blob: b670ff08a92bf177e4486a9a1164a2065efe6c69 [file] [log] [blame]
// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/app_list/app_list_controller_impl.h"
#include <set>
#include "ash/app_list/app_list_metrics.h"
#include "ash/app_list/test/app_list_test_helper.h"
#include "ash/app_list/test/app_list_test_view_delegate.h"
#include "ash/app_list/views/app_list_item_view.h"
#include "ash/app_list/views/app_list_main_view.h"
#include "ash/app_list/views/app_list_view.h"
#include "ash/app_list/views/apps_container_view.h"
#include "ash/app_list/views/apps_grid_view.h"
#include "ash/app_list/views/contents_view.h"
#include "ash/app_list/views/expand_arrow_view.h"
#include "ash/app_list/views/search_box_view.h"
#include "ash/app_list/views/test/apps_grid_view_test_api.h"
#include "ash/home_screen/home_screen_controller.h"
#include "ash/ime/ime_controller_impl.h"
#include "ash/ime/test_ime_controller_client.h"
#include "ash/keyboard/keyboard_controller_impl.h"
#include "ash/keyboard/ui/test/keyboard_test_util.h"
#include "ash/public/cpp/app_list/app_list_config.h"
#include "ash/public/cpp/ash_features.h"
#include "ash/public/cpp/presentation_time_recorder.h"
#include "ash/public/cpp/shelf_config.h"
#include "ash/public/cpp/shelf_types.h"
#include "ash/public/cpp/system_tray_test_api.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shelf/shelf_view.h"
#include "ash/shelf/shelf_view_test_api.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/test_widget_builder.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "base/i18n/number_formatting.h"
#include "base/macros.h"
#include "base/strings/string16.h"
#include "base/strings/utf_string_conversions.h"
#include "base/test/metrics/histogram_tester.h"
#include "base/test/scoped_feature_list.h"
#include "base/test/with_feature_override.h"
#include "ui/base/ui_base_features.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/events/test/event_generator.h"
#include "ui/message_center/message_center.h"
#include "ui/message_center/views/message_popup_view.h"
#include "ui/views/controls/textfield/textfield_test_api.h"
namespace ash {
namespace {
void PressHomeButton() {
Shell::Get()->app_list_controller()->ToggleAppList(
display::Screen::GetScreen()->GetPrimaryDisplay().id(),
AppListShowSource::kShelfButton, base::TimeTicks());
}
bool IsTabletMode() {
return Shell::Get()->tablet_mode_controller()->InTabletMode();
}
AppListView* GetAppListView() {
return Shell::Get()->app_list_controller()->presenter()->GetView();
}
ContentsView* GetContentsView() {
return GetAppListView()->app_list_main_view()->contents_view();
}
SearchBoxView* GetSearchBoxView() {
return GetContentsView()->GetSearchBoxView();
}
aura::Window* GetVirtualKeyboardWindow() {
return Shell::Get()
->keyboard_controller()
->keyboard_ui_controller()
->GetKeyboardWindow();
}
AppsGridView* GetAppsGridView() {
return GetContentsView()->apps_container_view()->apps_grid_view();
}
void ShowAppListNow(AppListViewState state) {
Shell::Get()->app_list_controller()->presenter()->Show(
state, display::Screen::GetScreen()->GetPrimaryDisplay().id(),
base::TimeTicks::Now());
}
void DismissAppListNow() {
Shell::Get()->app_list_controller()->presenter()->Dismiss(
base::TimeTicks::Now());
}
aura::Window* GetAppListViewNativeWindow() {
return GetAppListView()->GetWidget()->GetNativeView();
}
} // namespace
class AppListControllerImplTest : public AshTestBase {
public:
AppListControllerImplTest() = default;
~AppListControllerImplTest() override = default;
void PopulateItem(int num) {
for (int i = 0; i < num; i++) {
std::unique_ptr<AppListItem> item(
new AppListItem("app_id" + base::UTF16ToUTF8(base::FormatNumber(i))));
Shell::Get()->app_list_controller()->GetModel()->AddItem(std::move(item));
}
}
bool IsAppListBoundsAnimationRunning() {
AppListView* app_list_view = GetAppListTestHelper()->GetAppListView();
ui::Layer* widget_layer =
app_list_view ? app_list_view->GetWidget()->GetLayer() : nullptr;
return widget_layer && !widget_layer->GetAnimator()->is_animating();
}
private:
DISALLOW_COPY_AND_ASSIGN(AppListControllerImplTest);
};
// Tests that the AppList hides when shelf alignment changes. This necessary
// because the AppList is shown with certain assumptions based on shelf
// orientation.
TEST_F(AppListControllerImplTest, AppListHiddenWhenShelfAlignmentChanges) {
Shelf* const shelf = AshTestBase::GetPrimaryShelf();
shelf->SetAlignment(ShelfAlignment::kBottom);
const std::vector<ShelfAlignment> alignments(
{ShelfAlignment::kLeft, ShelfAlignment::kRight, ShelfAlignment::kBottom});
for (ShelfAlignment alignment : alignments) {
ShowAppListNow(AppListViewState::kPeeking);
EXPECT_TRUE(Shell::Get()
->app_list_controller()
->presenter()
->IsVisibleDeprecated());
shelf->SetAlignment(alignment);
EXPECT_EQ(AppListViewState::kClosed, GetAppListView()->app_list_state());
}
}
// In clamshell mode, when the AppListView's bottom is on the display edge
// and app list state is HALF, the rounded corners should be hidden
// (https://crbug.com/942084).
TEST_F(AppListControllerImplTest, HideRoundingCorners) {
Shell::Get()->keyboard_controller()->SetEnableFlag(
keyboard::KeyboardEnableFlag::kShelfEnabled);
// Show the app list view and click on the search box with mouse. So the
// VirtualKeyboard is shown.
ShowAppListNow(AppListViewState::kPeeking);
GetSearchBoxView()->SetSearchBoxActive(true, ui::ET_MOUSE_PRESSED);
// Wait until the virtual keyboard shows on the screen.
base::RunLoop().RunUntilIdle();
EXPECT_TRUE(GetVirtualKeyboardWindow()->IsVisible());
// Test the following things:
// (1) AppListView is at the top of the screen.
// (2) AppListView's state is HALF.
