| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/ipc/service/gpu_memory_buffer_factory.h" |
| |
| #include <memory> |
| |
| #include "build/build_config.h" |
| |
| #if defined(OS_MAC) |
| #include "gpu/ipc/service/gpu_memory_buffer_factory_io_surface.h" |
| #endif |
| |
| #if defined(OS_LINUX) || defined(OS_CHROMEOS) || defined(OS_FUCHSIA) |
| #include "gpu/ipc/service/gpu_memory_buffer_factory_native_pixmap.h" |
| #endif |
| |
| #if defined(OS_WIN) |
| #include "gpu/ipc/service/gpu_memory_buffer_factory_dxgi.h" |
| #endif |
| |
| #if defined(OS_ANDROID) |
| #include "gpu/ipc/service/gpu_memory_buffer_factory_android_hardware_buffer.h" |
| #endif |
| |
| namespace gpu { |
| |
| // static |
| std::unique_ptr<GpuMemoryBufferFactory> |
| GpuMemoryBufferFactory::CreateNativeType( |
| viz::VulkanContextProvider* vulkan_context_provider) { |
| #if defined(OS_MAC) |
| return std::make_unique<GpuMemoryBufferFactoryIOSurface>(); |
| #elif defined(OS_ANDROID) |
| return std::make_unique<GpuMemoryBufferFactoryAndroidHardwareBuffer>(); |
| #elif defined(OS_LINUX) || defined(OS_CHROMEOS) || defined(OS_FUCHSIA) |
| return std::make_unique<GpuMemoryBufferFactoryNativePixmap>( |
| vulkan_context_provider); |
| #elif defined(OS_WIN) |
| return std::make_unique<GpuMemoryBufferFactoryDXGI>(); |
| #else |
| return nullptr; |
| #endif |
| } |
| |
| void GpuMemoryBufferFactory::CreateGpuMemoryBufferAsync( |
| gfx::GpuMemoryBufferId id, |
| const gfx::Size& size, |
| gfx::BufferFormat format, |
| gfx::BufferUsage usage, |
| int client_id, |
| SurfaceHandle surface_handle, |
| CreateGpuMemoryBufferAsyncCallback callback) { |
| // By default, we assume it's ok to allocate GMBs synchronously on the IO |
| // thread. However, subclasses can override this assumption. |
| std::move(callback).Run( |
| CreateGpuMemoryBuffer(id, size, /*framebuffer_size=*/size, format, usage, |
| client_id, surface_handle)); |
| } |
| |
| } // namespace gpu |