| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "views/controls/button/custom_button.h" |
| |
| #include "ui/base/accessibility/accessible_view_state.h" |
| #include "ui/base/animation/throb_animation.h" |
| #include "ui/base/keycodes/keyboard_codes.h" |
| #include "ui/gfx/screen.h" |
| #include "views/widget/widget.h" |
| |
| namespace views { |
| |
| // How long the hover animation takes if uninterrupted. |
| static const int kHoverFadeDurationMs = 150; |
| |
| // static |
| const char CustomButton::kViewClassName[] = "views/CustomButton"; |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // CustomButton, public: |
| |
| CustomButton::~CustomButton() { |
| } |
| |
| void CustomButton::SetState(ButtonState state) { |
| if (state == state_) |
| return; |
| |
| if (animate_on_state_change_ && |
| (!is_throbbing_ || !hover_animation_->is_animating())) { |
| is_throbbing_ = false; |
| if (state_ == BS_NORMAL && state == BS_HOT) { |
| // Button is hovered from a normal state, start hover animation. |
| hover_animation_->Show(); |
| } else if (state_ == BS_HOT && state == BS_NORMAL) { |
| // Button is returning to a normal state from hover, start hover |
| // fade animation. |
| hover_animation_->Hide(); |
| } else { |
| hover_animation_->Stop(); |
| } |
| } |
| |
| state_ = state; |
| StateChanged(); |
| SchedulePaint(); |
| } |
| |
| void CustomButton::StartThrobbing(int cycles_til_stop) { |
| is_throbbing_ = true; |
| hover_animation_->StartThrobbing(cycles_til_stop); |
| } |
| |
| void CustomButton::StopThrobbing() { |
| if (hover_animation_->is_animating()) { |
| hover_animation_->Stop(); |
| SchedulePaint(); |
| } |
| } |
| |
| void CustomButton::SetAnimationDuration(int duration) { |
| hover_animation_->SetSlideDuration(duration); |
| } |
| |
| bool CustomButton::IsMouseHovered() const { |
| // If we haven't yet been placed in an onscreen view hierarchy, we can't be |
| // hovered. |
| if (!GetWidget()) |
| return false; |
| |
| gfx::Point cursor_pos(gfx::Screen::GetCursorScreenPoint()); |
| ConvertPointToView(NULL, this, &cursor_pos); |
| return HitTest(cursor_pos); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // CustomButton, View overrides: |
| |
| void CustomButton::SetHotTracked(bool flag) { |
| if (state_ != BS_DISABLED) |
| SetState(flag ? BS_HOT : BS_NORMAL); |
| |
| if (flag && GetWidget()) { |
| GetWidget()->NotifyAccessibilityEvent( |
| this, ui::AccessibilityTypes::EVENT_FOCUS, true); |
| } |
| } |
| |
| bool CustomButton::IsHotTracked() const { |
| return state_ == BS_HOT; |
| } |
| |
| void CustomButton::OnEnabledChanged() { |
| if (View::IsEnabled() ? (state_ != BS_DISABLED) : (state_ == BS_DISABLED)) |
| return; |
| |
| if (View::IsEnabled()) |
| SetState(IsMouseHovered() ? BS_HOT : BS_NORMAL); |
| else |
| SetState(BS_DISABLED); |
| } |
| |
| bool CustomButton::IsEnabled() const { |
| return state_ != BS_DISABLED; |
| } |
| |
| std::string CustomButton::GetClassName() const { |
| return kViewClassName; |
| } |
| |
| bool CustomButton::OnMousePressed(const MouseEvent& event) { |
| if (state_ != BS_DISABLED) { |
| if (ShouldEnterPushedState(event) && HitTest(event.location())) |
| SetState(BS_PUSHED); |
| if (request_focus_on_press_) |
| RequestFocus(); |
| } |
| return true; |
| } |
| |
| bool CustomButton::OnMouseDragged(const MouseEvent& event) { |
| if (state_ != BS_DISABLED) { |
| if (HitTest(event.location())) |
| SetState(ShouldEnterPushedState(event) ? BS_PUSHED : BS_HOT); |
| else |
| SetState(BS_NORMAL); |
| } |
| return true; |
| } |
| |
| void CustomButton::OnMouseReleased(const MouseEvent& event) { |
| if (state_ == BS_DISABLED) |
| return; |
| |
| if (!HitTest(event.location())) { |
| SetState(BS_NORMAL); |
| return; |
| } |
| |
| SetState(BS_HOT); |
| if (IsTriggerableEvent(event)) { |
| NotifyClick(event); |
| // NOTE: We may be deleted at this point (by the listener's notification |
| // handler). |
| } |
| } |
| |
| void CustomButton::OnMouseCaptureLost() { |
| // Starting a drag results in a MouseCaptureLost, we need to ignore it. |
| if (state_ != BS_DISABLED && !InDrag()) |
| SetState(BS_NORMAL); |