// (3) AppListBackgroundShield is translated to hide the rounded corners.
aura::Window* native_window = GetAppListView()->GetWidget()->GetNativeView();
gfx::Rect app_list_screen_bounds = native_window->GetBoundsInScreen();
EXPECT_EQ(0, app_list_screen_bounds.y());
EXPECT_EQ(AppListViewState::kHalf, GetAppListView()->app_list_state());
gfx::Transform expected_transform;
expected_transform.Translate(0, -(ShelfConfig::Get()->shelf_size() / 2));
EXPECT_EQ(
expected_transform,
GetAppListView()->GetAppListBackgroundShieldForTest()->GetTransform());
// Set the search box inactive and wait until the virtual keyboard is hidden.
GetSearchBoxView()->SetSearchBoxActive(false, ui::ET_MOUSE_PRESSED);
base::RunLoop().RunUntilIdle();
EXPECT_EQ(nullptr, GetVirtualKeyboardWindow());
// Test that the rounded corners should show again.
expected_transform = gfx::Transform();
EXPECT_EQ(
expected_transform,
GetAppListView()->GetAppListBackgroundShieldForTest()->GetTransform());
}
// Verify that when the emoji panel shows and AppListView is in Peeking state,
// AppListView's rounded corners should be hidden (see https://crbug.com/950468)
TEST_F(AppListControllerImplTest, HideRoundingCornersWhenEmojiShows) {
// Set IME client. Otherwise the emoji panel is unable to show.
ImeController* ime_controller = Shell::Get()->ime_controller();
TestImeControllerClient client;
ime_controller->SetClient(&client);
// Show the app list view and right-click on the search box with mouse. So the
// text field's context menu shows.
ShowAppListNow(AppListViewState::kPeeking);
SearchBoxView* search_box_view =
GetAppListView()->app_list_main_view()->search_box_view();
gfx::Point center_point = search_box_view->GetBoundsInScreen().CenterPoint();
ui::test::EventGenerator* event_generator = GetEventGenerator();
event_generator->MoveMouseTo(center_point);
event_generator->ClickRightButton();
// Expect that the first item in the context menu should be "Emoji". Show the
// emoji panel.
auto text_field_api =
std::make_unique<views::TextfieldTestApi>(search_box_view->search_box());
ASSERT_EQ("Emoji",
base::UTF16ToUTF8(
text_field_api->context_menu_contents()->GetLabelAt(0)));
text_field_api->context_menu_contents()->ActivatedAt(0);
// Wait for enough time. Then expect that AppListView is pushed up.
base::RunLoop().RunUntilIdle();
ASSERT_EQ(gfx::Point(0, 0), GetAppListView()->GetBoundsInScreen().origin());
// AppListBackgroundShield is translated to hide the rounded corners.
gfx::Transform expected_transform;
expected_transform.Translate(0, -(ShelfConfig::Get()->shelf_size() / 2));
EXPECT_EQ(
expected_transform,
GetAppListView()->GetAppListBackgroundShieldForTest()->GetTransform());
}
// Verifies that the dragged item has the correct focusable siblings after drag
// (https://crbug.com/990071).
TEST_F(AppListControllerImplTest, CheckTabOrderAfterDragIconToShelf) {
// Adds three items to AppsGridView.
PopulateItem(3);
// Shows the app list in fullscreen.
ShowAppListNow(AppListViewState::kFullscreenAllApps);
ASSERT_EQ(AppListViewState::kFullscreenAllApps,
GetAppListView()->app_list_state());
test::AppsGridViewTestApi apps_grid_view_test_api(GetAppsGridView());
const AppListItemView* item1 =
apps_grid_view_test_api.GetViewAtIndex(GridIndex(0, 0));
AppListItemView* item2 =
apps_grid_view_test_api.GetViewAtIndex(GridIndex(0, 1));
const AppListItemView* item3 =
apps_grid_view_test_api.GetViewAtIndex(GridIndex(0, 2));
// Verifies that AppListItemView has the correct focusable siblings before
// drag.
ASSERT_EQ(item1, item2->GetPreviousFocusableView());
ASSERT_EQ(item3, item2->GetNextFocusableView());
// Pins |item2| by dragging it to ShelfView.
ShelfView* shelf_view = GetPrimaryShelf()->GetShelfViewForTesting();
ASSERT_EQ(0, shelf_view->view_model()->view_size());
GetEventGenerator()->MoveMouseTo(item2->GetBoundsInScreen().CenterPoint());
GetEventGenerator()->PressLeftButton();
item2->FireMouseDragTimerForTest();
GetEventGenerator()->MoveMouseTo(
shelf_view->GetBoundsInScreen().CenterPoint());
ASSERT_TRUE(GetAppsGridView()->FireDragToShelfTimerForTest());
GetEventGenerator()->ReleaseLeftButton();
ASSERT_EQ(1, shelf_view->view_model()->view_size());
// Verifies that the dragged item has the correct previous/next focusable
// view after drag.
EXPECT_EQ(item1, item2->GetPreviousFocusableView());
EXPECT_EQ(item3, item2->GetNextFocusableView());
}
TEST_F(AppListControllerImplTest, PageResetByTimerInTabletMode) {
Shell::Get()->tablet_mode_controller()->SetEnabledForTest(true);
PopulateItem(30);
ShowAppListNow(AppListViewState::kFullscreenAllApps);
AppsGridView* apps_grid_view = GetAppsGridView();
apps_grid_view->pagination_model()->SelectPage(1, false /* animate */);
DismissAppListNow();
// When timer is not skipped the selected page should not change when app list
// is closed.
EXPECT_EQ(1, apps_grid_view->pagination_model()->selected_page());
// Skip the page reset timer to simulate timer exipration.
GetAppListView()->SetSkipPageResetTimerForTesting(true);
ShowAppListNow(AppListViewState::kFullscreenAllApps);
EXPECT_EQ(1, apps_grid_view->pagination_model()->selected_page());
DismissAppListNow();
// Once the app list is closed, the page should be reset when the timer is
// skipped.
EXPECT_EQ(0, apps_grid_view->pagination_model()->selected_page());
}
// Verifies that in clamshell mode the bounds of AppListView are correct when
// the AppListView is in PEEKING state and the virtual keyboard is enabled (see
// https://crbug.com/944233).
TEST_F(AppListControllerImplTest, CheckAppListViewBoundsWhenVKeyboardEnabled) {
Shell::Get()->keyboard_controller()->SetEnableFlag(
keyboard::KeyboardEnableFlag::kShelfEnabled);
// Show the AppListView and click on the search box with mouse. So the
// VirtualKeyboard is shown. Wait until the virtual keyboard shows.
