blob: 7c5faced426758461f9c9c21cf35e0458ec14748 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "ui/views_bridge_mac/bridged_native_widget_impl.h"
#import <objc/runtime.h>
#include <stddef.h>
#include <stdint.h>
#include <cmath>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/logging.h"
#import "base/mac/foundation_util.h"
#include "base/mac/mac_util.h"
#import "base/mac/sdk_forward_declarations.h"
#include "base/no_destructor.h"
#include "base/single_thread_task_runner.h"
#include "base/strings/sys_string_conversions.h"
#include "ui/accelerated_widget_mac/window_resize_helper_mac.h"
#include "ui/base/cocoa/cocoa_base_utils.h"
#import "ui/base/cocoa/constrained_window/constrained_window_animation.h"
#include "ui/base/cocoa/remote_accessibility_api.h"
#import "ui/base/cocoa/window_size_constants.h"
#include "ui/base/emoji/emoji_panel_helper.h"
#include "ui/base/hit_test.h"
#include "ui/base/layout.h"
#include "ui/base/ui_base_switches.h"
#include "ui/display/screen.h"
#include "ui/gfx/geometry/dip_util.h"
#import "ui/gfx/mac/coordinate_conversion.h"
#import "ui/gfx/mac/nswindow_frame_controls.h"
#import "ui/views_bridge_mac/bridged_content_view.h"
#import "ui/views_bridge_mac/bridged_native_widget_host_helper.h"
#import "ui/views_bridge_mac/browser_native_widget_window_mac.h"
#import "ui/views_bridge_mac/cocoa_mouse_capture.h"
#import "ui/views_bridge_mac/cocoa_window_move_loop.h"
#include "ui/views_bridge_mac/mojo/bridged_native_widget_host.mojom.h"
#import "ui/views_bridge_mac/native_widget_mac_frameless_nswindow.h"
#import "ui/views_bridge_mac/native_widget_mac_nswindow.h"
#import "ui/views_bridge_mac/views_nswindow_delegate.h"
using views_bridge_mac::mojom::VisibilityTransition;
using views_bridge_mac::mojom::WindowVisibilityState;
namespace {
constexpr auto kUIPaintTimeout = base::TimeDelta::FromSeconds(5);
} // namespace
// The NSView that hosts the composited CALayer drawing the UI. It fills the
// window but is not hittable so that accessibility hit tests always go to the
// BridgedContentView.
@interface ViewsCompositorSuperview : NSView
@implementation ViewsCompositorSuperview
- (NSView*)hitTest:(NSPoint)aPoint {
return nil;
// Self-owning animation delegate that starts a hide animation, then calls
// -[NSWindow close] when the animation ends, releasing itself.
@interface ViewsNSWindowCloseAnimator : NSObject<NSAnimationDelegate> {
base::scoped_nsobject<NSWindow> window_;
base::scoped_nsobject<NSAnimation> animation_;
+ (void)closeWindowWithAnimation:(NSWindow*)window;
@implementation ViewsNSWindowCloseAnimator
- (instancetype)initWithWindow:(NSWindow*)window {
if ((self = [super init])) {
window_.reset([window retain]);
[[ConstrainedWindowAnimationHide alloc] initWithWindow:window]);
[animation_ setDelegate:self];
[animation_ setAnimationBlockingMode:NSAnimationNonblocking];
[animation_ startAnimation];
return self;
+ (void)closeWindowWithAnimation:(NSWindow*)window {
[[ViewsNSWindowCloseAnimator alloc] initWithWindow:window];
- (void)animationDidEnd:(NSAnimation*)animation {
[window_ close];
[animation_ setDelegate:nil];
[self release];
// This class overrides NSAnimation methods to invalidate the shadow for each
// frame. It is required because the show animation uses CGSSetWindowWarp()
// which is touchy about the consistency of the points it is given. The show
// animation includes a translate, which fails to apply properly to the window
// shadow, when that shadow is derived from a layer-hosting view. So invalidate
// it. This invalidation is only needed to cater for the translate. It is not
// required if CGSSetWindowWarp() is used in a way that keeps the center point
// of the window stationary (e.g. a scale). It's also not required for the hide
// animation: in that case, the shadow is never invalidated so retains the
// shadow calculated before a translate is applied.
@interface ModalShowAnimationWithLayer
: ConstrainedWindowAnimationShow<NSAnimationDelegate>
@implementation ModalShowAnimationWithLayer {
// This is the "real" delegate, but this class acts as the NSAnimationDelegate
// to avoid a separate object.
views::BridgedNativeWidgetImpl* bridgedNativeWidget_;
- (instancetype)initWithBridgedNativeWidget:
(views::BridgedNativeWidgetImpl*)widget {
if ((self = [super initWithWindow:widget->ns_window()])) {
bridgedNativeWidget_ = widget;
[self setDelegate:self];
return self;
- (void)dealloc {
[super dealloc];
- (void)animationDidEnd:(NSAnimation*)animation {
bridgedNativeWidget_ = nullptr;
[self setDelegate:nil];
- (void)stopAnimation {
[super stopAnimation];
[window_ invalidateShadow];
- (void)setCurrentProgress:(NSAnimationProgress)progress {
[super setCurrentProgress:progress];
[window_ invalidateShadow];
namespace views {
namespace {
using RankMap = std::map<NSView*, int>;
// SDK 10.11 contains incompatible changes of sortSubviewsUsingFunction.
// It takes (__kindof NSView*) as comparator argument.
