blob: 81bd99a86836fb3453a0e67c0a8d96b6634e09ea [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_CHILD_WINDOW_WIN_H_
#define UI_GL_CHILD_WINDOW_WIN_H_
#include "base/memory/weak_ptr.h"
#include "base/task_runner.h"
#include "base/threading/thread.h"
#include "ui/gl/gl_export.h"
#include <windows.h>
namespace gl {
// The window DirectComposition renders into needs to be owned by the process
// that's currently doing the rendering. The class creates and owns a window
// which is reparented by the browser to be a child of its window.
class GL_EXPORT ChildWindowWin {
public:
explicit ChildWindowWin(HWND parent_window);
~ChildWindowWin();
void Initialize();
HWND window() const { return window_; }
scoped_refptr<base::TaskRunner> GetTaskRunnerForTesting();
private:
// The window owner thread.
std::unique_ptr<base::Thread> thread_;
// The eventual parent of the window living in the browser process.
const HWND parent_window_;
HWND window_ = nullptr;
// The window is initially created with this parent window. We need to keep it
// around so that we can destroy it at the end.
HWND initial_parent_window_ = nullptr;
DISALLOW_COPY_AND_ASSIGN(ChildWindowWin);
};
} // namespace gl
#endif // UI_GL_CHILD_WINDOW_WIN_H_