ShowAppListNow(AppListViewState::kPeeking);
GetSearchBoxView()->SetSearchBoxActive(true, ui::ET_MOUSE_PRESSED);
base::RunLoop().RunUntilIdle();
EXPECT_TRUE(GetVirtualKeyboardWindow()->IsVisible());
// Hide the AppListView. Wait until the virtual keyboard is hidden as well.
DismissAppListNow();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(nullptr, GetVirtualKeyboardWindow());
// Show the AppListView again. Check the following things:
// (1) Virtual keyboard does not show.
// (2) AppListView is in PEEKING state.
// (3) AppListView's bounds are the same as the preferred bounds for
// the PEEKING state.
ShowAppListNow(AppListViewState::kPeeking);
base::RunLoop().RunUntilIdle();
EXPECT_EQ(AppListViewState::kPeeking, GetAppListView()->app_list_state());
EXPECT_EQ(nullptr, GetVirtualKeyboardWindow());
EXPECT_EQ(GetAppListView()->GetPreferredWidgetBoundsForState(
AppListViewState::kPeeking),
GetAppListViewNativeWindow()->bounds());
}
// Verifies that the the virtual keyboard does not get shown if the search box
// is activated by user typing when the app list in the peeking state.
TEST_F(AppListControllerImplTest, VirtualKeyboardNotShownWhenUserStartsTyping) {
Shell::Get()->keyboard_controller()->SetEnableFlag(
keyboard::KeyboardEnableFlag::kShelfEnabled);
// Show the AppListView, then simulate a key press - verify that the virtual
// keyboard is not shown.
ShowAppListNow(AppListViewState::kPeeking);
EXPECT_EQ(AppListViewState::kPeeking, GetAppListView()->app_list_state());
ui::test::EventGenerator* event_generator = GetEventGenerator();
event_generator->PressKey(ui::KeyboardCode::VKEY_0, 0);
event_generator->ReleaseKey(ui::KeyboardCode::VKEY_0, 0);
EXPECT_EQ(AppListViewState::kHalf, GetAppListView()->app_list_state());
base::RunLoop().RunUntilIdle();
EXPECT_FALSE(GetVirtualKeyboardWindow()->IsVisible());
// The keyboard should get shown if the user taps on the search box.
event_generator->GestureTapAt(
GetAppListView()->search_box_view()->GetBoundsInScreen().CenterPoint());
ASSERT_TRUE(keyboard::WaitUntilShown());
DismissAppListNow();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(nullptr, GetVirtualKeyboardWindow());
}
// Verifies that in clamshell mode the AppListView bounds remain in the
// fullscreen size while the virtual keyboard is shown, even if the app list
// view state changes.
TEST_F(AppListControllerImplTest,
AppListViewBoundsRemainFullScreenWhenVKeyboardEnabled) {
Shell::Get()->keyboard_controller()->SetEnableFlag(
keyboard::KeyboardEnableFlag::kShelfEnabled);
// Show the AppListView in fullscreen state and click on the search box with
// the mouse. So the VirtualKeyboard is shown. Wait until the virtual keyboard
// shows.
ShowAppListNow(AppListViewState::kPeeking);
GetSearchBoxView()->SetSearchBoxActive(true, ui::ET_MOUSE_PRESSED);
base::RunLoop().RunUntilIdle();
EXPECT_EQ(AppListViewState::kHalf, GetAppListView()->app_list_state());
EXPECT_TRUE(GetVirtualKeyboardWindow()->IsVisible());
EXPECT_EQ(0, GetAppListView()->GetBoundsInScreen().y());
// Simulate half state getting set again, and but verify the app list bounds
// remain at the top of the screen.
GetAppListView()->SetState(AppListViewState::kHalf);
base::RunLoop().RunUntilIdle();
EXPECT_EQ(AppListViewState::kHalf, GetAppListView()->app_list_state());
EXPECT_EQ(0, GetAppListView()->GetBoundsInScreen().y());
// Close the virtual keyboard. Wait until it is hidden.
Shell::Get()->keyboard_controller()->HideKeyboard(HideReason::kUser);
base::RunLoop().RunUntilIdle();
EXPECT_EQ(nullptr, GetVirtualKeyboardWindow());
// Verify the app list bounds have been updated to match kHalf state.
EXPECT_EQ(AppListViewState::kHalf, GetAppListView()->app_list_state());
const gfx::Rect shelf_bounds =
AshTestBase::GetPrimaryShelf()->shelf_widget()->GetWindowBoundsInScreen();
EXPECT_EQ(shelf_bounds.bottom() - 545 /*half app list height*/,
GetAppListView()->GetBoundsInScreen().y());
}
// Verifies that in tablet mode, the AppListView has correct bounds when the
// virtual keyboard is dismissed (see https://crbug.com/944133).
TEST_F(AppListControllerImplTest, CheckAppListViewBoundsWhenDismissVKeyboard) {
Shell::Get()->keyboard_controller()->SetEnableFlag(
keyboard::KeyboardEnableFlag::kShelfEnabled);
// Show the AppListView and click on the search box with mouse so the
// VirtualKeyboard is shown. Wait until the virtual keyboard shows.
ShowAppListNow(AppListViewState::kPeeking);
GetSearchBoxView()->SetSearchBoxActive(true, ui::ET_MOUSE_PRESSED);
base::RunLoop().RunUntilIdle();
EXPECT_TRUE(GetVirtualKeyboardWindow()->IsVisible());
// Turn on the tablet mode. The virtual keyboard should still show.
Shell::Get()->tablet_mode_controller()->SetEnabledForTest(true);
EXPECT_TRUE(IsTabletMode());
EXPECT_TRUE(GetVirtualKeyboardWindow()->IsVisible());
// Close the virtual keyboard. Wait until it is hidden.
Shell::Get()->keyboard_controller()->HideKeyboard(HideReason::kUser);
base::RunLoop().RunUntilIdle();
EXPECT_EQ(nullptr, GetVirtualKeyboardWindow());
// Check the following things:
// (1) AppListView's state is FULLSCREEN_SEARCH
// (2) AppListView's bounds are the same as the preferred bounds for
// the FULLSCREEN_SEARCH state.