#if !defined(MAC_OS_X_VERSION_10_11) || \
using NSViewComparatorValue = id;
using NSViewComparatorValue = __kindof NSView*;
// Returns true if the content_view is reparented.
bool PositionWindowInNativeViewParent(NSView* content_view) {
return [[content_view window] contentView] != content_view;
// Return the offset of the parent native view from the window.
gfx::Vector2d GetNativeViewParentOffset(NSView* content_view) {
NSWindow* window = [content_view window];
NSView* parent_view = [content_view superview];
NSPoint p = NSMakePoint(0, NSHeight([parent_view frame]));
p = [parent_view convertPoint:p toView:nil];
return gfx::Vector2d(p.x, NSHeight([window frame]) - p.y);
// Return the content size for a minimum or maximum widget size.
gfx::Size GetClientSizeForWindowSize(NSWindow* window,
const gfx::Size& window_size) {
NSRect frame_rect =
NSMakeRect(0, 0, window_size.width(), window_size.height());
// Note gfx::Size will prevent dimensions going negative. They are allowed to
// be zero at this point, because Widget::GetMinimumSize() may later increase
// the size.
return gfx::Size([window contentRectForFrameRect:frame_rect].size);
NSComparisonResult SubviewSorter(NSViewComparatorValue lhs,
NSViewComparatorValue rhs,
void* rank_as_void) {
DCHECK_NE(lhs, rhs);
if ([lhs isKindOfClass:[ViewsCompositorSuperview class]])
return NSOrderedAscending;
const RankMap* rank = static_cast<const RankMap*>(rank_as_void);
auto left_rank = rank->find(lhs);
auto right_rank = rank->find(rhs);
bool left_found = left_rank != rank->end();
bool right_found = right_rank != rank->end();
// Sort unassociated views above associated views.
if (left_found != right_found)
return left_found ? NSOrderedAscending : NSOrderedDescending;
if (left_found) {
return left_rank->second < right_rank->second ? NSOrderedAscending
: NSOrderedDescending;
// If both are unassociated, consider that order is not important
return NSOrderedSame;
// Counts windows managed by a BridgedNativeWidgetImpl instance in the
// |child_windows| array ignoring the windows added by AppKit.
NSUInteger CountBridgedWindows(NSArray* child_windows) {
NSUInteger count = 0;
for (NSWindow* child in child_windows)
if ([[child delegate] isKindOfClass:[ViewsNSWindowDelegate class]])
return count;
std::map<uint64_t, BridgedNativeWidgetImpl*>& GetIdToWidgetImplMap() {
static base::NoDestructor<std::map<uint64_t, BridgedNativeWidgetImpl*>>
return *id_map;
} // namespace
// static
gfx::Size BridgedNativeWidgetImpl::GetWindowSizeForClientSize(
NSWindow* window,
const gfx::Size& content_size) {
NSRect content_rect =
NSMakeRect(0, 0, content_size.width(), content_size.height());
NSRect frame_rect = [window frameRectForContentRect:content_rect];
return gfx::Size(NSWidth(frame_rect), NSHeight(frame_rect));
// static
BridgedNativeWidgetImpl* BridgedNativeWidgetImpl::GetFromId(
uint64_t bridged_native_widget_id) {
auto found = GetIdToWidgetImplMap().find(bridged_native_widget_id);
if (found == GetIdToWidgetImplMap().end())
return nullptr;
return found->second;
// static
BridgedNativeWidgetImpl* BridgedNativeWidgetImpl::GetFromNativeWindow(
gfx::NativeWindow native_window) {
NSWindow* window = native_window.GetNativeNSWindow();
if (NativeWidgetMacNSWindow* widget_window =
base::mac::ObjCCast<NativeWidgetMacNSWindow>(window)) {
return GetFromId([widget_window bridgedNativeWidgetId]);
return nullptr;
// static
const views_bridge_mac::mojom::CreateWindowParams* params) {
base::scoped_nsobject<NativeWidgetMacNSWindow> ns_window;
switch (params->window_class) {
case views_bridge_mac::mojom::WindowClass::kDefault:
ns_window.reset([[NativeWidgetMacNSWindow alloc]
case views_bridge_mac::mojom::WindowClass::kBrowser:
ns_window.reset([[BrowserNativeWidgetWindow alloc]
case views_bridge_mac::mojom::WindowClass::kFrameless:
ns_window.reset([[NativeWidgetMacFramelessNSWindow alloc]
if (@available(macOS 10.10, *)) {
if (params->titlebar_appears_transparent)
[ns_window setTitlebarAppearsTransparent:YES];
if (params->window_title_hidden)
[ns_window setTitleVisibility:NSWindowTitleHidden];
if (params->animation_enabled)
[ns_window setAnimationBehavior:NSWindowAnimationBehaviorDocumentWindow];
return ns_window;
uint64_t bridged_native_widget_id,
BridgedNativeWidgetHost* host,
BridgedNativeWidgetHostHelper* host_helper,
views_bridge_mac::mojom::TextInputHost* text_input_host)
: id_(bridged_native_widget_id),
bridge_mojo_binding_(this) {
DCHECK(GetIdToWidgetImplMap().find(id_) == GetIdToWidgetImplMap().end());
GetIdToWidgetImplMap().insert(std::make_pair(id_, this));
BridgedNativeWidgetImpl::~BridgedNativeWidgetImpl() {
// The delegate should be cleared already. Note this enforces the precondition
// that -[NSWindow close] is invoked on the hosted window before the
// destructor is called.
DCHECK(![window_ delegate]);
void BridgedNativeWidgetImpl::BindRequest(
views_bridge_mac::mojom::BridgedNativeWidgetAssociatedRequest request,
base::OnceClosure connection_closed_callback) {
void BridgedNativeWidgetImpl::SetWindow(
base::scoped_nsobject<NativeWidgetMacNSWindow> window) {
[[ViewsNSWindowDelegate alloc] initWithBridgedNativeWidget:this]);
window_ = std::move(window);
[window_ setBridgeImpl:this];
[window_ setBridgedNativeWidgetId:id_];
[window_ setReleasedWhenClosed:NO]; // Owned by scoped_nsobject.
