Checking out and building Chromium for Android

There are instructions for other platforms linked from the get the code page.

Instructions for Google Employees

Are you a Google employee? See go/building-android-chrome instead.

System requirements

  • A 64-bit Intel machine running Linux with at least 8GB of RAM. More than 16GB is highly recommended.
  • At least 100GB of free disk space.
  • You must have Git and Python installed already.

Most development is done on Ubuntu. Other distros may or may not work; see the Linux instructions for some suggestions.

Building the Android client on Windows or Mac is not supported and doesn't work.

Install depot_tools

Clone the depot_tools repository:

git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git

Add depot_tools to the end of your PATH (you will probably want to put this in your ~/.bashrc or ~/.zshrc). Assuming you cloned depot_tools to /path/to/depot_tools:

export PATH="$PATH:/path/to/depot_tools"

Get the code

Create a chromium directory for the checkout and change to it (you can call this whatever you like and put it wherever you like, as long as the full path has no spaces):

mkdir ~/chromium && cd ~/chromium
fetch --nohooks android

If you don't want the full repo history, you can save a lot of time by adding the --no-history flag to fetch.

Expect the command to take 30 minutes on even a fast connection, and many hours on slower ones.

If you've already installed the build dependencies on the machine (from another checkout, for example), you can omit the --nohooks flag and fetch will automatically execute gclient runhooks at the end.

When fetch completes, it will have created a hidden .gclient file and a directory called src in the working directory. The remaining instructions assume you have switched to the src directory:

cd src

Converting an existing Linux checkout

If you have an existing Linux checkout, you can add Android support by appending target_os = ['android'] to your .gclient file (in the directory above src):

echo "target_os = [ 'android' ]" >> ../.gclient

Then run gclient sync to pull the new Android dependencies:

gclient sync

(This is the only difference between fetch android and fetch chromium.)

Install additional build dependencies

Once you have checked out the code, run

build/install-build-deps-android.sh

to get all of the dependencies you need to build on Linux, plus all of the Android-specific dependencies (you need some of the regular Linux dependencies because an Android build includes a bunch of the Linux tools and utilities).

Run the hooks

Once you've run install-build-deps at least once, you can now run the Chromium-specific hooks, which will download additional binaries and other things you might need:

gclient runhooks

Optional: You can also install API keys if you want your build to talk to some Google services, but this is not necessary for most development and testing purposes.

Setting up the build

Chromium uses Ninja as its main build tool along with a tool called GN to generate .ninja files. You can create any number of build directories with different configurations. To create a build directory which builds Chrome for Android, run gn args out/Default and edit the file to contain the following arguments:

target_os = "android"
target_cpu = "arm64"  # See "Figuring out target_cpu" below
  • You only have to run this once for each new build directory, Ninja will update the build files as needed.
  • You can replace Default with another name, but it should be a subdirectory of out.
  • For other build arguments, including release settings, see GN build configuration. The default will be a debug component build.
  • For more info on GN, run gn help on the command line or read the quick start guide.

Also be aware that some scripts (e.g. tombstones.py, adb_gdb.py) require you to set CHROMIUM_OUTPUT_DIR=out/Default.

Figuring out target_cpu

The value of target_cpu determines what instruction set to use for native code. Given a device (or emulator), you can determine the correct instruction set with adb shell getprop ro.product.cpu.abi:

getprop ro.product.cpu.abi outputtarget_cpu value
arm64-v8aarm64
armeabi-v7aarm
x86x86
x86_64x64
arm and x86 may optionally be used instead of arm64 and x64 for non-WebView targets. This is also allowed for Monochrome, but only when not set as the WebView provider.

Build Chromium

Build Chromium with Ninja using the command:

autoninja -C out/Default chrome_public_apk

(autoninja is a wrapper that automatically provides optimal values for the arguments passed to ninja.)

You can get a list of all of the other build targets from GN by running gn ls out/Default from the command line. To compile one, pass the GN label to Ninja with no preceding “//” (so, for //chrome/test:unit_tests use autoninja -C out/Default chrome/test:unit_tests).

Multiple Chrome Targets

The Google Play Store allows apps to send customized .apk or .aab files depending on the version of Android running on a device. Chrome uses this feature to target 4 different versions using 4 different ninja targets:

  1. chrome_public_apk (ChromePublic.apk)
    • Used for local development and tests (simpler than using bundle targets).
    • Same configuration as chrome_modern_public_bundle.
  2. chrome_modern_public_bundle (MonochromePublic.aab)
    • minSdkVersion=21 (Lollipop).
    • Uses Crazy Linker.
    • Stores native library with “crazy.” prefix to prevent extraction.
  3. monochrome_public_bundle (MonochromePublic.aab)
    • minSdkVersion=24 (Nougat).
    • Contains both WebView and Chrome within the same APK.
      • This bundle is larger than ChromeModern, but much smaller than SUM(SystemWebView, ChromeModern)
    • Does not use Crazy Linker (WebView requires system linker).
      • But system linker supports crazy linker features now anyways.
  4. trichrome_chrome_bundle and trichrome_library_apk (TrichromeChrome.aab and TrichromeLibrary.apk)
    • minSdkVersion=Q (Q).
    • TrichromeChrome contains only the Chrome code that is not shared with WebView.
    • TrichromeLibrary contains the shared code and is a “static shared library APK”.
    • Stores libmonochrome.so uncompressed within TrichromeLibrary.apk.
    • Uses android_dlopen_ext to load native libraries with shared RELRO's

Note: These instructions use chrome_public_apk, but any of the other targets can be substituted.