EXPECT_EQ(AppListViewState::kFullscreenSearch,
GetAppListView()->app_list_state());
EXPECT_EQ(GetAppListView()->GetPreferredWidgetBoundsForState(
AppListViewState::kFullscreenSearch),
GetAppListViewNativeWindow()->bounds());
}
#if defined(ADDRESS_SANITIZER)
#define MAYBE_CloseNotificationWithAppListShown \
DISABLED_CloseNotificationWithAppListShown
#else
#define MAYBE_CloseNotificationWithAppListShown \
CloseNotificationWithAppListShown
#endif
// Verifies that closing notification by gesture should not dismiss the AppList.
// (see https://crbug.com/948344)
// TODO(crbug.com/1120501): Test is flaky on ASAN builds.
TEST_F(AppListControllerImplTest, MAYBE_CloseNotificationWithAppListShown) {
ShowAppListNow(AppListViewState::kPeeking);
// Add one notification.
ASSERT_EQ(
0u, message_center::MessageCenter::Get()->GetPopupNotifications().size());
const std::string notification_id("id");
const std::string notification_title("title");
message_center::MessageCenter::Get()->AddNotification(
std::make_unique<message_center::Notification>(
message_center::NOTIFICATION_TYPE_BASE_FORMAT, notification_id,
base::UTF8ToUTF16(notification_title),
base::UTF8ToUTF16("test message"), gfx::Image(),
base::string16() /* display_source */, GURL(),
message_center::NotifierId(), message_center::RichNotificationData(),
new message_center::NotificationDelegate()));
base::RunLoop().RunUntilIdle();
ASSERT_EQ(
1u, message_center::MessageCenter::Get()->GetPopupNotifications().size());
// Calculate the drag start point and end point.
SystemTrayTestApi test_api;
message_center::MessagePopupView* popup_view =
test_api.GetPopupViewForNotificationID(notification_id);
ASSERT_TRUE(popup_view);
gfx::Rect bounds_in_screen = popup_view->GetBoundsInScreen();
const gfx::Point drag_start = bounds_in_screen.left_center();
const gfx::Point drag_end = bounds_in_screen.right_center();
// Swipe away notification by gesture. Verifies that AppListView still shows.
ui::test::EventGenerator* event_generator = GetEventGenerator();
event_generator->GestureScrollSequence(
drag_start, drag_end, base::TimeDelta::FromMicroseconds(500), 10);
base::RunLoop().RunUntilIdle();
EXPECT_TRUE(GetAppListView());
EXPECT_EQ(
0u, message_center::MessageCenter::Get()->GetPopupNotifications().size());
}
// Verifiy that when showing the launcher, the virtual keyboard dismissed before
// will not show automatically due to the feature called "transient blur" (see
// https://crbug.com/1057320).
TEST_F(AppListControllerImplTest,
TransientBlurIsNotTriggeredWhenShowingLauncher) {
// Enable animation.
ui::ScopedAnimationDurationScaleMode non_zero_duration(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
// Enable virtual keyboard.
KeyboardController* const keyboard_controller =
Shell::Get()->keyboard_controller();
keyboard_controller->SetEnableFlag(
keyboard::KeyboardEnableFlag::kCommandLineEnabled);
// Create |window1| which contains a textfield as child view.
std::unique_ptr<aura::Window> window1 =
AshTestBase::CreateTestWindow(gfx::Rect(0, 0, 200, 200));
auto* widget = views::Widget::GetWidgetForNativeView(window1.get());
std::unique_ptr<views::Textfield> text_field =
std::make_unique<views::Textfield>();
// Note that the bounds of |text_field| cannot be too small. Otherwise, it
// may not receive the gesture event.
text_field->SetBoundsRect(gfx::Rect(0, 0, 100, 100));
const auto* text_field_p = text_field.get();
widget->GetRootView()->AddChildView(std::move(text_field));
wm::ActivateWindow(window1.get());
widget->Show();
// Create |window2|.
std::unique_ptr<aura::Window> window2 =
AshTestBase::CreateTestWindow(gfx::Rect(200, 0, 200, 200));
window2->Show();
// Tap at the textfield in |window1|. The virtual keyboard should be visible.
const gfx::Point tap_point = text_field_p->GetBoundsInScreen().CenterPoint();
GetEventGenerator()->GestureTapAt(tap_point);
base::RunLoop().RunUntilIdle();
ASSERT_TRUE(keyboard::WaitUntilShown());
// Tap at the center of |window2| to hide the virtual keyboard.
GetEventGenerator()->GestureTapAt(window2->GetBoundsInScreen().CenterPoint());
base::RunLoop().RunUntilIdle();
ASSERT_TRUE(keyboard::WaitUntilHidden());
// Press the home button to show the launcher. Wait for the animation of
// launcher to finish. Note that the launcher does not exist before toggling
// the home button.
PressHomeButton();
const base::TimeDelta delta = base::TimeDelta::FromMilliseconds(200);
do {
base::RunLoop run_loop;
base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
FROM_HERE, run_loop.QuitClosure(), delta);
run_loop.Run();
} while (IsAppListBoundsAnimationRunning());
// Expect that the virtual keyboard is invisible when the launcher shows.
EXPECT_FALSE(keyboard_controller->IsKeyboardVisible());
}
// Tests that full screen apps list opens when user touches on or near the
// expand view arrow. (see https://crbug.com/906858)
TEST_F(AppListControllerImplTest,
EnterFullScreenModeAfterTappingNearExpandArrow) {
// The bounds for the tap target of the expand arrow button, taken from
// expand_arrow_view.cc |kTapTargetWidth| and |kTapTargetHeight|.
constexpr int tapping_width = 156;
constexpr int tapping_height = 72;
ShowAppListNow(AppListViewState::kPeeking);
ASSERT_EQ(AppListViewState::kPeeking, GetAppListView()->app_list_state());
// Get in screen bounds of arrow
gfx::Rect expand_arrow = GetAppListView()
->app_list_main_view()
->contents_view()
->expand_arrow_view()
->GetBoundsInScreen();
const int horizontal_padding = (tapping_width - expand_arrow.width()) / 2;
const int vertical_padding = (tapping_height - expand_arrow.height()) / 2;
expand_arrow.Inset(-horizontal_padding, -vertical_padding);
// Tap expand arrow icon and check that full screen apps view is entered.
ui::test::EventGenerator* event_generator = GetEventGenerator();
event_generator->GestureTapAt(expand_arrow.CenterPoint());
ASSERT_EQ(AppListViewState::kFullscreenAllApps,
GetAppListView()->app_list_state());
// Hide the AppListView. Wait until animation is finished
DismissAppListNow();
base::RunLoop().RunUntilIdle();
// Re-enter peeking mode and test that tapping on one of the bounds of the
// tap target for the expand arrow icon still brings up full app list
// view.