[window_ setDelegate:window_delegate_];
void BridgedNativeWidgetImpl::SetCommandDispatcher(
NSObject<CommandDispatcherDelegate>* delegate,
id<UserInterfaceItemCommandHandler> command_handler) {
window_command_dispatcher_delegate_.reset([delegate retain]);
[window_ setCommandDispatcherDelegate:delegate];
[window_ setCommandHandler:command_handler];
void BridgedNativeWidgetImpl::SetParent(uint64_t new_parent_id) {
// Remove from the old parent.
if (parent_) {
parent_ = nullptr;
if (!new_parent_id)
// It is only valid to have a NativeWidgetMac be the parent of another
// NativeWidgetMac.
BridgedNativeWidgetImpl* new_parent =
// If the parent is another BridgedNativeWidgetImpl, just add to the
// collection of child windows it owns and manages. Otherwise, create an
// adapter to anchor the child widget and observe when the parent NSWindow is
// closed.
parent_ = new_parent;
// Widget::ShowInactive() could result in a Space switch when the widget has a
// parent, and we're calling -orderWindow:relativeTo:. Use Transient
// collection behaviour to prevent that.
[window_ setCollectionBehavior:[window_ collectionBehavior] |
// If |window_| was already visible then add it as a child window immediately.
// As in OnVisibilityChanged, do not set a parent for sheets.
if (window_visible_ && ![window_ isSheet])
[parent_->ns_window() addChildWindow:window_ ordered:NSWindowAbove];
void BridgedNativeWidgetImpl::StackAbove(uint64_t sibling_id) {
BridgedNativeWidgetImpl* sibling_bridge =
NSInteger sibling = sibling_bridge->ns_window().windowNumber;
[window_ orderWindow:NSWindowAbove relativeTo:sibling];
void BridgedNativeWidgetImpl::StackAtTop() {
[window_ setOrderedIndex:0];
void BridgedNativeWidgetImpl::ShowEmojiPanel() {
void BridgedNativeWidgetImpl::CreateWindow(
views_bridge_mac::mojom::CreateWindowParamsPtr params) {
void BridgedNativeWidgetImpl::InitWindow(
views_bridge_mac::mojom::BridgedNativeWidgetInitParamsPtr params) {
modal_type_ = params->modal_type;
is_translucent_window_ = params->is_translucent;
widget_is_top_level_ = params->widget_is_top_level;
position_window_in_screen_coords_ = params->position_window_in_screen_coords;
// Register for application hide notifications so that visibility can be
// properly tracked. This is not done in the delegate so that the lifetime is
// tied to the C++ object, rather than the delegate (which may be reference
// counted). This is required since the application hides do not send an
// orderOut: to individual windows. Unhide, however, does send an order
// message.
[[NSNotificationCenter defaultCenter]
[[NSNotificationCenter defaultCenter]
// Validate the window's initial state, otherwise the bridge's initial
// tracking state will be incorrect.
DCHECK(![window_ isVisible]);
DCHECK_EQ(0u, [window_ styleMask] & NSFullScreenWindowMask);
// Include "regular" windows without the standard frame in the window cycle.
// These use NSBorderlessWindowMask so do not get it by default.
if (params->force_into_collection_cycle) {
setCollectionBehavior:[window_ collectionBehavior] |
[window_ setHasShadow:params->has_window_server_shadow];
void BridgedNativeWidgetImpl::SetInitialBounds(
const gfx::Rect& new_bounds,
const gfx::Size& minimum_content_size) {
gfx::Rect adjusted_bounds = new_bounds;
if (new_bounds.IsEmpty()) {
// If a position is set, but no size, complain. Otherwise, a 1x1 window
// would appear there, which might be unexpected.
<< "Zero-sized windows not supported on Mac.";
// Otherwise, bounds is all zeroes. Cocoa will currently have the window at
// the bottom left of the screen. To support a client calling SetSize() only
// (and for consistency across platforms) put it at the top-left instead.
// Read back the current frame: it will be a 1x1 context rect but the frame
// size also depends on the window style.
NSRect frame_rect = [window_ frame];
adjusted_bounds = gfx::Rect(
gfx::Point(), gfx::Size(NSWidth(frame_rect), NSHeight(frame_rect)));
SetBounds(adjusted_bounds, minimum_content_size);
void BridgedNativeWidgetImpl::SetBounds(const gfx::Rect& new_bounds,
const gfx::Size& minimum_content_size) {
// -[NSWindow contentMinSize] is only checked by Cocoa for user-initiated
// resizes. This is not what toolkit-views expects, so clamp. Note there is
// no check for maximum size (consistent with aura::Window::SetBounds()).
gfx::Size clamped_content_size =
GetClientSizeForWindowSize(window_, new_bounds.size());
// A contentRect with zero width or height is a banned practice in ChromeMac,
// due to unpredictable OSX treatment.
<< "Zero-sized windows not supported on Mac";
if (!window_visible_ && IsWindowModalSheet()) {
// Window-Modal dialogs (i.e. sheets) are positioned by Cocoa when shown for
// the first time. They also have no frame, so just update the content size.
[window_ setContentSize:NSMakeSize(clamped_content_size.width(),
gfx::Rect actual_new_bounds(
GetWindowSizeForClientSize(window_, clamped_content_size));
if (parent_ && !position_window_in_screen_coords_)
if (PositionWindowInNativeViewParent(bridged_view_))
[window_ setFrame:gfx::ScreenRectToNSRect(actual_new_bounds)
void BridgedNativeWidgetImpl::SetSizeAndCenter(
const gfx::Size& content_size,
const gfx::Size& minimum_content_size) {
gfx::Rect new_window_bounds = gfx::ScreenRectFromNSRect([window_ frame]);
new_window_bounds.set_size(GetWindowSizeForClientSize(window_, content_size));
SetBounds(new_window_bounds, minimum_content_size);
// Note that this is not the precise center of screen, but it is the standard
// location for windows like dialogs to appear on screen for Mac.
// TODO(tapted): If there is a parent window, center in that instead.
