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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/font_fallback_win.h"
#include <tuple>
#include "base/i18n/uchar.h"
#include "base/stl_util.h"
#include "base/strings/string_util.h"
#include "base/strings/stringprintf.h"
#include "base/test/task_environment.h"
#include "build/build_config.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/icu/source/common/unicode/uchar.h"
#include "third_party/icu/source/common/unicode/uscript.h"
#include "third_party/icu/source/common/unicode/utf16.h"
#include "third_party/skia/include/core/SkTypeface.h"
#include "ui/gfx/platform_font.h"
#include "ui/gfx/test/font_fallback_test_data.h"
#if defined(OS_WIN)
#include "base/win/windows_version.h"
#endif
namespace gfx {
namespace {
// Options to parameterized unittests.
struct FallbackFontTestOption {
bool ignore_get_fallback_failure = false;
bool skip_code_point_validation = false;
bool skip_fallback_fonts_validation = false;
};
const FallbackFontTestOption default_fallback_option = {false, false, false};
// Options for tests that does not validate the GetFallbackFont(...) parameters.
const FallbackFontTestOption untested_fallback_option = {true, true, true};
struct BaseFontTestOption {
const char* family_name = nullptr;
int delta = 0;
int style = 0;
Font::Weight weight = Font::Weight::NORMAL;
};
constexpr BaseFontTestOption default_base_font;
constexpr BaseFontTestOption styled_font = {nullptr, 1, Font::FontStyle::ITALIC,
Font::Weight::BOLD};
constexpr BaseFontTestOption sans_font = {"sans", 2};
using FallbackFontTestParamInfo = std::
tuple<FallbackFontTestCase, FallbackFontTestOption, BaseFontTestOption>;
class GetFallbackFontTest
: public ::testing::TestWithParam<FallbackFontTestParamInfo> {
public:
GetFallbackFontTest() = default;
static std::string ParamInfoToString(
::testing::TestParamInfo<FallbackFontTestParamInfo> param_info) {
const FallbackFontTestCase& test_case = std::get<0>(param_info.param);
const BaseFontTestOption& base_font_option = std::get<2>(param_info.param);
std::string font_option;
if (base_font_option.family_name)
font_option += std::string("F") + base_font_option.family_name;
if (base_font_option.delta || base_font_option.style ||
base_font_option.style) {
font_option +=
base::StringPrintf("_d%ds%dw%d", base_font_option.delta,
base_font_option.style, base_font_option.weight);
}
std::string language_tag = test_case.language_tag;
base::RemoveChars(language_tag, "-", &language_tag);
return std::string("S") + uscript_getName(test_case.script) + "L" +
language_tag + font_option;
}
void SetUp() override {
std::tie(test_case_, test_option_, base_font_option_) = GetParam();
}
protected:
bool GetFallbackFont(const Font& font,
const std::string& language_tag,
Font* result) {
return gfx::GetFallbackFont(font, language_tag, test_case_.text, result);
}
bool EnsuresScriptSupportCodePoints(const base::string16& text,
UScriptCode script,
const std::string& script_name) {
size_t i = 0;
while (i < text.length()) {
UChar32 code_point;
U16_NEXT(text.c_str(), i, text.size(), code_point);
if (!uscript_hasScript(code_point, script)) {
// Retrieve the appropriate script
UErrorCode script_error;
UScriptCode codepoint_script =
uscript_getScript(code_point, &script_error);
ADD_FAILURE() << "CodePoint U+" << std::hex << code_point
<< " is not part of the script '" << script_name
<< "'. Script '" << uscript_getName(codepoint_script)
<< "' detected.";
return false;
}
}
return true;
}
bool DoesFontSupportCodePoints(Font font, const base::string16& text) {
sk_sp<SkTypeface> skia_face = font.platform_font()->GetNativeSkTypeface();
if (!skia_face) {
ADD_FAILURE() << "Cannot create typeface for '" << font.GetFontName()
<< "'.";
return false;
}
size_t i = 0;
const SkGlyphID kUnsupportedGlyph = 0;
while (i < text.length()) {
UChar32 code_point;
U16_NEXT(text.c_str(), i, text.size(), code_point);
SkGlyphID glyph_id = skia_face->unicharToGlyph(code_point);
if (glyph_id == kUnsupportedGlyph)
return false;
}
return true;
}
FallbackFontTestCase test_case_;
FallbackFontTestOption test_option_;
BaseFontTestOption base_font_option_;
std::string script_name_;
private:
// Needed to bypass DCHECK in GetFallbackFont.
base::test::TaskEnvironment task_environment_{
base::test::TaskEnvironment::MainThreadType::UI};
DISALLOW_COPY_AND_ASSIGN(GetFallbackFontTest);
};
} // namespace
// This test ensures the font fallback work correctly. It will ensures that
// 1) The script supports the text
// 2) The input font does not already support the text
// 3) The call to GetFallbackFont() succeed
// 4) The fallback font has a glyph for every character of the text
//
// The previous checks can be activated or deactivated through the class
// FallbackFontTestOption (e.g. test_option_).