ShowAppListNow(AppListViewState::kPeeking);
ASSERT_EQ(AppListViewState::kPeeking, GetAppListView()->app_list_state());
event_generator->GestureTapAt(gfx::Point(expand_arrow.top_right().x() - 1,
expand_arrow.top_right().y() + 1));
ASSERT_EQ(AppListViewState::kFullscreenAllApps,
GetAppListView()->app_list_state());
}
// Regression test for https://crbug.com/1073548
// Verifies that app list shown from overview after toggling tablet mode can be
// closed.
TEST_F(AppListControllerImplTest,
CloseAppListShownFromOverviewAfterTabletExit) {
// Move to tablet mode and back.
Shell::Get()->tablet_mode_controller()->SetEnabledForTest(true);
Shell::Get()->tablet_mode_controller()->SetEnabledForTest(false);
std::unique_ptr<aura::Window> w(
AshTestBase::CreateTestWindow(gfx::Rect(0, 0, 400, 400)));
OverviewController* const overview_controller =
Shell::Get()->overview_controller();
overview_controller->StartOverview();
// Press home button - verify overview exits and the app list is shown.
PressHomeButton();
EXPECT_FALSE(overview_controller->InOverviewSession());
EXPECT_EQ(AppListViewState::kPeeking, GetAppListView()->app_list_state());
GetAppListTestHelper()->CheckVisibility(true);
ASSERT_TRUE(GetAppListView()->GetWidget());
EXPECT_TRUE(GetAppListView()->GetWidget()->GetNativeWindow()->IsVisible());
// Pressing home button again should close the app list.
PressHomeButton();
EXPECT_EQ(AppListViewState::kClosed, GetAppListView()->app_list_state());
GetAppListTestHelper()->CheckVisibility(false);
ASSERT_TRUE(GetAppListView()->GetWidget());
EXPECT_FALSE(GetAppListView()->GetWidget()->GetNativeWindow()->IsVisible());
}
// Tests that swapping out an AppListModel (simulating a profile swap with
// multiprofile enabled) drops all references to previous folders (see
// https://crbug.com/1130901).
TEST_F(AppListControllerImplTest, SimulateProfileSwapNoCrashOnDestruct) {
// Add a folder, whose AppListItemList the AppListModel will observe.
const std::string folder_id("folder_1");
auto folder = std::make_unique<AppListFolderItem>(folder_id);
AppListModel* model = Shell::Get()->app_list_controller()->GetModel();
model->AddItem(std::move(folder));
for (int i = 0; i < 2; ++i) {
auto item = std::make_unique<AppListItem>(base::StringPrintf("app_%d", i));
model->AddItemToFolder(std::move(item), folder_id);
}
// Set a new model, simulating profile switching in multi-profile mode. This
// should cleanly drop the reference to the folder added earlier.
Shell::Get()->app_list_controller()->SetModelData(
/*profile_id=*/12, /*apps=*/{}, /*is_search_engine_google=*/false);
// Test that there is no crash on ~AppListModel() when the test finishes.
}
class AppListControllerImplTestWithNotificationBadging
: public AppListControllerImplTest {
public:
AppListControllerImplTestWithNotificationBadging() {
scoped_features_.InitWithFeatures({::features::kNotificationIndicator}, {});
}
AppListControllerImplTestWithNotificationBadging(
const AppListControllerImplTestWithNotificationBadging& other) = delete;
AppListControllerImplTestWithNotificationBadging& operator=(
const AppListControllerImplTestWithNotificationBadging& other) = delete;
~AppListControllerImplTestWithNotificationBadging() override = default;
void UpdateAppHasBadge(const std::string& app_id, bool app_has_badge) {
AppListControllerImpl* controller = Shell::Get()->app_list_controller();
AccountId account_id = AccountId::FromUserEmail("test@gmail.com");
apps::mojom::App test_app;
test_app.app_id = app_id;
if (app_has_badge)
test_app.has_badge = apps::mojom::OptionalBool::kTrue;
else
test_app.has_badge = apps::mojom::OptionalBool::kFalse;
apps::AppUpdate test_update(nullptr, &test_app /* delta */, account_id);
static_cast<apps::AppRegistryCache::Observer*>(controller)
->OnAppUpdate(test_update);
}
private:
base::test::ScopedFeatureList scoped_features_;
};
// Tests that when an app has an update to its notification badge, the change
// gets propagated to the corresponding AppListItemView.
TEST_F(AppListControllerImplTestWithNotificationBadging,
NotificationBadgeUpdateTest) {
PopulateItem(1);
ShowAppListNow(AppListViewState::kFullscreenAllApps);
test::AppsGridViewTestApi apps_grid_view_test_api(GetAppsGridView());
const AppListItemView* item_view =
apps_grid_view_test_api.GetViewAtIndex(GridIndex(0, 0));
ASSERT_TRUE(item_view);
const std::string app_id = item_view->item()->id();
EXPECT_FALSE(item_view->IsNotificationIndicatorShownForTest());
UpdateAppHasBadge(app_id, /*has_badge=*/true);
EXPECT_TRUE(item_view->IsNotificationIndicatorShownForTest());
UpdateAppHasBadge(app_id, /*has_badge=*/false);
EXPECT_FALSE(item_view->IsNotificationIndicatorShownForTest());
}
// Verifies that the pinned app should still show after canceling the drag from
// AppsGridView to Shelf (https://crbug.com/1021768).
TEST_F(AppListControllerImplTest, DragItemFromAppsGridView) {
// Turn on the tablet mode.
Shell::Get()->tablet_mode_controller()->SetEnabledForTest(true);
EXPECT_TRUE(IsTabletMode());
Shelf* const shelf = GetPrimaryShelf();
// Add icons with the same app id to Shelf and AppsGridView respectively.
ShelfViewTestAPI shelf_view_test_api(shelf->GetShelfViewForTesting());
std::string app_id = shelf_view_test_api.AddItem(TYPE_PINNED_APP).app_id;
Shell::Get()->app_list_controller()->GetModel()->AddItem(
std::make_unique<AppListItem>(app_id));
AppsGridView* apps_grid_view = GetAppsGridView();
AppListItemView* app_list_item_view =
test::AppsGridViewTestApi(apps_grid_view).GetViewAtIndex(GridIndex(0, 0));
views::View* shelf_icon_view =
shelf->GetShelfViewForTesting()->view_model()->view_at(0);
// Drag the app icon from AppsGridView to Shelf. Then move the icon back to
// AppsGridView before drag ends.
