| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_ANIMATION_TRANSFORM_OPERATIONS_H_ |
| #define CC_ANIMATION_TRANSFORM_OPERATIONS_H_ |
| |
| #include <vector> |
| |
| #include "base/memory/scoped_ptr.h" |
| #include "cc/animation/transform_operation.h" |
| #include "cc/base/cc_export.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace gfx { |
| class BoxF; |
| struct DecomposedTransform; |
| } |
| |
| namespace cc { |
| |
| // Transform operations are a decomposed transformation matrix. It can be |
| // applied to obtain a gfx::Transform at any time, and can be blended |
| // intelligently with other transform operations, so long as they represent the |
| // same decomposition. For example, if we have a transform that is made up of |
| // a rotation followed by skew, it can be blended intelligently with another |
| // transform made up of a rotation followed by a skew. Blending is possible if |
| // we have two dissimilar sets of transform operations, but the effect may not |
| // be what was intended. For more information, see the comments for the blend |
| // function below. |
| class CC_EXPORT TransformOperations { |
| public: |
| TransformOperations(); |
| TransformOperations(const TransformOperations& other); |
| ~TransformOperations(); |
| |
| // Returns a transformation matrix representing these transform operations. |
| gfx::Transform Apply() const; |
| |
| // Given another set of transform operations and a progress in the range |
| // [0, 1], returns a transformation matrix representing the intermediate |
| // value. If this->MatchesTypes(from), then each of the operations are |
| // blended separately and then combined. Otherwise, the two sets of |
| // transforms are baked to matrices (using apply), and the matrices are |
| // then decomposed and interpolated. For more information, see |
| // http://www.w3.org/TR/2011/WD-css3-2d-transforms-20111215/#matrix-decomposition. |
| gfx::Transform Blend(const TransformOperations& from, |
| SkMScalar progress) const; |
| |
| // Sets |bounds| be the bounding box for the region within which |box| will |
| // exist when it is transformed by the result of calling Blend on |from| and |
| // with progress in the range [min_progress, max_progress]. If this region |
| // cannot be computed, returns false. |
| bool BlendedBoundsForBox(const gfx::BoxF& box, |
| const TransformOperations& from, |
| SkMScalar min_progress, |
| SkMScalar max_progress, |
| gfx::BoxF* bounds) const; |
| |
| // Returns true if these operations affect scale. |
| bool AffectsScale() const; |
| |
| // Returns true if these operations are only translations. |
| bool IsTranslation() const; |
| |
| // Returns false if the operations affect 2d axis alignment. |
| bool PreservesAxisAlignment() const; |
| |
| // Returns true if this operation and its descendants have the same types |
| // as other and its descendants. |
| bool MatchesTypes(const TransformOperations& other) const; |
| |
| // Returns true if these operations can be blended. It will only return |
| // false if we must resort to matrix interpolation, and matrix interpolation |
| // fails (this can happen if either matrix cannot be decomposed). |
| bool CanBlendWith(const TransformOperations& other) const; |
| |
| // If these operations have no more than one scale operation, and if the only |
| // other operations are translations, sets |scale| to the scale component |
| // of these operations. Otherwise, returns false. |
| bool ScaleComponent(gfx::Vector3dF* scale) const; |
| |
| void AppendTranslate(SkMScalar x, SkMScalar y, SkMScalar z); |
| void AppendRotate(SkMScalar x, SkMScalar y, SkMScalar z, SkMScalar degrees); |
| void AppendScale(SkMScalar x, SkMScalar y, SkMScalar z); |
| void AppendSkew(SkMScalar x, SkMScalar y); |
| void AppendPerspective(SkMScalar depth); |
| void AppendMatrix(const gfx::Transform& matrix); |
| void AppendIdentity(); |
| bool IsIdentity() const; |
| |
| private: |
| bool BlendInternal(const TransformOperations& from, |
| SkMScalar progress, |
| gfx::Transform* result) const; |
| |
| std::vector<TransformOperation> operations_; |
| |
| bool ComputeDecomposedTransform() const; |
| |
| // For efficiency, we cache the decomposed transform. |
| mutable scoped_ptr<gfx::DecomposedTransform> decomposed_transform_; |
| mutable bool decomposed_transform_dirty_; |
| |
| DISALLOW_ASSIGN(TransformOperations); |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_ANIMATION_TRANSFORM_OPERATIONS_H_ |