[window_ center];
void BridgedNativeWidgetImpl::DestroyContentView() {
if (!bridged_view_)
[bridged_view_ clearView];
[window_ setContentView:nil];
void BridgedNativeWidgetImpl::CreateContentView(uint64_t ns_view_id,
const gfx::Rect& bounds) {
[[BridgedContentView alloc] initWithBridge:this bounds:bounds]);
bridged_view_id_mapping_ = std::make_unique<ui::ScopedNSViewIdMapping>(
ns_view_id, bridged_view_.get());
// Objective C initializers can return nil. However, if |view| is non-NULL
// this should be treated as an error and caught early.
// Send the accessibility tokens for the NSView now that it exists.
// Beware: This view was briefly removed (in favor of a bare CALayer) in
// crrev/c/1236675. The ordering of unassociated layers relative to NSView
// layers is undefined on macOS 10.12 and earlier, so the compositor layer
// ended up covering up subviews (see crbug/899499).
base::scoped_nsobject<NSView> compositor_view(
[[ViewsCompositorSuperview alloc] initWithFrame:[bridged_view_ bounds]]);
setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
auto* background_layer = [CALayer layer];
display_ca_layer_tree_ =
[compositor_view setLayer:background_layer];
[compositor_view setWantsLayer:YES];
[bridged_view_ addSubview:compositor_view];
[bridged_view_ setWantsLayer:YES];
[window_ setContentView:bridged_view_];
void BridgedNativeWidgetImpl::CloseWindow() {
if (has_deferred_window_close_)
// Keep |window| on the stack so that the ObjectiveC block below can capture
// it and properly increment the reference count bound to the posted task.
NSWindow* window = ns_window();
if (IsWindowModalSheet()) {
// Sheets can't be closed normally. This starts the sheet closing. Once the
// sheet has finished animating, it will call sheetDidEnd: on the parent
// window's delegate. Note it still needs to be asynchronous, since code
// calling Widget::Close() doesn't expect things to be deleted upon return.
// Ensure |window| is retained by a block. Note in some cases during
// teardown, [window sheetParent] may be nil.
FROM_HERE, base::BindOnce(base::RetainBlock(^{
[NSApp endSheet:window];
// For other modal types, animate the close.
if (ShouldRunCustomAnimationFor(VisibilityTransition::kHide)) {
[ViewsNSWindowCloseAnimator closeWindowWithAnimation:window];
// Destroy the content view so that it won't call back into |host_| while
// being torn down.
// Widget::Close() ensures [Non]ClientView::CanClose() returns true, so there
// is no need to call the NSWindow or its delegate's -windowShouldClose:
// implementation in the manner of -[NSWindow performClose:]. But,
// like -performClose:, first remove the window from AppKit's display
// list to avoid crashes like
[window orderOut:nil];
// Defer closing windows until after fullscreen transitions complete.
if (in_fullscreen_transition_) {
has_deferred_window_close_ = true;
// Many tests assume that base::RunLoop().RunUntilIdle() is always sufficient
// to execute a close. However, in rare cases, -performSelector:..afterDelay:0
// does not do this. So post a regular task.
FROM_HERE, base::BindOnce(base::RetainBlock(^{
[window close];
void BridgedNativeWidgetImpl::CloseWindowNow() {
// NSWindows must be retained until -[NSWindow close] returns.
auto window_retain = window_;
// If there's a bridge at this point, it means there must be a window as well.
[window_ close];
// Note: |this| will be deleted here.
void BridgedNativeWidgetImpl::SetVisibilityState(
WindowVisibilityState new_state) {
// Ensure that:
// - A window with an invisible parent is not made visible.
// - A parent changing visibility updates child window visibility.
// * But only when changed via this function - ignore changes via the
// NSWindow API, or changes propagating out from here.
wants_to_be_visible_ = new_state != WindowVisibilityState::kHideWindow;
[show_animation_ stopAnimation];
if (new_state == WindowVisibilityState::kHideWindow) {
// Calling -orderOut: on a window with an attached sheet encounters broken
// AppKit behavior. The sheet effectively becomes "lost".
// See Alternatives: call -setAlphaValue:0 and
// -setIgnoresMouseEvents:YES on the NSWindow, or dismiss the sheet before
// hiding.
// TODO(ellyjones): Sort this entire situation out. This DCHECK doesn't
// trigger in shipped builds, but it does trigger when the browser exits
// "abnormally" (not via one of the UI paths to exiting), such as in browser
// tests, so this breaks a slew of browser tests in MacViews mode. See also
// DCHECK(![window_ attachedSheet]);
[window_ orderOut:nil];
if (!ca_transaction_sync_suppressed_)
// If the parent (or an ancestor) is hidden, return and wait for it to become
// visible.
for (auto* ancestor = parent_; ancestor; ancestor = ancestor->parent_) {
if (!ancestor->window_visible_)
if (IsWindowModalSheet()) {
if (new_state == WindowVisibilityState::kShowAndActivateWindow) {
[window_ makeKeyAndOrderFront:nil];
[NSApp activateIgnoringOtherApps:YES];
} else {
// ui::SHOW_STATE_INACTIVE is typically used to avoid stealing focus from a
// parent window. So, if there's a parent, order above that. Otherwise, this
// will order above all windows at the same level.
NSInteger parent_window_number = 0;
if (parent_) {
// When there's a parent, check if the window is already visible. If
// ShowInactive() is called on an already-visible window, there should be
// no effect: the macOS childWindow mechanism should have already raised
// the window to the right stacking order. More importantly, invoking
// -[NSWindow orderWindow:] could cause a Space switch, which defeats the
// point of ShowInactive(), so avoid it. See
// Sanity check: if the window is visible, the prior Show should have
// hooked it up as a native child window already.