| } |
| |
| void CustomButton::OnMouseEntered(const MouseEvent& event) { |
| if (state_ != BS_DISABLED) |
| SetState(BS_HOT); |
| } |
| |
| void CustomButton::OnMouseExited(const MouseEvent& event) { |
| // Starting a drag results in a MouseExited, we need to ignore it. |
| if (state_ != BS_DISABLED && !InDrag()) |
| SetState(BS_NORMAL); |
| } |
| |
| void CustomButton::OnMouseMoved(const MouseEvent& event) { |
| if (state_ != BS_DISABLED) |
| SetState(HitTest(event.location()) ? BS_HOT : BS_NORMAL); |
| } |
| |
| bool CustomButton::OnKeyPressed(const KeyEvent& event) { |
| if (state_ == BS_DISABLED) |
| return false; |
| |
| // Space sets button state to pushed. Enter clicks the button. This matches |
| // the Windows native behavior of buttons, where Space clicks the button on |
| // KeyRelease and Enter clicks the button on KeyPressed. |
| if (event.key_code() == ui::VKEY_SPACE) { |
| SetState(BS_PUSHED); |
| } else if (event.key_code() == ui::VKEY_RETURN) { |
| SetState(BS_NORMAL); |
| NotifyClick(event); |
| } else { |
| return false; |
| } |
| return true; |
| } |
| |
| bool CustomButton::OnKeyReleased(const KeyEvent& event) { |
| if ((state_ == BS_DISABLED) || (event.key_code() != ui::VKEY_SPACE)) |
| return false; |
| |
| SetState(BS_NORMAL); |
| NotifyClick(event); |
| return true; |
| } |
| |
| bool CustomButton::AcceleratorPressed(const Accelerator& accelerator) { |
| if (!View::IsEnabled()) |
| return false; |
| |
| SetState(BS_NORMAL); |
| KeyEvent key_event(ui::ET_KEY_RELEASED, accelerator.key_code(), |
| accelerator.modifiers()); |
| NotifyClick(key_event); |
| return true; |
| } |
| |
| void CustomButton::ShowContextMenu(const gfx::Point& p, bool is_mouse_gesture) { |
| if (!context_menu_controller()) |
| return; |
| |
| // We're about to show the context menu. Showing the context menu likely means |
| // we won't get a mouse exited and reset state. Reset it now to be sure. |
| if (state_ != BS_DISABLED) |
| SetState(BS_NORMAL); |
| View::ShowContextMenu(p, is_mouse_gesture); |
| } |
| |
| void CustomButton::OnDragDone() { |
| SetState(BS_NORMAL); |
| } |
| |
| void CustomButton::GetAccessibleState(ui::AccessibleViewState* state) { |
| Button::GetAccessibleState(state); |
| switch (state_) { |
| case BS_HOT: |
| state->state = ui::AccessibilityTypes::STATE_HOTTRACKED; |
| break; |
| case BS_PUSHED: |
| state->state = ui::AccessibilityTypes::STATE_PRESSED; |
| break; |
| case BS_DISABLED: |
| state->state = ui::AccessibilityTypes::STATE_UNAVAILABLE; |
| break; |
| case BS_NORMAL: |
| case BS_COUNT: |
| // No additional accessibility state set for this button state. |
| break; |
| } |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // CustomButton, ui::AnimationDelegate implementation: |
| |
| void CustomButton::AnimationProgressed(const ui::Animation* animation) { |
| SchedulePaint(); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // CustomButton, protected: |
| |
| CustomButton::CustomButton(ButtonListener* listener) |
| : Button(listener), |
| state_(BS_NORMAL), |
| animate_on_state_change_(true), |
| is_throbbing_(false), |
| triggerable_event_flags_(ui::EF_LEFT_BUTTON_DOWN), |
| request_focus_on_press_(true) { |
| hover_animation_.reset(new ui::ThrobAnimation(this)); |
| hover_animation_->SetSlideDuration(kHoverFadeDurationMs); |
| } |
| |
| void CustomButton::StateChanged() { |
| } |
| |
| bool CustomButton::IsTriggerableEvent(const MouseEvent& event) { |
| return (triggerable_event_flags_ & event.flags()) != 0; |
| } |
| |
| bool CustomButton::ShouldEnterPushedState(const MouseEvent& event) { |
| return IsTriggerableEvent(event); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // CustomButton, View overrides (protected): |
| |
| void CustomButton::ViewHierarchyChanged(bool is_add, View *parent, |
| View *child) { |
| if (!is_add && state_ != BS_DISABLED) |
| SetState(BS_NORMAL); |
| } |
| |
| bool CustomButton::IsFocusable() const { |
| return (state_ != BS_DISABLED) && View::IsFocusable(); |
| } |
| |
| void CustomButton::OnBlur() { |
| if (IsHotTracked()) |
| SetState(BS_NORMAL); |
| } |
| |
| } // namespace views |