blob: f5477a5b915c507cc9780ae540646eaee56666aa [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "views/controls/button/button_dropdown.h"
#include "base/bind.h"
#include "base/compiler_specific.h"
#include "base/message_loop.h"
#include "base/utf_string_conversions.h"
#include "grit/ui_strings.h"
#include "ui/base/accessibility/accessible_view_state.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/models/menu_model.h"
#include "views/controls/menu/menu_item_view.h"
#include "views/controls/menu/menu_model_adapter.h"
#include "views/controls/menu/menu_runner.h"
#include "views/widget/widget.h"
namespace views {
// static
const char ButtonDropDown::kViewClassName[] =
"views/controls/button/ButtonDropDown";
// How long to wait before showing the menu.
const int kMenuTimerDelay = 500;
////////////////////////////////////////////////////////////////////////////////
//
// ButtonDropDown - constructors, destructors, initialization, cleanup
//
////////////////////////////////////////////////////////////////////////////////
ButtonDropDown::ButtonDropDown(ButtonListener* listener, ui::MenuModel* model)
: ImageButton(listener),
model_(model),
y_position_on_lbuttondown_(0),
ALLOW_THIS_IN_INITIALIZER_LIST(show_menu_factory_(this)) {
}
ButtonDropDown::~ButtonDropDown() {
}
////////////////////////////////////////////////////////////////////////////////
//
// ButtonDropDown - Events
//
////////////////////////////////////////////////////////////////////////////////
bool ButtonDropDown::OnMousePressed(const MouseEvent& event) {
if (IsEnabled() && IsTriggerableEvent(event) && HitTest(event.location())) {
// Store the y pos of the mouse coordinates so we can use them later to
// determine if the user dragged the mouse down (which should pop up the
// drag down menu immediately, instead of waiting for the timer)
y_position_on_lbuttondown_ = event.y();
// Schedule a task that will show the menu.
MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::Bind(&ButtonDropDown::ShowDropDownMenu,
show_menu_factory_.GetWeakPtr(),
GetWidget()->GetNativeView()),
kMenuTimerDelay);
}
return ImageButton::OnMousePressed(event);
}
bool ButtonDropDown::OnMouseDragged(const MouseEvent& event) {
bool result = ImageButton::OnMouseDragged(event);
if (show_menu_factory_.HasWeakPtrs()) {
// If the mouse is dragged to a y position lower than where it was when
// clicked then we should not wait for the menu to appear but show
// it immediately.
if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) {
show_menu_factory_.InvalidateWeakPtrs();
ShowDropDownMenu(GetWidget()->GetNativeView());
}
}
return result;
}
void ButtonDropDown::OnMouseReleased(const MouseEvent& event) {
if (IsTriggerableEvent(event) ||
(event.IsRightMouseButton() && !HitTest(event.location()))) {
ImageButton::OnMouseReleased(event);
}
if (IsTriggerableEvent(event))
show_menu_factory_.InvalidateWeakPtrs();
if (IsEnabled() && event.IsRightMouseButton() && HitTest(event.location())) {
show_menu_factory_.InvalidateWeakPtrs();
ShowDropDownMenu(GetWidget()->GetNativeView());
}
}
std::string ButtonDropDown::GetClassName() const {
return kViewClassName;
}
void ButtonDropDown::OnMouseExited(const MouseEvent& event) {
// Starting a drag results in a MouseExited, we need to ignore it.
// A right click release triggers an exit event. We want to
// remain in a PUSHED state until the drop down menu closes.
if (state_ != BS_DISABLED && !InDrag() && state_ != BS_PUSHED)
SetState(BS_NORMAL);
}
void ButtonDropDown::ShowContextMenu(const gfx::Point& p,
bool is_mouse_gesture) {
show_menu_factory_.InvalidateWeakPtrs();
ShowDropDownMenu(GetWidget()->GetNativeView());
SetState(BS_HOT);
}
void ButtonDropDown::GetAccessibleState(ui::AccessibleViewState* state) {
CustomButton::GetAccessibleState(state);
state->role = ui::AccessibilityTypes::ROLE_BUTTONDROPDOWN;
state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS);
state->state = ui::AccessibilityTypes::STATE_HASPOPUP;
}
bool ButtonDropDown::ShouldEnterPushedState(const MouseEvent& event) {
// Enter PUSHED state on press with Left or Right mouse button. Remain
// in this state while the context menu is open.
return ((ui::EF_LEFT_BUTTON_DOWN |
ui::EF_RIGHT_BUTTON_DOWN) & event.flags()) != 0;
}
void ButtonDropDown::ShowDropDownMenu(gfx::NativeView window) {
gfx::Rect lb = GetLocalBounds();
// Both the menu position and the menu anchor type change if the UI layout
// is right-to-left.
gfx::Point menu_position(lb.origin());
menu_position.Offset(0, lb.height() - 1);
if (base::i18n::IsRTL())
menu_position.Offset(lb.width() - 1, 0);
View::ConvertPointToScreen(this, &menu_position);
#if defined(OS_WIN)
int left_bound = GetSystemMetrics(SM_XVIRTUALSCREEN);
#else
int left_bound = 0;
NOTIMPLEMENTED();
#endif
if (menu_position.x() < left_bound)
menu_position.set_x(left_bound);
// Make the button look depressed while the menu is open.
SetState(BS_PUSHED);
// Create and run menu. Display an empty menu if model is NULL.
if (model_) {
MenuModelAdapter menu_delegate(model_);
menu_delegate.set_triggerable_event_flags(triggerable_event_flags());
MenuRunner runner(menu_delegate.CreateMenu());
if (runner.RunMenuAt(GetWidget(), NULL,
gfx::Rect(menu_position, gfx::Size(0, 0)),
MenuItemView::TOPLEFT,
MenuRunner::HAS_MNEMONICS) == MenuRunner::MENU_DELETED)
return;
} else {
MenuDelegate menu_delegate;
MenuItemView* menu = new MenuItemView(&menu_delegate);
MenuRunner runner(menu);
if (runner.RunMenuAt(GetWidget(), NULL,
gfx::Rect(menu_position, gfx::Size(0, 0)),
views::MenuItemView::TOPLEFT,
MenuRunner::HAS_MNEMONICS) == MenuRunner::MENU_DELETED)
return;
}
// Need to explicitly clear mouse handler so that events get sent
// properly after the menu finishes running. If we don't do this, then
// the first click to other parts of the UI is eaten.
SetMouseHandler(NULL);
// Set the state back to normal after the drop down menu is closed.
if (state_ != BS_DISABLED)
SetState(BS_NORMAL);
}
////////////////////////////////////////////////////////////////////////////////
//
// ButtonDropDown - Accessibility
//
////////////////////////////////////////////////////////////////////////////////
} // namespace views