blob: fb5dc1bb89e481bbc023321014687aeb0083a814 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/renderer_webaudiodevice_impl.h"
using WebKit::WebAudioDevice;
using WebKit::WebVector;
RendererWebAudioDeviceImpl::RendererWebAudioDeviceImpl(size_t buffer_size,
int channels, double sample_rate, WebAudioDevice::RenderCallback* callback)
: is_running_(false),
client_callback_(callback) {
audio_device_ = new AudioDevice(buffer_size, channels, sample_rate, this);
}
RendererWebAudioDeviceImpl::~RendererWebAudioDeviceImpl() {
stop();
}
void RendererWebAudioDeviceImpl::start() {
if (!is_running_) {
audio_device_->Start();
is_running_ = true;
}
}
void RendererWebAudioDeviceImpl::stop() {
if (is_running_) {
if (audio_device_->Stop())
is_running_ = false;
}
}
double RendererWebAudioDeviceImpl::sampleRate() {
return 44100.0;
}
void RendererWebAudioDeviceImpl::Render(const std::vector<float*>& audio_data,
size_t number_of_frames,
size_t audio_delay_milliseconds) {
// Make the client callback to get rendered audio.
DCHECK(client_callback_);
if (client_callback_) {
// Wrap the pointers using WebVector.
WebVector<float*> web_audio_data(audio_data.size());
for (size_t i = 0; i < audio_data.size(); ++i)
web_audio_data[i] = audio_data[i];
client_callback_->render(web_audio_data, number_of_frames);
}
}