GetEventGenerator()->MoveMouseTo(
app_list_item_view->GetBoundsInScreen().CenterPoint());
GetEventGenerator()->PressLeftButton();
app_list_item_view->FireMouseDragTimerForTest();
GetEventGenerator()->MoveMouseTo(
shelf_icon_view->GetBoundsInScreen().CenterPoint());
GetEventGenerator()->MoveMouseTo(
apps_grid_view->GetBoundsInScreen().CenterPoint());
GetEventGenerator()->ReleaseLeftButton();
// The icon's opacity updates at the end of animation.
shelf_view_test_api.RunMessageLoopUntilAnimationsDone();
// The icon is pinned before drag starts. So the shelf icon should show in
// spite that drag is canceled.
EXPECT_TRUE(shelf_icon_view->GetVisible());
EXPECT_EQ(1.0f, shelf_icon_view->layer()->opacity());
}
// Tests for HomeScreenDelegate::GetInitialAppListItemScreenBoundsForWindow
// implemtenation.
TEST_F(AppListControllerImplTest, GetItemBoundsForWindow) {
// Populate app list model with 25 items, of which items at indices in
// |folders| are folders containing a single item.
const std::set<int> folders = {5, 23};
AppListModel* model = Shell::Get()->app_list_controller()->GetModel();
for (int i = 0; i < 25; ++i) {
if (folders.count(i)) {
const std::string folder_id = base::StringPrintf("fake_folder_%d", i);
auto folder = std::make_unique<AppListFolderItem>(folder_id);
model->AddItem(std::move(folder));
auto item = std::make_unique<AppListItem>(
base::StringPrintf("fake_id_in_folder_%d", i));
model->AddItemToFolder(std::move(item), folder_id);
} else {
auto item =
std::make_unique<AppListItem>(base::StringPrintf("fake_id_%d", i));
model->AddItem(std::move(item));
}
}
// Enable tablet mode - this should also show the app list.
Shell::Get()->tablet_mode_controller()->SetEnabledForTest(true);
AppsGridView* apps_grid_view = GetAppListView()
->app_list_main_view()
->contents_view()
->apps_container_view()
->apps_grid_view();
auto apps_grid_test_api =
std::make_unique<test::AppsGridViewTestApi>(apps_grid_view);
const struct {
// The kAppIDKey property value for the test window.
std::string window_app_id;
// If set the grid position of the app list item whose screen bounds should
// be returned by GetInitialAppListItemScreenBoundsForWindow().
// If nullopt, GetInitialAppListItemScreenBoundsForWindow() is expected to
// return the apps grid center rect.
base::Optional<GridIndex> grid_position;
} kTestCases[] = {{"fake_id_0", GridIndex(0, 0)},
{"fake_id_2", GridIndex(0, 2)},
{"fake_id_in_folder_5", base::nullopt},
{"fake_id_15", GridIndex(0, 15)},
{"fake_id_in_folder_23", base::nullopt},
{"non_existent", base::nullopt},
{"", base::nullopt},
{"fake_id_22", base::nullopt}};
// Tests the case app ID property is not set on the window.
gfx::Rect init_bounds(0, 0, 400, 400);
std::unique_ptr<views::Widget> widget_without_app_id =
TestWidgetBuilder().SetBounds(init_bounds).BuildOwnsNativeWidget();
HomeScreenDelegate* const home_screen_delegate =
Shell::Get()->home_screen_controller()->delegate();
// NOTE: Calculate the apps grid bounds after test window is shown, as showing
// the window can change the app list layout (due to the change in the shelf
// height).
const gfx::Rect apps_grid_bounds = apps_grid_view->GetBoundsInScreen();
const gfx::Rect apps_grid_center =
gfx::Rect(apps_grid_bounds.CenterPoint(), gfx::Size(1, 1));
EXPECT_EQ(apps_grid_center,
home_screen_delegate->GetInitialAppListItemScreenBoundsForWindow(
widget_without_app_id->GetNativeWindow()));
// Run tests cases, both for when the first and the second apps grid page is
// selected - the returned bounds should be the same in both cases, as
// GetInitialAppListItemScreenBoundsForWindow() always returns bounds state
// for the first page.
for (int selected_page = 0; selected_page < 2; ++selected_page) {
GetAppListView()->GetAppsPaginationModel()->SelectPage(selected_page,
false);
for (const auto& test_case : kTestCases) {
SCOPED_TRACE(::testing::Message()
<< "Test case: {" << test_case.window_app_id << ", "
<< (test_case.grid_position.has_value()
? test_case.grid_position->ToString()
: "null")
<< "} with selected page " << selected_page);
std::unique_ptr<views::Widget> widget =
TestWidgetBuilder()
.SetWindowProperty(kAppIDKey,
new std::string(test_case.window_app_id))
.SetBounds(init_bounds)
.BuildOwnsNativeWidget();
const gfx::Rect item_bounds =
home_screen_delegate->GetInitialAppListItemScreenBoundsForWindow(
widget->GetNativeWindow());
if (!test_case.grid_position.has_value()) {
EXPECT_EQ(apps_grid_center, item_bounds);
} else {
const int kItemsPerRow = 5;
gfx::Rect expected_bounds =
apps_grid_test_api->GetItemTileRectOnCurrentPageAt(
test_case.grid_position->slot / kItemsPerRow,
test_case.grid_position->slot % kItemsPerRow);
expected_bounds.Offset(apps_grid_bounds.x(), apps_grid_bounds.y());
EXPECT_EQ(expected_bounds, item_bounds);
}
}
}
}
// Verifies that apps grid and hotseat bounds do not overlap when switching from
// side shelf app list to tablet mode.
