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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_SKIA_VECTOR_ANIMATION_OBSERVER_H_
#define UI_GFX_SKIA_VECTOR_ANIMATION_OBSERVER_H_
#include "ui/gfx/gfx_export.h"
namespace gfx {
class SkiaVectorAnimation;
class GFX_EXPORT SkiaVectorAnimationObserver {
public:
// Called when the animation started playing.
virtual void AnimationWillStartPlaying(const SkiaVectorAnimation* animation) {
}
// Called when one animation cycle has completed. This happens when a linear
// animation has reached its end, or a loop/throbbing animation has finished
// a cycle.
virtual void AnimationCycleEnded(const SkiaVectorAnimation* animation) {}
// Called when the animation has successfully resumed.
virtual void AnimationResuming(const SkiaVectorAnimation* animation) {}
protected:
virtual ~SkiaVectorAnimationObserver() = default;
};
} // namespace gfx
#endif // UI_GFX_SKIA_VECTOR_ANIMATION_OBSERVER_H_