TEST_P(GetFallbackFontTest, GetFallbackFont) {
// Default system font.
Font base_font;
// Apply font options to the base font.
if (base_font_option_.family_name)
base_font = Font(base_font_option_.family_name, base_font.GetFontSize());
if (base_font_option_.delta != 0 || base_font_option_.style != 0 ||
base_font_option_.weight != gfx::Font::Weight::NORMAL) {
base_font =
base_font.Derive(base_font_option_.delta, base_font_option_.style,
base_font_option_.weight);
}
#if defined(OS_WIN)
// Skip testing this call to GetFallbackFont on older windows versions. Some
// fonts only got introduced on windows 10 and the test will fail on previous
// versions.
const bool is_win10 = base::win::GetVersion() >= base::win::Version::WIN10;
if (test_case_.is_win10 && !is_win10)
return;
#endif
// Retrieve the name of the current script.
script_name_ = uscript_getName(test_case_.script);
// Validate that tested characters are part of the script.
if (!test_option_.skip_code_point_validation &&
!EnsuresScriptSupportCodePoints(test_case_.text, test_case_.script,
script_name_)) {
return;
}
// The default font already support it, do not try to find a fallback font.
if (DoesFontSupportCodePoints(base_font, test_case_.text))
return;
// Retrieve the fallback font.
Font fallback_font;
bool result =
GetFallbackFont(base_font, test_case_.language_tag, &fallback_font);
if (!result) {
if (!test_option_.ignore_get_fallback_failure)
ADD_FAILURE() << "GetFallbackFont failed for '" << script_name_ << "'";
return;
}
// Ensure the fallback font is a part of the validation fallback fonts list.
if (!test_option_.skip_fallback_fonts_validation) {
bool valid = std::find(test_case_.fallback_fonts.begin(),
test_case_.fallback_fonts.end(),
fallback_font.GetFontName()) !=
test_case_.fallback_fonts.end();
if (!valid) {
ADD_FAILURE() << "GetFallbackFont failed for '" << script_name_
<< "' invalid fallback font: "
<< fallback_font.GetFontName()
<< " not among valid options: "
<< base::JoinString(test_case_.fallback_fonts, ", ");
return;
}
}
// Ensure that glyphs exists in the fallback font.
if (!DoesFontSupportCodePoints(fallback_font, test_case_.text)) {
ADD_FAILURE() << "Font '" << fallback_font.GetFontName()
<< "' does not matched every CodePoints.";
return;
}
}
// Produces a font test case for every script.
std::vector<FallbackFontTestCase> GetSampleFontTestCases() {
std::vector<FallbackFontTestCase> result;
const unsigned int script_max = u_getIntPropertyMaxValue(UCHAR_SCRIPT) + 1;
for (unsigned int i = 0; i < script_max; i++) {
const UScriptCode script = static_cast<UScriptCode>(i);
// Make a sample text to test the script.
base::char16 text[8];
UErrorCode errorCode = U_ZERO_ERROR;
int text_length = uscript_getSampleString(
script, base::i18n::ToUCharPtr(text), base::size(text), &errorCode);
if (text_length <= 0 || errorCode != U_ZERO_ERROR)
continue;
FallbackFontTestCase test_case(script, "", text, {});
result.push_back(test_case);
}
return result;
}
// Ensures that the default fallback font gives known results. The test
// is validating that a known fallback font is given for a given text and font.
INSTANTIATE_TEST_SUITE_P(
KnownExpectedFonts,
GetFallbackFontTest,
testing::Combine(
testing::ValuesIn(kGetFontFallbackTests),
testing::Values(default_fallback_option),
testing::Values(default_base_font, styled_font, sans_font)),
GetFallbackFontTest::ParamInfoToString);
// Ensures that font fallback functions are working properly for any string
// (strings from any script). The test doesn't enforce the functions to
// give a fallback font. The accepted behaviors are:
// 1) The fallback function failed and doesn't provide a fallback.
// 2) The fallback function succeeded and the font supports every glyphs.
INSTANTIATE_TEST_SUITE_P(
Glyphs,
GetFallbackFontTest,
testing::Combine(testing::ValuesIn(GetSampleFontTestCases()),
testing::Values(untested_fallback_option),
testing::Values(default_base_font)),
GetFallbackFontTest::ParamInfoToString);
} // namespace gfx