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// Copyright (c) 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_SURFACE_EGL_X11_H_
#define UI_GL_GL_SURFACE_EGL_X11_H_
#include <stdint.h>
#include <string>
#include "base/macros.h"
#include "ui/events/platform/platform_event_dispatcher.h"
#include "ui/gl/gl_export.h"
#include "ui/gl/gl_surface_egl.h"
namespace gl {
// Encapsulates an EGL surface bound to a view using the X Window System.
class GL_EXPORT NativeViewGLSurfaceEGLX11 : public NativeViewGLSurfaceEGL,
public ui::PlatformEventDispatcher {
public:
explicit NativeViewGLSurfaceEGLX11(EGLNativeWindowType window);
// NativeViewGLSurfaceEGL overrides.
EGLConfig GetConfig() override;
void Destroy() override;
bool Resize(const gfx::Size& size,
float scale_factor,
ColorSpace color_space,
bool has_alpha) override;
bool InitializeNativeWindow() override;
private:
~NativeViewGLSurfaceEGLX11() override;
EGLNativeWindowType parent_window_;
// PlatformEventDispatcher implementation.
bool CanDispatchEvent(const ui::PlatformEvent& event) override;
uint32_t DispatchEvent(const ui::PlatformEvent& event) override;
DISALLOW_COPY_AND_ASSIGN(NativeViewGLSurfaceEGLX11);
};
} // namespace gl
#endif // UI_GL_GL_SURFACE_EGL_X11_H_