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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/animation/scrollbar_animation_controller_linear_fade.h"
#include "cc/layers/solid_color_scrollbar_layer_impl.h"
#include "cc/test/fake_impl_proxy.h"
#include "cc/test/fake_layer_tree_host_impl.h"
#include "cc/test/geometry_test_utils.h"
#include "cc/test/test_shared_bitmap_manager.h"
#include "cc/trees/layer_tree_impl.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
namespace {
class ScrollbarAnimationControllerLinearFadeTest
: public testing::Test,
public ScrollbarAnimationControllerClient {
public:
ScrollbarAnimationControllerLinearFadeTest()
: host_impl_(&proxy_, &shared_bitmap_manager_) {}
void StartAnimatingScrollbarAnimationController(
ScrollbarAnimationController* controller) override {
is_animating_ = true;
}
void StopAnimatingScrollbarAnimationController(
ScrollbarAnimationController* controller) override {
is_animating_ = false;
}
void PostDelayedScrollbarAnimationTask(const base::Closure& start_fade,
base::TimeDelta delay) override {
start_fade_ = start_fade;
delay_ = delay;
}
void SetNeedsRedrawForScrollbarAnimation() override {
did_request_redraw_ = true;
}
protected:
void SetUp() override {
const int kThumbThickness = 10;
const int kTrackStart = 0;
const bool kIsLeftSideVerticalScrollbar = false;
const bool kIsOverlayScrollbar = true; // Allow opacity animations.
scoped_ptr<LayerImpl> scroll_layer =
LayerImpl::Create(host_impl_.active_tree(), 1);
scrollbar_layer_ =
SolidColorScrollbarLayerImpl::Create(host_impl_.active_tree(),
2,
orientation(),
kThumbThickness,
kTrackStart,
kIsLeftSideVerticalScrollbar,
kIsOverlayScrollbar);
clip_layer_ = LayerImpl::Create(host_impl_.active_tree(), 3);
scroll_layer->SetScrollClipLayer(clip_layer_->id());
LayerImpl* scroll_layer_ptr = scroll_layer.get();
clip_layer_->AddChild(scroll_layer.Pass());
scrollbar_layer_->SetScrollLayerAndClipLayerByIds(scroll_layer_ptr->id(),
clip_layer_->id());
clip_layer_->SetBounds(gfx::Size(100, 100));
scroll_layer_ptr->SetBounds(gfx::Size(200, 200));
scrollbar_controller_ = ScrollbarAnimationControllerLinearFade::Create(
scroll_layer_ptr, this, base::TimeDelta::FromSeconds(2),
base::TimeDelta::FromSeconds(5), base::TimeDelta::FromSeconds(3));
}
virtual ScrollbarOrientation orientation() const { return HORIZONTAL; }
FakeImplProxy proxy_;
TestSharedBitmapManager shared_bitmap_manager_;
FakeLayerTreeHostImpl host_impl_;
scoped_ptr<ScrollbarAnimationControllerLinearFade> scrollbar_controller_;
scoped_ptr<LayerImpl> clip_layer_;
scoped_ptr<SolidColorScrollbarLayerImpl> scrollbar_layer_;
base::Closure start_fade_;
base::TimeDelta delay_;
bool is_animating_;
bool did_request_redraw_;
};
class VerticalScrollbarAnimationControllerLinearFadeTest
: public ScrollbarAnimationControllerLinearFadeTest {
protected:
ScrollbarOrientation orientation() const override { return VERTICAL; }
};
TEST_F(ScrollbarAnimationControllerLinearFadeTest, DelayAnimationOnResize) {
scrollbar_layer_->SetOpacity(0.0f);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(true);
scrollbar_controller_->DidScrollEnd();
// Normal Animation delay of 2 seconds.
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
EXPECT_EQ(delay_, base::TimeDelta::FromSeconds(2));
scrollbar_layer_->SetOpacity(0.0f);
scrollbar_controller_->DidScrollUpdate(true);
// Delay animation on resize to 5 seconds.