DCHECK_EQ(window_visible_, !![window_ parentWindow]);
if (window_visible_)
return; // Avoid a Spaces transition.
parent_window_number = [parent_->ns_window() windowNumber];
[window_ orderWindow:NSWindowAbove relativeTo:parent_window_number];
// For non-sheet modal types, use the constrained window animations to make
// the window appear.
if (ShouldRunCustomAnimationFor(VisibilityTransition::kShow)) {
[[ModalShowAnimationWithLayer alloc] initWithBridgedNativeWidget:this]);
// The default mode is blocking, which would block the UI thread for the
// duration of the animation, but would keep it smooth. The window also
// hasn't yet received a frame from the compositor at this stage, so it is
// fully transparent until the GPU sends a frame swap IPC. For the blocking
// option, the animation needs to wait until
// AcceleratedWidgetCALayerParamsUpdated has been called at least once,
// otherwise it will animate nothing.
[show_animation_ setAnimationBlockingMode:NSAnimationNonblocking];
[show_animation_ startAnimation];
void BridgedNativeWidgetImpl::SetTransitionsToAnimate(
VisibilityTransition transitions) {
// TODO(tapted): Use scoping to disable native animations at appropriate
// times as well.
transitions_to_animate_ = transitions;
void BridgedNativeWidgetImpl::AcquireCapture() {
if (HasCapture())
if (!window_visible_)
return; // Capture on hidden windows is disallowed.
mouse_capture_.reset(new CocoaMouseCapture(this));
// Initiating global event capture with addGlobalMonitorForEventsMatchingMask:
// will reset the mouse cursor to an arrow. Asking the window for an update
// here will restore what we want. However, it can sometimes cause the cursor
// to flicker, once, on the initial mouseDown.
// TODO(tapted): Make this unnecessary by only asking for global mouse capture
// for the cases that need it (e.g. menus, but not drag and drop).
[window_ cursorUpdate:[NSApp currentEvent]];
void BridgedNativeWidgetImpl::ReleaseCapture() {
bool BridgedNativeWidgetImpl::HasCapture() {
return mouse_capture_ && mouse_capture_->IsActive();
bool BridgedNativeWidgetImpl::RunMoveLoop(const gfx::Vector2d& drag_offset) {
// Does some *other* widget have capture?
// RunMoveLoop caller is responsible for updating the window to be under the
// mouse, but it does this using possibly outdated coordinate from the mouse
// event, and mouse is very likely moved beyound that point.
// Compensate for mouse drift by shifting the initial mouse position we pass
// to CocoaWindowMoveLoop, so as it handles incoming move events the window's
// top left corner will be |drag_offset| from the current mouse position.
const gfx::Rect frame = gfx::ScreenRectFromNSRect([window_ frame]);
const gfx::Point mouse_in_screen(frame.x() + drag_offset.x(),
frame.y() + drag_offset.y());
window_move_loop_.reset(new CocoaWindowMoveLoop(
this, gfx::ScreenPointToNSPoint(mouse_in_screen)));
return window_move_loop_->Run();
// |this| may be destroyed during the RunLoop, causing it to exit early.
// Even if that doesn't happen, CocoaWindowMoveLoop will clean itself up by
// calling EndMoveLoop(). So window_move_loop_ will always be null before the
// function returns. But don't DCHECK since |this| might not be valid.
void BridgedNativeWidgetImpl::EndMoveLoop() {
void BridgedNativeWidgetImpl::SetCursor(NSCursor* cursor) {
[window_delegate_ setCursor:cursor];
void BridgedNativeWidgetImpl::OnWindowWillClose() {
// If a window closes while in a fullscreen transition, then the window will
// hang in a zombie-like state.
if (in_fullscreen_transition_) {
DLOG(ERROR) << "-[NSWindow close] while in fullscreen transition will "
"trigger zombie windows.";
[window_ setCommandHandler:nil];
[window_ setCommandDispatcherDelegate:nil];
// Ensure BridgedNativeWidgetImpl does not have capture, otherwise
// OnMouseCaptureLost() may reference a deleted |host_| when called via
// ~CocoaMouseCapture() upon the destruction of |mouse_capture_|. See
// Also we do this before setting the delegate to
// nil, because this may lead to callbacks to bridge which rely on a valid
// delegate.
if (parent_) {
parent_ = nullptr;
[[NSNotificationCenter defaultCenter] removeObserver:window_delegate_];
[show_animation_ stopAnimation]; // If set, calls OnShowAnimationComplete().
[window_ setDelegate:nil];
[window_ setBridgeImpl:nullptr];
// Ensure that |this| cannot be reached by its id while it is being destroyed.
size_t erased = GetIdToWidgetImplMap().erase(id_);
DCHECK_EQ(1u, erased);
// Note: |this| and its host will be deleted here.
void BridgedNativeWidgetImpl::OnFullscreenTransitionStart(
bool target_fullscreen_state) {
DCHECK_NE(target_fullscreen_state, target_fullscreen_state_);
target_fullscreen_state_ = target_fullscreen_state;
in_fullscreen_transition_ = true;
void BridgedNativeWidgetImpl::OnFullscreenTransitionComplete(
bool actual_fullscreen_state) {
in_fullscreen_transition_ = false;
if (has_deferred_window_close_) {
[ns_window() close];
if (target_fullscreen_state_ == actual_fullscreen_state) {
// The transition completed, but into the wrong state. This can happen when
// there are calls to change the fullscreen state whilst mid-transition.
// First update to reflect reality so that OnTargetFullscreenStateChanged()
// expects the change.
target_fullscreen_state_ = actual_fullscreen_state;
ToggleDesiredFullscreenState(true /* async */);
void BridgedNativeWidgetImpl::ToggleDesiredFullscreenState(bool async) {
// If there is currently an animation into or out of fullscreen, then AppKit
// emits the string "not in fullscreen state" to stdio and does nothing. For
// this case, schedule a transition back into the desired state when the
// animation completes.
if (in_fullscreen_transition_) {
target_fullscreen_state_ = !target_fullscreen_state_;
// Going fullscreen implicitly makes the window visible. AppKit does this.
// That is, -[NSWindow isVisible] is always true after a call to -[NSWindow
// toggleFullScreen:]. Unfortunately, this change happens after AppKit calls
// -[NSWindowDelegate windowWillEnterFullScreen:], and AppKit doesn't send an
// orderWindow message. So intercepting the implicit change is hard.
