangle[] =
"#extension GL_ARB_texture_rectangle : require\n"
"precision mediump float; \n"
"varying vec2 v_texCoord; \n"
"uniform sampler2DRect s_texture; \n"
"void main() \n"
"{"
" gl_FragColor = texture2DRect(s_texture, v_texCoord).rgba; \n"
"}";
static const char kFragmentShaderExternal[] =
"#extension GL_OES_EGL_image_external : require\n"
"precision mediump float; \n"
"varying vec2 v_texCoord; \n"
"uniform samplerExternalOES s_texture; \n"
"void main() \n"
"{"
" gl_FragColor = texture2D(s_texture, v_texCoord); \n"
"}";
// Initialize shader program only if texture type has changed.
if (current_shader_program_texture_target_ != texture_target) {
current_shader_program_texture_target_ = texture_target;
if (texture_target == GL_TEXTURE_2D) {
CreateProgram(kVertexShader, kFragmentShader2D);
} else if (texture_target == GL_TEXTURE_RECTANGLE_ARB) {
CreateProgram(kVertexShader, kFragmentShaderRectangle);
} else if (texture_target == GL_TEXTURE_EXTERNAL_OES) {
CreateProgram(kVertexShader, kFragmentShaderExternal);
} else {
LOG(FATAL) << "Unknown texture target: " << texture_target;
}
}
}
void PepperVideoRenderer3D::CreateProgram(const char* vertex_shader,
const char* fragment_shader) {
PP_Resource graphics_3d = graphics_.pp_resource();
if (shader_program_)
gles2_if_->DeleteProgram(graphics_3d, shader_program_);
// Create shader program.
shader_program_ = gles2_if_->CreateProgram(graphics_3d);
CreateShaderProgram(GL_VERTEX_SHADER, vertex_shader);
CreateShaderProgram(GL_FRAGMENT_SHADER, fragment_shader);
gles2_if_->LinkProgram(graphics_3d, shader_program_);
gles2_if_->UseProgram(graphics_3d, shader_program_);
gles2_if_->Uniform1i(
graphics_3d,
gles2_if_->GetUniformLocation(graphics_3d, shader_program_, "s_texture"),
0);
CheckGLError();
shader_texcoord_scale_location_ = gles2_if_->GetUniformLocation(
graphics_3d, shader_program_, "v_scale");
GLint pos_location = gles2_if_->GetAttribLocation(
graphics_3d, shader_program_, "a_position");
GLint tc_location = gles2_if_->GetAttribLocation(
graphics_3d, shader_program_, "a_texCoord");
CheckGLError();
// Construct the vertex array for DrawArrays(), using the buffer created in
// Initialize().
gles2_if_->EnableVertexAttribArray(graphics_3d, pos_location);
gles2_if_->VertexAttribPointer(graphics_3d, pos_location, 2, GL_FLOAT,
GL_FALSE, 0, 0);
gles2_if_->EnableVertexAttribArray(graphics_3d, tc_location);
gles2_if_->VertexAttribPointer(
graphics_3d, tc_location, 2, GL_FLOAT, GL_FALSE, 0,
reinterpret_cast<void*>(8 *
sizeof(GLfloat))); // Skip position coordinates.
gles2_if_->UseProgram(graphics_3d, 0);
CheckGLError();
}
void PepperVideoRenderer3D::CreateShaderProgram(int type, const char* source) {
int size = strlen(source);
GLuint shader = gles2_if_->CreateShader(graphics_.pp_resource(), type);
gles2_if_->ShaderSource(graphics_.pp_resource(), shader, 1, &source, &size);
gles2_if_->CompileShader(graphics_.pp_resource(), shader);
gles2_if_->AttachShader(graphics_.pp_resource(), shader_program_, shader);
gles2_if_->DeleteShader(graphics_.pp_resource(), shader);
}
void PepperVideoRenderer3D::CheckGLError() {
GLenum error = gles2_if_->GetError(graphics_.pp_resource());
CHECK_EQ(error, static_cast<GLenum>(GL_NO_ERROR)) << "GL error: " << error;
}
} // namespace remoting