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
EXPECT_EQ(delay_, base::TimeDelta::FromSeconds(5));
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest, HiddenInBegin) {
scrollbar_layer_->SetOpacity(0.0f);
scrollbar_controller_->Animate(base::TimeTicks());
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest,
HiddenAfterNonScrollingGesture) {
scrollbar_layer_->SetOpacity(0.0f);
scrollbar_controller_->DidScrollBegin();
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(100);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollEnd();
EXPECT_TRUE(start_fade_.Equals(base::Closure()));
time += base::TimeDelta::FromSeconds(100);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest, HideOnResize) {
LayerImpl* scroll_layer = host_impl_.active_tree()->LayerById(1);
ASSERT_TRUE(scroll_layer);
EXPECT_EQ(gfx::Size(200, 200), scroll_layer->bounds());
EXPECT_EQ(HORIZONTAL, scrollbar_layer_->orientation());
// Shrink along X axis, horizontal scrollbar should appear.
clip_layer_->SetBounds(gfx::Size(100, 200));
EXPECT_EQ(gfx::Size(100, 200), clip_layer_->bounds());
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollEnd();
// Shrink along Y axis and expand along X, horizontal scrollbar
// should disappear.
clip_layer_->SetBounds(gfx::Size(200, 100));
EXPECT_EQ(gfx::Size(200, 100), clip_layer_->bounds());
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollEnd();
}
TEST_F(VerticalScrollbarAnimationControllerLinearFadeTest, HideOnResize) {
LayerImpl* scroll_layer = host_impl_.active_tree()->LayerById(1);
ASSERT_TRUE(scroll_layer);
EXPECT_EQ(gfx::Size(200, 200), scroll_layer->bounds());
EXPECT_EQ(VERTICAL, scrollbar_layer_->orientation());
// Shrink along X axis, vertical scrollbar should remain invisible.
clip_layer_->SetBounds(gfx::Size(100, 200));
EXPECT_EQ(gfx::Size(100, 200), clip_layer_->bounds());
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollEnd();
// Shrink along Y axis and expand along X, vertical scrollbar should appear.
clip_layer_->SetBounds(gfx::Size(200, 100));
EXPECT_EQ(gfx::Size(200, 100), clip_layer_->bounds());
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollEnd();
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest,
HideOnUserNonScrollableHorz) {
EXPECT_EQ(HORIZONTAL, scrollbar_layer_->orientation());
LayerImpl* scroll_layer = host_impl_.active_tree()->LayerById(1);
ASSERT_TRUE(scroll_layer);
scroll_layer->set_user_scrollable_horizontal(false);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollEnd();
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest,
ShowOnUserNonScrollableVert) {
EXPECT_EQ(HORIZONTAL, scrollbar_layer_->orientation());
LayerImpl* scroll_layer = host_impl_.active_tree()->LayerById(1);
ASSERT_TRUE(scroll_layer);
scroll_layer->set_user_scrollable_vertical(false);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollEnd();
}
TEST_F(VerticalScrollbarAnimationControllerLinearFadeTest,
HideOnUserNonScrollableVert) {
EXPECT_EQ(VERTICAL, scrollbar_layer_->orientation());
LayerImpl* scroll_layer = host_impl_.active_tree()->LayerById(1);
ASSERT_TRUE(scroll_layer);
scroll_layer->set_user_scrollable_vertical(false);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollEnd();
}
TEST_F(VerticalScrollbarAnimationControllerLinearFadeTest,
ShowOnUserNonScrollableHorz) {
EXPECT_EQ(VERTICAL, scrollbar_layer_->orientation());
LayerImpl* scroll_layer = host_impl_.active_tree()->LayerById(1);
ASSERT_TRUE(scroll_layer);
scroll_layer->set_user_scrollable_horizontal(false);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollEnd();
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest, AwakenByScrollingGesture) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
EXPECT_TRUE(start_fade_.Equals(base::Closure()));
time += base::TimeDelta::FromSeconds(100);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollEnd();
start_fade_.Run();
time += base::TimeDelta::FromSeconds(2);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
start_fade_.Run();
time += base::TimeDelta::FromSeconds(2);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
EXPECT_FALSE(is_animating_);
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest, AwakenByProgrammaticScroll) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollUpdate(false);
start_fade_.Run();
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollUpdate(false);
start_fade_.Run();
time += base::TimeDelta::FromSeconds(2);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollUpdate(false);
start_fade_.Run();
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
EXPECT_FALSE(is_animating_);
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest,
AnimationPreservedByNonScrollingGesture) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollUpdate(false);
start_fade_.Run();
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollBegin();
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollEnd();
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
EXPECT_FALSE(is_animating_);
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest,
AnimationOverriddenByScrollingGesture) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollUpdate(false);
start_fade_.Run();
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollBegin();
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FLOAT_EQ(1, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollEnd();
EXPECT_FLOAT_EQ(1, scrollbar_layer_->opacity());
}
} // namespace
} // namespace cc