// Luckily, to trigger externally, the window typically needs to be visible in
// the first place. So we can just ensure the window is visible here instead
// of relying on AppKit to do it, and not worry that OnVisibilityChanged()
// won't be called for externally triggered fullscreen requests.
if (!window_visible_)
// Enable fullscreen collection behavior because:
// 1: -[NSWindow toggleFullscreen:] would otherwise be ignored,
// 2: the fullscreen button must be enabled so the user can leave fullscreen.
// This will be reset when a transition out of fullscreen completes.
gfx::SetNSWindowCanFullscreen(window_, true);
// Until 10.13, AppKit would obey a call to -toggleFullScreen: made inside
// OnFullscreenTransitionComplete(). Starting in 10.13, it behaves as though
// the transition is still in progress and just emits "not in a fullscreen
// state" when trying to exit fullscreen in the same runloop that entered it.
// To handle this case, invoke -toggleFullScreen: asynchronously.
if (async) {
[window_ performSelector:@selector(toggleFullScreen:)
} else {
// Suppress synchronous CA transactions during AppKit fullscreen transition
// since there is no need for updates during such transition.
// Re-layout and re-paint will be done after the transtion. See
// for potiential problems if we don't suppress.
// |ca_transaction_sync_suppressed_| will be reset to false when the next
// frame comes in.
ca_transaction_sync_suppressed_ = true;
[window_ toggleFullScreen:nil];
void BridgedNativeWidgetImpl::OnSizeChanged() {
void BridgedNativeWidgetImpl::OnPositionChanged() {
void BridgedNativeWidgetImpl::OnVisibilityChanged() {
const bool window_visible = [window_ isVisible];
if (window_visible_ == window_visible)
window_visible_ = window_visible;
// If arriving via SetVisible(), |wants_to_be_visible_| should already be set.
// If made visible externally (e.g. Cmd+H), just roll with it. Don't try (yet)
// to distinguish being *hidden* externally from being hidden by a parent
// window - we might not need that.
if (window_visible_) {
wants_to_be_visible_ = true;
// Sheets don't need a parentWindow set, and setting one causes graphical
// glitches (
if (parent_ && ![window_ isSheet])
[parent_->ns_window() addChildWindow:window_ ordered:NSWindowAbove];
} else {
ReleaseCapture(); // Capture on hidden windows is not permitted.
// When becoming invisible, remove the entry in any parent's childWindow
// list. Cocoa's childWindow management breaks down when child windows are
// hidden.
if (parent_)
[parent_->ns_window() removeChildWindow:window_];
// Showing a translucent window after hiding it should trigger shadow
// invalidation.
if (window_visible && ![window_ isOpaque])
invalidate_shadow_on_frame_swap_ = true;
// Toolkit-views suppresses redraws while not visible. To prevent Cocoa asking
// for an "empty" draw, disable auto-display while hidden. For example, this
// prevents Cocoa drawing just *after* a minimize, resulting in a blank window
// represented in the deminiaturize animation.
[window_ setAutodisplay:window_visible_];
void BridgedNativeWidgetImpl::OnSystemControlTintChanged() {
void BridgedNativeWidgetImpl::OnBackingPropertiesChanged() {
void BridgedNativeWidgetImpl::OnWindowKeyStatusChangedTo(bool is_key) {
is_key, [window_ contentView] == [window_ firstResponder],
[NSApp isFullKeyboardAccessEnabled]);
void BridgedNativeWidgetImpl::SetSizeConstraints(const gfx::Size& min_size,
const gfx::Size& max_size,
bool is_resizable,
bool is_maximizable) {
// Don't modify the size constraints or fullscreen collection behavior while
// in fullscreen or during a transition. OnFullscreenTransitionComplete will
// reset these after leaving fullscreen.
if (target_fullscreen_state_ || in_fullscreen_transition_)
bool shows_resize_controls =
is_resizable && (min_size.IsEmpty() || min_size != max_size);
bool shows_fullscreen_controls = is_resizable && is_maximizable;
gfx::ApplyNSWindowSizeConstraints(window_, min_size, max_size,
void BridgedNativeWidgetImpl::OnShowAnimationComplete() {
void BridgedNativeWidgetImpl::InitCompositorView() {
// Use the regular window background for window modal sheets. The layer will
// still paint over most of it, but the native -[NSApp beginSheet:] animation
// blocks the UI thread, so there's no way to invalidate the shadow to match
// the composited layer. This assumes the native window shape is a good match
// for the composited NonClientFrameView, which should be the case since the
// native shape is what's most appropriate for displaying sheets on Mac.
if (is_translucent_window_ && !IsWindowModalSheet()) {
[window_ setOpaque:NO];
[window_ setBackgroundColor:[NSColor clearColor]];
// Don't block waiting for the initial frame of completely transparent
// windows. This allows us to avoid blocking on the UI thread e.g, while
// typing in the omnibox. Note window modal sheets _must_ wait: there is no
// way for a frame to arrive during AppKit's sheet animation.
ca_transaction_sync_suppressed_ = true;
} else {
// Send the initial window geometry and screen properties. Any future changes
// will be forwarded.
void BridgedNativeWidgetImpl::SortSubviews(RankMap rank) {
// Ignore layer manipulation during a Close(). This can be reached during the
// orderOut: in Close(), which notifies visibility changes to Views.
if (!bridged_view_)
[bridged_view_ sortSubviewsUsingFunction:&SubviewSorter context:&rank];
void BridgedNativeWidgetImpl::SetAnimationEnabled(bool animate) {
setAnimationBehavior:(animate ? NSWindowAnimationBehaviorDocumentWindow
: NSWindowAnimationBehaviorNone)];
bool BridgedNativeWidgetImpl::ShouldRunCustomAnimationFor(
VisibilityTransition transition) const {
// The logic around this needs to change if new transition types are set.
