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// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_IN_SESSION_AUTH_IN_SESSION_AUTH_DIALOG_CONTROLLER_IMPL_H_
#define ASH_IN_SESSION_AUTH_IN_SESSION_AUTH_DIALOG_CONTROLLER_IMPL_H_
#include <memory>
#include "ash/in_session_auth/in_session_auth_dialog.h"
#include "ash/public/cpp/in_session_auth_dialog_controller.h"
#include "base/callback.h"
#include "base/memory/weak_ptr.h"
#include "base/optional.h"
#include "ui/aura/window_tracker.h"
class AccountId;
namespace aura {
class Window;
}
namespace ash {
class InSessionAuthDialogClient;
class WebAuthnRequestRegistrarImpl;
// InSessionAuthDialogControllerImpl persists as long as UI is running.
class InSessionAuthDialogControllerImpl : public InSessionAuthDialogController {
public:
InSessionAuthDialogControllerImpl();
InSessionAuthDialogControllerImpl(const InSessionAuthDialogControllerImpl&) =
delete;
InSessionAuthDialogControllerImpl& operator=(
const InSessionAuthDialogControllerImpl&) = delete;
~InSessionAuthDialogControllerImpl() override;
// InSessionAuthDialogController overrides
void SetClient(InSessionAuthDialogClient* client) override;
void ShowAuthenticationDialog(aura::Window* source_window,
const std::string& origin_name,
FinishCallback finish_callback) override;
void DestroyAuthenticationDialog() override;
void AuthenticateUserWithPin(const std::string& pin,
OnAuthenticateCallback callback) override;
void AuthenticateUserWithFingerprint(
base::OnceCallback<void(bool, FingerprintState)> callback) override;
void OpenInSessionAuthHelpPage() override;
void Cancel() override;
void CheckAvailability(FinishCallback on_availability_checked) const override;
private:
bool IsFingerprintAvailable(const AccountId& account_id);
void OnStartFingerprintAuthSession(AccountId account_id,
uint32_t auth_methods,
aura::Window* source_window,
const std::string& origin_name,
bool success);
void OnPinCanAuthenticate(uint32_t auth_methods,
aura::Window* source_window,
const std::string& origin_name,
bool pin_auth_available);
// Callback to execute when auth on ChromeOS side completes.
void OnAuthenticateComplete(OnAuthenticateCallback callback, bool success);
void OnFingerprintAuthComplete(
base::OnceCallback<void(bool, FingerprintState)> views_callback,
bool success,
FingerprintState fingerprint_state);
// Called when auth succeeds to close the dialog and report success.
void OnAuthSuccess();
InSessionAuthDialogClient* client_ = nullptr;
// Callback to provide result of the entire authentication flow to
// UserAuthenticationServiceProvider.
FinishCallback finish_callback_;
std::unique_ptr<InSessionAuthDialog> dialog_;
aura::WindowTracker source_window_tracker_;
std::unique_ptr<WebAuthnRequestRegistrarImpl> webauthn_request_registrar_;
base::WeakPtrFactory<InSessionAuthDialogControllerImpl> weak_factory_{this};
};
} // namespace ash
#endif // ASH_IN_SESSION_AUTH_IN_SESSION_AUTH_DIALOG_CONTROLLER_IMPL_H_