| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/browser/ui/views/toolbar/reload_button.h" |
| |
| #include "base/run_loop.h" |
| #include "chrome/test/base/chrome_render_view_host_test_harness.h" |
| #include "chrome/test/base/testing_profile.h" |
| #include "chrome/test/views/chrome_test_views_delegate.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/events/event_utils.h" |
| |
| class ReloadButtonTest : public ChromeRenderViewHostTestHarness { |
| public: |
| ReloadButtonTest(); |
| |
| void CheckState(bool enabled, |
| ReloadButton::Mode intended_mode, |
| ReloadButton::Mode visible_mode, |
| bool double_click_timer_running, |
| bool mode_switch_timer_running); |
| |
| // These accessors eliminate the need to declare each testcase as a friend. |
| void set_mouse_hovered(bool hovered) { |
| reload_.testing_mouse_hovered_ = hovered; |
| } |
| int reload_count() { return reload_.testing_reload_count_; } |
| |
| protected: |
| ReloadButton* reload() { return &reload_; } |
| |
| private: |
| ChromeTestViewsDelegate views_delegate_; |
| ReloadButton reload_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ReloadButtonTest); |
| }; |
| |
| ReloadButtonTest::ReloadButtonTest() : reload_(nullptr) { |
| // Set the timer delays to 0 so that timers will fire as soon as we tell the |
| // message loop to run pending tasks. |
| reload_.double_click_timer_delay_ = base::TimeDelta(); |
| reload_.mode_switch_timer_delay_ = base::TimeDelta(); |
| } |
| |
| void ReloadButtonTest::CheckState(bool enabled, |
| ReloadButton::Mode intended_mode, |
| ReloadButton::Mode visible_mode, |
| bool double_click_timer_running, |
| bool mode_switch_timer_running) { |
| EXPECT_EQ(enabled, reload_.GetEnabled()); |
| EXPECT_EQ(intended_mode, reload_.intended_mode_); |
| EXPECT_EQ(visible_mode, reload_.visible_mode_); |
| EXPECT_EQ(double_click_timer_running, |
| reload_.double_click_timer_.IsRunning()); |
| EXPECT_EQ(mode_switch_timer_running, reload_.mode_switch_timer_.IsRunning()); |
| } |
| |
| TEST_F(ReloadButtonTest, Basic) { |
| // The stop/reload button starts in the "enabled reload" state with no timers |
| // running. |
| CheckState(true, ReloadButton::Mode::kReload, ReloadButton::Mode::kReload, |
| false, false); |
| |
| // Press the button. This should start the double-click timer. |
| ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), |
| ui::EventTimeForNow(), 0, 0); |
| reload()->ButtonPressed(reload(), e); |
| CheckState(true, ReloadButton::Mode::kReload, ReloadButton::Mode::kReload, |
| true, false); |
| |
| // Now change the mode (as if the browser had started loading the page). This |
| // should cancel the double-click timer since the button is not hovered. |
| reload()->ChangeMode(ReloadButton::Mode::kStop, false); |
| CheckState(true, ReloadButton::Mode::kStop, ReloadButton::Mode::kStop, false, |
| false); |
| |
| // Press the button again. This should change back to reload. |
| reload()->ButtonPressed(reload(), e); |
| CheckState(true, ReloadButton::Mode::kReload, ReloadButton::Mode::kReload, |
| false, false); |
| } |
| |
| TEST_F(ReloadButtonTest, DoubleClickTimer) { |
| // Start by pressing the button. |
| ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), |
| ui::EventTimeForNow(), 0, 0); |
| reload()->ButtonPressed(reload(), e); |
| |
| // Try to press the button again. This should do nothing because the timer is |
| // running. |
| int original_reload_count = reload_count(); |
| reload()->ButtonPressed(reload(), e); |
| CheckState(true, ReloadButton::Mode::kReload, ReloadButton::Mode::kReload, |
| true, false); |
| EXPECT_EQ(original_reload_count, reload_count()); |
| |
| // Hover the button, and change mode. The visible mode should not change, |
| // again because the timer is running. |
| set_mouse_hovered(true); |
| reload()->ChangeMode(ReloadButton::Mode::kStop, false); |
| CheckState(true, ReloadButton::Mode::kStop, ReloadButton::Mode::kReload, true, |
| false); |
| |
| // Now fire the timer. This should complete the mode change. |
| base::RunLoop().RunUntilIdle(); |
| CheckState(true, ReloadButton::Mode::kStop, ReloadButton::Mode::kStop, false, |
| false); |
| } |
| |
| TEST_F(ReloadButtonTest, DisableOnHover) { |
| // Change to stop and hover. |
| ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), |
| ui::EventTimeForNow(), 0, 0); |
| reload()->ButtonPressed(reload(), e); |
| reload()->ChangeMode(ReloadButton::Mode::kStop, false); |
| set_mouse_hovered(true); |
| |
| // Now change back to reload. This should result in a disabled stop button |
| // due to the hover. |
| reload()->ChangeMode(ReloadButton::Mode::kReload, false); |
| CheckState(false, ReloadButton::Mode::kReload, ReloadButton::Mode::kStop, |
| false, true); |
| |
| // Un-hover the button, which should allow it to reset. |
| set_mouse_hovered(false); |
| ui::MouseEvent e2(ui::ET_MOUSE_MOVED, gfx::Point(), gfx::Point(), |
| ui::EventTimeForNow(), 0, 0); |
| reload()->OnMouseExited(e2); |
| CheckState(true, ReloadButton::Mode::kReload, ReloadButton::Mode::kReload, |
| false, false); |
| } |
| |
| TEST_F(ReloadButtonTest, ResetOnClick) { |
| // Change to stop and hover. |
| ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), |
| ui::EventTimeForNow(), 0, 0); |
| reload()->ButtonPressed(reload(), e); |
| reload()->ChangeMode(ReloadButton::Mode::kStop, false); |
| set_mouse_hovered(true); |
| |
| // Press the button. This should change back to reload despite the hover, |
| // because it's a direct user action. |
| reload()->ButtonPressed(reload(), e); |
| CheckState(true, ReloadButton::Mode::kReload, ReloadButton::Mode::kReload, |
| false, false); |
| } |
| |
| TEST_F(ReloadButtonTest, ResetOnTimer) { |
| // Change to stop, hover, and change back to reload. |
| ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), |
| ui::EventTimeForNow(), 0, 0); |
| reload()->ButtonPressed(reload(), e); |
| reload()->ChangeMode(ReloadButton::Mode::kStop, false); |
| set_mouse_hovered(true); |
| reload()->ChangeMode(ReloadButton::Mode::kReload, false); |
| |
| // Now fire the stop-to-reload timer. This should reset the button. |
| base::RunLoop().RunUntilIdle(); |
| CheckState(true, ReloadButton::Mode::kReload, ReloadButton::Mode::kReload, |
| false, false); |
| } |