Note: These targets are actually the open-source equivalents to the closed-source targets that get shipped to the Play Store.

Note: For more in-depth differences, see android_native_libraries.md.

Updating your checkout

To update an existing checkout, you can run

$ git rebase-update
$ gclient sync

The first command updates the primary Chromium source repository and rebases any of your local branches on top of tip-of-tree (aka the Git branch origin/master). If you don't want to use this script, you can also just use git pull or other common Git commands to update the repo.

The second command syncs dependencies to the appropriate versions and re-runs hooks as needed.

Installing and Running Chromium on a device

Plug in your Android device

Make sure your Android device is plugged in via USB, and USB Debugging is enabled.

To enable USB Debugging:

  • Navigate to Settings > About Phone > Build number
  • Click ‘Build number’ 7 times
  • Now navigate back to Settings > Developer Options
  • Enable ‘USB Debugging’ and follow the prompts

You may also be prompted to allow access to your PC once your device is plugged in.

You can check if the device is connected by running:

third_party/android_sdk/public/platform-tools/adb devices

Which prints a list of connected devices. If not connected, try unplugging and reattaching your device.

Enable apps from unknown sources

Allow Android to run APKs that haven't been signed through the Play Store:

  • Enable ‘Unknown sources’ under Settings > Security

In case that setting isn't present, it may be possible to configure it via adb shell instead:

third_party/android_sdk/public/platform-tools/adb shell settings put global verifier_verify_adb_installs 0

Build the full browser

autoninja -C out/Default chrome_public_apk

And deploy it to your Android device:

out/Default/bin/chrome_public_apk install

The app will appear on the device as “Chromium”.

Build Content shell

Wraps the content module (but not the /chrome embedder). See https://www.chromium.org/developers/content-module for details on the content module and content shell.

autoninja -C out/Default content_shell_apk
out/Default/bin/content_shell_apk install

this will build and install an Android apk under out/Default/apks/ContentShell.apk.

Build WebView

Android WebView is a system framework component. Since Android KitKat, it is implemented using Chromium code (based off the content module).

If you want to build the complete Android WebView framework component and test the effect of your chromium changes in Android apps using WebView, you should follow the Android AOSP + chromium WebView instructions

Running

For Content shell:

out/Default/bin/content_shell_apk launch [--args='--foo --bar'] http://example.com

For Chrome public:

out/Default/bin/chrome_public_apk launch [--args='--foo --bar'] http://example.com

Logging and debugging

Logging is often the easiest way to understand code flow. In C++ you can print log statements using the LOG macro. In Java, refer to android_logging.md.

You can see these log via adb logcat, or:

out/Default/bin/chrome_public_apk logcat

To debug C++ code, use one of the following commands:

out/Default/bin/content_shell_apk gdb
out/Default/bin/chrome_public_apk gdb

See Android Debugging Instructions for more on debugging, including how to debug Java code.

Testing

For information on running tests, see Android Test Instructions.

Faster Edit/Deploy

GN Args

Args that affect build speed:

  • is_component_build = true (default=is_debug)
    • What it does: Uses multiple .so files instead of just one (faster links)
  • is_java_debug = true (default=is_debug)
    • What it does: Disables ProGuard (slow build step)
  • treat_warnings_as_errors = false (default=true)
    • Causes any compiler warnings or lint checks to not fail the build.
    • Allows you to iterate without needing to satisfy static analysis checks.
  • use_errorprone_java_compiler = false (default=true)
    • Don't run Errorprone checks when compiling Java files.
    • Speeds up Java compiles by ~30% at the cost of not seeing ErrorProne warnings.
  • disable_android_lint = true (default=false)
    • Don't run Android Lint when building APK / App Bundle targets.
    • Lint usually takes > 60 seconds to run, so disabling it dramatically reduces incremental build times.

Incremental Install

Incremental Install uses reflection and sideloading to speed up the edit & deploy cycle (normally < 10 seconds). The initial launch of the apk will be a lot slower on older Android versions (pre-N) where the OS needs to pre-optimize the side-loaded files, but then be only marginally slower after the first launch.

To enable Incremental Install, add the gn args:

incremental_install = true

Some APKs (e.g. WebView) do not work with incremental install, and are blacklisted from being built as such (via never_incremental = true), so are build as normal APKs even when incremental_install = true.

Installing and Running Chromium on an Emulator

Running on an emulator is the same as on a device. Refer to android_emulator.md for setting up emulators.

Tips, tricks, and troubleshooting

Rebuilding libchrome.so for a particular release

These instructions are only necessary for Chrome 51 and earlier.

In the case where you want to modify the native code for an existing release of Chrome for Android (v25+) you can do the following steps. Note that in order to get your changes into the official release, you'll need to send your change for a codereview using the regular process for committing code to chromium.

  1. Open Chrome on your Android device and visit chrome://version
  2. Copy down the id listed next to “Build ID:”
  3. Go to http://storage.googleapis.com/chrome-browser-components/BUILD_ID_FROM_STEP_2/index.html
  4. Download the listed files and follow the steps in the README.