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/* Copyright (c) 2012 The Chromium Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/* From pp_graphics_3d.idl modified Fri Jun 9 15:44:15 2017. */
#ifndef PPAPI_C_PP_GRAPHICS_3D_H_
#define PPAPI_C_PP_GRAPHICS_3D_H_
#include "ppapi/c/pp_macros.h"
/**
* @file
* This file defines the <code>PP_Graphics3DAttrib</code> enumeration for use in
* PPAPI C headers.
*/
/**
* @addtogroup Enums
* @{
*/
typedef enum {
/**
* Bits of Alpha in the color buffer.
*/
PP_GRAPHICS3DATTRIB_ALPHA_SIZE = 0x3021,
/**
* Bits of Blue in the color buffer.
*/
PP_GRAPHICS3DATTRIB_BLUE_SIZE = 0x3022,
/**
* Bits of Green in the color buffer.
*/
PP_GRAPHICS3DATTRIB_GREEN_SIZE = 0x3023,
/**
* Bits of Red in the color buffer.
*/
PP_GRAPHICS3DATTRIB_RED_SIZE = 0x3024,
/**
* Bits of Z in the depth buffer.
*/
PP_GRAPHICS3DATTRIB_DEPTH_SIZE = 0x3025,
/**
* Bits of Stencil in the stencil buffer.
*/
PP_GRAPHICS3DATTRIB_STENCIL_SIZE = 0x3026,
/**
* Number of samples per pixel.
*/
PP_GRAPHICS3DATTRIB_SAMPLES = 0x3031,
/**
* Number of multisample buffers.
*/
PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS = 0x3032,
/**
* Attrib list terminator.
*/
PP_GRAPHICS3DATTRIB_NONE = 0x3038,
/**
* Height of surface in pixels.
*/
PP_GRAPHICS3DATTRIB_HEIGHT = 0x3056,
/**
* Width of surface in pixels.
*/
PP_GRAPHICS3DATTRIB_WIDTH = 0x3057,
/**
* Specifies the effect on the color buffer of posting a surface
* with SwapBuffers. The initial value is chosen by the implementation.
*/
PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR = 0x3093,
/**
* Indicates that color buffer contents are unaffected.
*/
PP_GRAPHICS3DATTRIB_BUFFER_PRESERVED = 0x3094,
/**
* Indicates that color buffer contents may be destroyed or changed.
*/
PP_GRAPHICS3DATTRIB_BUFFER_DESTROYED = 0x3095,
/**
* Specifies whether the context is intended to be low-power or
* high-performance. The initial value is
* PP_GRAPHICS3DATTRIB_GPU_PREFERENCE_PERFORMANCE.
*/
PP_GRAPHICS3DATTRIB_GPU_PREFERENCE = 0x11000,
/**
* The context should be low-power, and may be created on an integrated gpu.
*/
PP_GRAPHICS3DATTRIB_GPU_PREFERENCE_LOW_POWER = 0x11001,
/**
* The context may be high-power and may be created on a discrete gpu.
*/
PP_GRAPHICS3DATTRIB_GPU_PREFERENCE_PERFORMANCE = 0x11002,
/**
* Whether or not offscreen color buffers exist in front/back pairs that
* can be swapped.
*/
PP_GRAPHICS3DATTRIB_SINGLE_BUFFER = 0x3085
} PP_Graphics3DAttrib;
PP_COMPILE_ASSERT_SIZE_IN_BYTES(PP_Graphics3DAttrib, 4);
/**
* @}
*/
#endif /* PPAPI_C_PP_GRAPHICS_3D_H_ */