| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_IPC_SERVICE_GPU_MEMORY_BUFFER_FACTORY_H_ |
| #define GPU_IPC_SERVICE_GPU_MEMORY_BUFFER_FACTORY_H_ |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "gpu/ipc/common/surface_handle.h" |
| #include "gpu/ipc/service/gpu_ipc_service_export.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gfx/gpu_memory_buffer.h" |
| |
| namespace viz { |
| class VulkanContextProvider; |
| } // namespace viz |
| |
| namespace gpu { |
| |
| class ImageFactory; |
| |
| class GPU_IPC_SERVICE_EXPORT GpuMemoryBufferFactory { |
| public: |
| virtual ~GpuMemoryBufferFactory() = default; |
| |
| // Creates a new factory instance for native GPU memory buffers. Returns null |
| // if native buffers are not supported. |
| static std::unique_ptr<GpuMemoryBufferFactory> CreateNativeType( |
| viz::VulkanContextProvider* vulkan_context_provider); |
| |
| // Creates a new GPU memory buffer instance. A valid handle is returned on |
| // success. This method is thread-safe but it should not be called on the IO |
| // thread as it can lead to deadlocks (see https://crbug.com/981721). Instead |
| // use the asynchronous version on the IO thread. |framebuffer_size| specifies |
| // the size used to create a framebuffer when the |usage| requires it and the |
| // particular GpuMemoryBufferFactory implementation supports it (for example, |
| // when creating a buffer for scanout using the Ozone/DRM backend). |
| virtual gfx::GpuMemoryBufferHandle CreateGpuMemoryBuffer( |
| gfx::GpuMemoryBufferId id, |
| const gfx::Size& size, |
| const gfx::Size& framebuffer_size, |
| gfx::BufferFormat format, |
| gfx::BufferUsage usage, |
| int client_id, |
| SurfaceHandle surface_handle) = 0; |
| |
| // Same as above, but returns the result asynchrounously. Safe to use on the |
| // IO thread. |callback| will be called on the same thread that calls this |
| // method, and it might be called on the same call stack. |
| using CreateGpuMemoryBufferAsyncCallback = |
| base::OnceCallback<void(gfx::GpuMemoryBufferHandle)>; |
| virtual void CreateGpuMemoryBufferAsync( |
| gfx::GpuMemoryBufferId id, |
| const gfx::Size& size, |
| gfx::BufferFormat format, |
| gfx::BufferUsage usage, |
| int client_id, |
| SurfaceHandle surface_handle, |
| CreateGpuMemoryBufferAsyncCallback callback); |
| |
| // Destroys GPU memory buffer identified by |id|. It can be called on any |
| // thread. |
| virtual void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, |
| int client_id) = 0; |
| |
| // Type-checking downcast routine. |
| virtual ImageFactory* AsImageFactory() = 0; |
| |
| protected: |
| GpuMemoryBufferFactory() = default; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(GpuMemoryBufferFactory); |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_IPC_SERVICE_GPU_MEMORY_BUFFER_FACTORY_H_ |