// E.g. it would be nice to distinguish "hide" from "close". Mac currently
// treats "hide" only as "close". Hide (e.g. Cmd+h) should not animate on Mac.
if (transitions_to_animate_ != transition &&
transitions_to_animate_ != VisibilityTransition::kBoth) {
return false;
// Custom animations are only used for tab-modals.
bool widget_is_modal = false;
if (!widget_is_modal)
return false;
// Note this also checks the native animation property. Clearing that will
// also disable custom animations to ensure that the views::Widget API
// behaves consistently.
if ([window_ animationBehavior] == NSWindowAnimationBehaviorNone)
return false;
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableModalAnimations)) {
return false;
return true;
bool BridgedNativeWidgetImpl::RedispatchKeyEvent(NSEvent* event) {
return [[window_ commandDispatcher] redispatchKeyEvent:event];
void BridgedNativeWidgetImpl::SaveKeyEventForRedispatch(NSEvent* event) {
saved_redispatch_event_.reset([event retain]);
NSWindow* BridgedNativeWidgetImpl::ns_window() {
return window_.get();
views_bridge_mac::DragDropClient* BridgedNativeWidgetImpl::drag_drop_client() {
return host_helper_->GetDragDropClient();
// BridgedNativeWidgetImpl, ui::CATransactionObserver
void BridgedNativeWidgetImpl::OnDisplayMetricsChanged(
const display::Display& display,
uint32_t metrics) {
// BridgedNativeWidgetImpl, ui::CATransactionObserver
bool BridgedNativeWidgetImpl::ShouldWaitInPreCommit() {
if (!window_visible_)
return false;
if (ca_transaction_sync_suppressed_)
return false;
if (!bridged_view_)
return false;
return content_dip_size_ != compositor_frame_dip_size_;
base::TimeDelta BridgedNativeWidgetImpl::PreCommitTimeout() {
return kUIPaintTimeout;
// BridgedNativeWidgetImpl, CocoaMouseCaptureDelegate:
void BridgedNativeWidgetImpl::PostCapturedEvent(NSEvent* event) {
[bridged_view_ processCapturedMouseEvent:event];
void BridgedNativeWidgetImpl::OnMouseCaptureLost() {
NSWindow* BridgedNativeWidgetImpl::GetWindow() const {
return window_;
// TODO(ccameron): Update class names to:
// BridgedNativeWidgetImpl, BridgedNativeWidgetImpl:
void BridgedNativeWidgetImpl::SetVisibleOnAllSpaces(bool always_visible) {
gfx::SetNSWindowVisibleOnAllWorkspaces(window_, always_visible);
void BridgedNativeWidgetImpl::SetFullscreen(bool fullscreen) {
if (fullscreen == target_fullscreen_state_)
void BridgedNativeWidgetImpl::SetCanAppearInExistingFullscreenSpaces(
bool can_appear_in_existing_fullscreen_spaces) {
NSWindow* window = window_.get();
NSWindowCollectionBehavior collectionBehavior = window.collectionBehavior;
if (can_appear_in_existing_fullscreen_spaces) {
collectionBehavior |= NSWindowCollectionBehaviorFullScreenAuxiliary;
collectionBehavior &= ~NSWindowCollectionBehaviorFullScreenPrimary;
} else {
collectionBehavior &= ~NSWindowCollectionBehaviorFullScreenAuxiliary;
window.collectionBehavior = collectionBehavior;
void BridgedNativeWidgetImpl::SetMiniaturized(bool miniaturized) {
if (miniaturized) {
// Calling performMiniaturize: will momentarily highlight the button, but
// AppKit will reject it if there is no miniaturize button.
if ([window_ styleMask] & NSMiniaturizableWindowMask)
[window_ performMiniaturize:nil];
[window_ miniaturize:nil];
} else {
[window_ deminiaturize:nil];
void BridgedNativeWidgetImpl::SetOpacity(float opacity) {
[window_ setAlphaValue:opacity];
void BridgedNativeWidgetImpl::SetContentAspectRatio(
const gfx::SizeF& aspect_ratio) {
[window_ setContentAspectRatio:NSMakeSize(aspect_ratio.width(),
void BridgedNativeWidgetImpl::SetCALayerParams(
const gfx::CALayerParams& ca_layer_params) {
// Ignore frames arriving "late" for an old size. A frame at the new size
// should arrive soon.
gfx::Size frame_dip_size = gfx::ConvertSizeToDIP(ca_layer_params.scale_factor,
if (content_dip_size_ != frame_dip_size)
compositor_frame_dip_size_ = frame_dip_size;
// Update the DisplayCALayerTree with the most recent CALayerParams, to make
// the content display on-screen.
if (ca_transaction_sync_suppressed_)
ca_transaction_sync_suppressed_ = false;
if (invalidate_shadow_on_frame_swap_) {
invalidate_shadow_on_frame_swap_ = false;
[window_ invalidateShadow];
void BridgedNativeWidgetImpl::MakeFirstResponder() {
[window_ makeFirstResponder:bridged_view_];
void BridgedNativeWidgetImpl::SetWindowTitle(const base::string16& title) {
NSString* new_title = base::SysUTF16ToNSString(title);
[window_ setTitle:new_title];
void BridgedNativeWidgetImpl::ClearTouchBar() {
if (@available(macOS 10.12.2, *)) {
if ([bridged_view_ respondsToSelector:@selector(setTouchBar:)])
[bridged_view_ setTouchBar:nil];
void BridgedNativeWidgetImpl::UpdateTooltip() {
NSPoint nspoint =
ui::ConvertPointFromScreenToWindow(window_, [NSEvent mouseLocation]);
// Note: flip in the view's frame, which matches the window's contentRect.