TEST_F(AppListControllerImplTest, NoOverlapWithHotseatOnSwitchFromSideShelf) {
Shell::Get()->tablet_mode_controller()->SetEnabledForTest(false);
Shelf* const shelf = GetPrimaryShelf();
shelf->SetAlignment(ShelfAlignment::kRight);
ShowAppListNow(AppListViewState::kFullscreenAllApps);
ASSERT_EQ(AppListViewState::kFullscreenAllApps,
GetAppListView()->app_list_state());
gfx::Rect apps_grid_view_bounds = GetAppsGridView()->GetBoundsInScreen();
EXPECT_FALSE(apps_grid_view_bounds.Intersects(
shelf->shelf_widget()->GetWindowBoundsInScreen()));
EXPECT_FALSE(apps_grid_view_bounds.Intersects(
shelf->hotseat_widget()->GetWindowBoundsInScreen()));
Shell::Get()->tablet_mode_controller()->SetEnabledForTest(true);
EXPECT_EQ(AppListViewState::kFullscreenAllApps,
GetAppListView()->app_list_state());
apps_grid_view_bounds = GetAppsGridView()->GetBoundsInScreen();
EXPECT_FALSE(apps_grid_view_bounds.Intersects(
shelf->shelf_widget()->GetWindowBoundsInScreen()));
EXPECT_FALSE(apps_grid_view_bounds.Intersects(
shelf->hotseat_widget()->GetWindowBoundsInScreen()));
}
// The test parameter indicates whether the shelf should auto-hide. In either
// case the animation behaviors should be the same.
class AppListAnimationTest : public AshTestBase,
public testing::WithParamInterface<bool> {
public:
AppListAnimationTest() = default;
~AppListAnimationTest() override = default;
void SetUp() override {
AshTestBase::SetUp();
Shelf* const shelf = AshTestBase::GetPrimaryShelf();
shelf->SetAlignment(ShelfAlignment::kBottom);
if (GetParam()) {
shelf->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlways);
}
// The shelf should be shown at this point despite auto hide behavior, given
// that no windows are shown.
shown_shelf_bounds_ = shelf->shelf_widget()->GetWindowBoundsInScreen();
}
int GetAppListCurrentTop() {
gfx::Point app_list_top =
GetAppListView()->GetBoundsInScreen().top_center();
GetAppListView()->GetWidget()->GetLayer()->transform().TransformPoint(
&app_list_top);
return app_list_top.y();
}
int GetAppListTargetTop() {
gfx::Point app_list_top =
GetAppListView()->GetBoundsInScreen().top_center();
GetAppListView()
->GetWidget()
->GetLayer()
->GetTargetTransform()
.TransformPoint(&app_list_top);
return app_list_top.y();
}
int shown_shelf_top() const { return shown_shelf_bounds_.y(); }
// The offset that should be animated between kPeeking and kClosed app list
// view states - the vertical distance between shelf top (in shown state) and
// the app list top in peeking state.
int PeekingHeightOffset() const {
return shown_shelf_bounds_.y() - PeekingHeightTop();
}
// The app list view y coordinate in peeking state.
int PeekingHeightTop() const {
return shown_shelf_bounds_.bottom() -
AppListConfig::instance().peeking_app_list_height();
}
private:
// Set during setup.
gfx::Rect shown_shelf_bounds_;
DISALLOW_COPY_AND_ASSIGN(AppListAnimationTest);
};
INSTANTIATE_TEST_SUITE_P(AutoHideShelf, AppListAnimationTest, testing::Bool());
// Tests app list animation to peeking state.
TEST_P(AppListAnimationTest, AppListShowPeekingAnimation) {
// Set the normal transition duration so tests can easily determine intended
// animation length, and calculate expected app list position at different
// animation step points. Also, prevents the app list view to snapping to the
// final position.
ui::ScopedAnimationDurationScaleMode non_zero_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
ShowAppListNow(AppListViewState::kPeeking);
// Verify that the app list view's top matches the shown shelf top as the show
// animation starts.
EXPECT_EQ(shown_shelf_top(), GetAppListCurrentTop());
EXPECT_EQ(PeekingHeightTop(), GetAppListTargetTop());
}
// Tests app list animation from peeking to closed state.
TEST_P(AppListAnimationTest, AppListCloseFromPeekingAnimation) {
ShowAppListNow(AppListViewState::kPeeking);
// Set the normal transition duration so tests can easily determine intended
// animation length, and calculate expected app list position at different
// animation step points. Also, prevents the app list view to snapping to the
// final position.
ui::ScopedAnimationDurationScaleMode non_zero_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
// Dismiss app list, initial app list position should be at peeking height.
const int offset_to_animate = PeekingHeightOffset();
DismissAppListNow();
EXPECT_EQ(shown_shelf_top() - offset_to_animate, GetAppListCurrentTop());
EXPECT_EQ(shown_shelf_top(), GetAppListTargetTop());
}
// Tests app list close animation when app list gets dismissed while animating
// to peeking state.
TEST_P(AppListAnimationTest, AppListDismissWhileShowingPeeking) {
// Set the normal transition duration so tests can easily determine intended
// animation length, and calculate expected app list position at different
// animation step points. Also, prevents the app list view to snapping to the
// final position.
ui::ScopedAnimationDurationScaleMode non_zero_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
ShowAppListNow(AppListViewState::kPeeking);
// Verify that the app list view's top matches the shown shelf top as the show
// animation starts.
EXPECT_EQ(shown_shelf_top(), GetAppListCurrentTop());
EXPECT_EQ(PeekingHeightTop(), GetAppListTargetTop());
// Start dismissing app list. Verify the new animation starts at the same
// point the show animation ended.
DismissAppListNow();
EXPECT_EQ(shown_shelf_top(), GetAppListTargetTop());
}
// Tests app list animation when show is requested while app list close
// animation is in progress.
TEST_P(AppListAnimationTest, AppListShowPeekingWhileClosing) {
// Show app list while animations are still instantanious.
ShowAppListNow(AppListViewState::kPeeking);
// Set the normal transition duration so tests can easily determine intended
// animation length, and calculate expected app list position at different
// animation step points. Also, prevents the app list view to snapping to the
// final position.
ui::ScopedAnimationDurationScaleMode non_zero_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
int offset_to_animate = PeekingHeightOffset();
DismissAppListNow();
// Verify that the app list view's top initially matches the peeking height.
EXPECT_EQ(shown_shelf_top() - offset_to_animate, GetAppListCurrentTop());
EXPECT_EQ(shown_shelf_top(), GetAppListTargetTop());
// Start showing the app list. Verify the new animation starts at the same
// point the show animation ended.
ShowAppListNow(AppListViewState::kPeeking);
EXPECT_EQ(PeekingHeightTop(), GetAppListTargetTop());
}
// Tests that how search box opacity is animated when the app list is shown and
// closed.
TEST_P(AppListAnimationTest, SearchBoxOpacityDuringShowAndClose) {
// Set a transition duration that prevents the app list view from snapping to
// the final position.
ui::ScopedAnimationDurationScaleMode non_zero_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
ShowAppListNow(AppListViewState::kPeeking);
SearchBoxView* const search_box = GetSearchBoxView();
// The search box opacity should start at 0, and animate to 1.