gfx::Point point(nspoint.x, NSHeight([bridged_view_ frame]) - nspoint.y);
[bridged_view_ updateTooltipIfRequiredAt:point];
bool BridgedNativeWidgetImpl::NeedsUpdateWindows() {
return [bridged_view_ needsUpdateWindows];
void BridgedNativeWidgetImpl::RedispatchKeyEvent(
uint64_t type,
uint64_t modifier_flags,
double timestamp,
const base::string16& characters,
const base::string16& characters_ignoring_modifiers,
uint32_t key_code) {
// If we saved an event for redispatch, and that event looks similar to the
// (potentially mangled) event parameters that we received, then use the saved
// event.
if (saved_redispatch_event_) {
// Consider two events to have the same timestamp if they are within 0.1 ms.
constexpr double kTimestampThreshold = 0.0001;
if ([saved_redispatch_event_ type] == type &&
base::SysNSStringToUTF16([saved_redispatch_event_ characters]) ==
characters &&
std::fabs([saved_redispatch_event_ timestamp] - timestamp) <
kTimestampThreshold) {
NSEvent* event =
[NSEvent keyEventWithType:static_cast<NSEventType>(type)
windowNumber:[window_ windowNumber]
// BridgedNativeWidgetImpl, former BridgedNativeWidgetOwner:
gfx::Vector2d BridgedNativeWidgetImpl::GetChildWindowOffset() const {
return gfx::ScreenRectFromNSRect([window_ frame]).OffsetFromOrigin();
void BridgedNativeWidgetImpl::RemoveChildWindow(
BridgedNativeWidgetImpl* child) {
auto location =
std::find(child_windows_.begin(), child_windows_.end(), child);
DCHECK(location != child_windows_.end());
// Note the child is sometimes removed already by AppKit. This depends on OS
// version, and possibly some unpredictable reference counting. Removing it
// here should be safe regardless.
[window_ removeChildWindow:child->window_];
// BridgedNativeWidgetImpl, private:
void BridgedNativeWidgetImpl::RemoveOrDestroyChildren() {
// TODO(tapted): Implement unowned child windows if required.
while (!child_windows_.empty()) {
// The NSWindow can only be destroyed after -[NSWindow close] is complete.
// Retain the window, otherwise the reference count can reach zero when the
// child calls back into RemoveChildWindow() via its OnWindowWillClose().
base::scoped_nsobject<NSWindow> child(
[child_windows_.back()->ns_window() retain]);
[child close];
void BridgedNativeWidgetImpl::NotifyVisibilityChangeDown() {
// Child windows sometimes like to close themselves in response to visibility
// changes. That's supported, but only with the asynchronous Widget::Close().
// Perform a heuristic to detect child removal that would break these loops.
const size_t child_count = child_windows_.size();
if (!window_visible_) {
for (BridgedNativeWidgetImpl* child : child_windows_) {
if (child->window_visible_)
[child->ns_window() orderOut:nil];
CHECK_EQ(child_count, child_windows_.size());
// The orderOut calls above should result in a call to OnVisibilityChanged()
// in each child. There, children will remove themselves from the NSWindow
// childWindow list as well as propagate NotifyVisibilityChangeDown() calls
// to any children of their own. However this is only true for windows
// managed by the BridgedNativeWidgetImpl i.e. windows which have
// ViewsNSWindowDelegate as the delegate.
DCHECK_EQ(0u, CountBridgedWindows([window_ childWindows]));
NSUInteger visible_bridged_children = 0; // For a DCHECK below.
NSInteger parent_window_number = [window_ windowNumber];
for (BridgedNativeWidgetImpl* child : child_windows_) {
// Note: order the child windows on top, regardless of whether or not they
// are currently visible. They probably aren't, since the parent was hidden
// prior to this, but they could have been made visible in other ways.
if (child->wants_to_be_visible_) {
// Here -[NSWindow orderWindow:relativeTo:] is used to put the window on
// screen. However, that by itself is insufficient to guarantee a correct
// z-order relationship. If this function is being called from a z-order
// change in the parent, orderWindow turns out to be unreliable (i.e. the
// ordering doesn't always take effect). What this actually relies on is
// the resulting call to OnVisibilityChanged() in the child, which will
// then insert itself into -[NSWindow childWindows] to let Cocoa do its
// internal layering magic.
[child->ns_window() orderWindow:NSWindowAbove
CHECK_EQ(child_count, child_windows_.size());
CountBridgedWindows([window_ childWindows]));
void BridgedNativeWidgetImpl::UpdateWindowGeometry() {
gfx::Rect window_in_screen = gfx::ScreenRectFromNSRect([window_ frame]);
gfx::Rect content_in_screen = gfx::ScreenRectFromNSRect(
[window_ contentRectForFrameRect:[window_ frame]]);
bool content_resized = content_dip_size_ != content_in_screen.size();
content_dip_size_ = content_in_screen.size();
host_->OnWindowGeometryChanged(window_in_screen, content_in_screen);
if (content_resized && !ca_transaction_sync_suppressed_)
// For a translucent window, the shadow calculation needs to be carried out
// after the frame from the compositor arrives.
if (content_resized && ![window_ isOpaque])
invalidate_shadow_on_frame_swap_ = true;
void BridgedNativeWidgetImpl::UpdateWindowDisplay() {
bool BridgedNativeWidgetImpl::IsWindowModalSheet() const {
return parent_ && modal_type_ == ui::MODAL_TYPE_WINDOW;
void BridgedNativeWidgetImpl::ShowAsModalSheet() {
// -[NSApp beginSheet:] will block the UI thread while the animation runs.
// So that it doesn't animate a fully transparent window, first wait for a
// frame. The first step is to pretend that the window is already visible.
window_visible_ = true;
NSWindow* parent_window = parent_->ns_window();
// -beginSheet: does not retain |modalDelegate| (and we would not want it to).
// Since |this| may destroy [window_ delegate], use |window_| itself as the
// delegate, which will forward to ViewsNSWindowDelegate if |this| is still
// alive (i.e. it has not set the window delegate to nil).
// TODO( Migrate to `[NSWindow
// beginSheet:completionHandler:]` instead of this method.
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
[NSApp beginSheet:window_
#pragma clang diagnostic pop
} // namespace views