EXPECT_EQ(0.0f, search_box->layer()->opacity());
EXPECT_EQ(1.0f, search_box->layer()->GetTargetOpacity());
// If the app list is closed while the animation is still in progress, the
// search box opacity should animate from the current opacity.
DismissAppListNow();
EXPECT_EQ(0.0f, search_box->layer()->opacity());
EXPECT_EQ(0.0f, search_box->layer()->GetTargetOpacity());
search_box->layer()->GetAnimator()->StopAnimating();
// When show again, verify the app list animates from 0 opacity again.
ShowAppListNow(AppListViewState::kPeeking);
EXPECT_EQ(0.0f, search_box->layer()->opacity());
EXPECT_EQ(1.0f, search_box->layer()->GetTargetOpacity());
search_box->layer()->GetAnimator()->StopAnimating();
EXPECT_EQ(1.0f, search_box->layer()->opacity());
// Search box opacity animates from the current (full opacity) when closed
// from shown state.
DismissAppListNow();
EXPECT_EQ(1.0f, search_box->layer()->opacity());
EXPECT_EQ(0.0f, search_box->layer()->GetTargetOpacity());
// If the app list is show again during close animation, the search box
// opacity should animate from the current value.
ShowAppListNow(AppListViewState::kPeeking);
EXPECT_EQ(1.0f, search_box->layer()->opacity());
EXPECT_EQ(1.0f, search_box->layer()->GetTargetOpacity());
}
class AppListControllerImplMetricsTest : public AshTestBase {
public:
AppListControllerImplMetricsTest() = default;
~AppListControllerImplMetricsTest() override = default;
void SetUp() override {
AshTestBase::SetUp();
controller_ = Shell::Get()->app_list_controller();
PresentationTimeRecorder::SetReportPresentationTimeImmediatelyForTest(true);
}
void TearDown() override {
PresentationTimeRecorder::SetReportPresentationTimeImmediatelyForTest(
false);
AshTestBase::TearDown();
}
AppListControllerImpl* controller_;
const base::HistogramTester histogram_tester_;
private:
DISALLOW_COPY_AND_ASSIGN(AppListControllerImplMetricsTest);
};
// One edge case may do harm to the presentation metrics reporter for tablet
// mode: the user may keep pressing on launcher while exiting the tablet mode by
// rotating the lid. In this situation, OnHomeLauncherDragEnd is not triggered.
// It is handled correctly now because the AppListView is always closed after
// exiting the tablet mode. But it still has potential risk to break in future.
// Write this test case for precaution (https://crbug.com/947105).
TEST_F(AppListControllerImplMetricsTest,
PresentationMetricsForTabletNotRecordedInClamshell) {
// Wait until the construction of TabletModeController finishes.
base::RunLoop().RunUntilIdle();
// Turn on the tablet mode.
Shell::Get()->tablet_mode_controller()->SetEnabledForTest(true);
EXPECT_TRUE(IsTabletMode());
// Create a window then press the home launcher button. Expect that |w| is
// hidden.
std::unique_ptr<aura::Window> w(
AshTestBase::CreateTestWindow(gfx::Rect(0, 0, 400, 400)));
Shell::Get()->home_screen_controller()->GoHome(
display::Screen::GetScreen()->GetPrimaryDisplay().id());
EXPECT_FALSE(w->IsVisible());
EXPECT_EQ(AppListViewState::kFullscreenAllApps,
GetAppListView()->app_list_state());
gfx::Point start =
GetAppListView()->GetWidget()->GetWindowBoundsInScreen().top_right();
base::TimeTicks timestamp = base::TimeTicks::Now();
// Emulate to drag the launcher downward.
// Send SCROLL_START event. Check the presentation metrics values.
ui::GestureEvent start_event = ui::GestureEvent(
start.x(), start.y(), ui::EF_NONE, timestamp,
ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_BEGIN, 0, 1));
GetAppListView()->OnGestureEvent(&start_event);
// Turn off the tablet mode before scrolling is finished.
Shell::Get()->tablet_mode_controller()->SetEnabledForTest(false);
EXPECT_FALSE(IsTabletMode());
base::RunLoop().RunUntilIdle();
EXPECT_EQ(AppListViewState::kClosed, GetAppListView()->app_list_state());
GetAppListTestHelper()->CheckVisibility(false);
// Check metrics initial values.
histogram_tester_.ExpectTotalCount(
"Apps.StateTransition.Drag.PresentationTime.TabletMode", 0);
histogram_tester_.ExpectTotalCount(
"Apps.StateTransition.Drag.PresentationTime.MaxLatency.TabletMode", 0);
// Emulate to drag launcher from shelf. Then verifies the following things:
// (1) Metrics values for tablet mode are not recorded.
// (2) Metrics values for clamshell mode are recorded correctly.
gfx::Rect shelf_bounds =
GetPrimaryShelf()->shelf_widget()->GetWindowBoundsInScreen();
shelf_bounds.Intersect(
display::Screen::GetScreen()->GetPrimaryDisplay().bounds());
gfx::Point shelf_center = shelf_bounds.CenterPoint();
gfx::Point target_point =
display::Screen::GetScreen()->GetPrimaryDisplay().bounds().CenterPoint();
ui::test::EventGenerator* generator = GetEventGenerator();
generator->GestureScrollSequence(shelf_center, target_point,
base::TimeDelta::FromMicroseconds(500), 1);
EXPECT_EQ(AppListViewState::kFullscreenAllApps,
GetAppListView()->app_list_state());
histogram_tester_.ExpectTotalCount(
"Apps.StateTransition.Drag.PresentationTime.TabletMode", 0);
histogram_tester_.ExpectTotalCount(
"Apps.StateTransition.Drag.PresentationTime.MaxLatency.TabletMode", 0);
// AppListView::UpdateYPositionAndOpacity is triggered by
// ShelfLayoutManager::StartGestureDrag and
// ShelfLayoutManager::UpdateGestureDrag. Note that scrolling step of event
// generator is 1. So the expected value is 2.
histogram_tester_.ExpectTotalCount(
"Apps.StateTransition.Drag.PresentationTime.ClamshellMode", 2);
histogram_tester_.ExpectTotalCount(
"Apps.StateTransition.Drag.PresentationTime.MaxLatency.ClamshellMode", 1);
}
} // namespace ash