Chromium C++ style guide

For other languages, please see the Chromium style guides.

Chromium follows the Google C++ Style Guide unless an exception is listed below.

A checkout should give you clang-format to automatically format C++ code. By policy, Clang's formatting of code should always be accepted in code reviews.

You can propose changes to this style guide by sending an email to cxx@chromium.org. Ideally, the list will arrive at some consensus and you can request review for a change to this file. If there's no consensus, src/styleguide/c++/OWNERS get to decide.

Blink code in third_party/WebKit uses Blink style.

C++11 features

Google style has adopted most C++11 features, but Chromium has a more restricted set. The status of C++11 features in Chromium is tracked in the separate C++11 use in Chromium page.

Naming

  • “Chromium” is the name of the project, not the product, and should never appear in code, variable names, API names etc. Use “Chrome” instead.

Test-only Code

  • Functions used only for testing should be restricted to test-only usages with the ForTesting suffix. This is checked at presubmit time to ensure these functions are only called by test files.

  • Test-only constructors cannot have the ForTesting suffix. Instead, they should be declared protected with a test-only subclass, or private with a test-only friend class. They should be commented as For testing only.

  • Test-only free functions should generally live within a test_support target.

  • #if defined(UNIT_TEST) is problematic and discouraged.

Code formatting

  • Put * and & by the type rather than the variable name.

  • When you derive from a base class, group any overriding functions in your header file in one labeled section. Use the override specifier on all these functions.

  • Prefer (foo == 0) to (0 == foo).

  • Prefer putting delegate classes in their own header files. Implementors of the delegate interface will often be included elsewhere, which will often cause more coupling with the header of the main class.

  • Don't use else after return. So use:

      if (foo)
        return 1;
      return 2;
    

    instead of:

      if (foo)
        return 1;
      else
        return 2;
    

Unnamed namespaces

Items local to a .cc file should be wrapped in an unnamed namespace. While some such items are already file-scope by default in C++, not all are; also, shared objects on Linux builds export all symbols, so unnamed namespaces (which restrict these symbols to the compilation unit) improve function call cost and reduce the size of entry point tables.

Exporting symbols

When building shared libraries and DLLs, we need to indicate which functions and classes should be visible outside of the library, and which should only be visible inside the library.

Symbols can be exported by annotating with a <COMPONENT>_EXPORT macro name (where <COMPONENT> is the name of the component being built, e.g. BASE, NET, CONTENT, etc.). Class annotations should precede the class name:

class FOO_EXPORT Foo {
  void Bar();
  void Baz();
  // ...
};

Function annotations should precede the return type:

class FooSingleton {
  FOO_EXPORT Foo& GetFoo();
  FOO_EXPORT Foo& SetFooForTesting(Foo* foo);
  void SetFoo(Foo* foo);
};

These examples result in Foo::Bar(), Foo::Baz(), FooSingleton::GetFoo(), and FooSingleton::SetFooForTesting() all being available outside of the DLL, but not FooSingleton::SetFoo().

Whether something is exported is distinct from whether it is public or private, or even whether it would normally be considered part of the external API. For example, if part of the external API is an inlined function that calls a private function, that private function must be exported as well.

Multiple inheritance

Multiple inheritance and virtual inheritance are permitted in Chromium code, but discouraged (beyond the “interface” style of inheritance allowed by the Google style guide, for which we do not require classes to have the “Interface” suffix). Consider whether composition could solve the problem instead.

Inline functions

Simple accessors should generally be the only inline functions. These should be named unix_hacker_style(). Virtual functions should never be declared this way. For more detail, consult the C++ Dos and Don'ts section on inlining.

Logging

Remove most logging calls before checking in. Unless you're adding temporary logging to track down a specific bug, and you have a plan for how to collect the logged data from user machines, you should generally not add logging statements.

For the rare case when logging needs to stay in the codebase for a while, prefer DVLOG(1) to other logging methods. This avoids bloating the release executable and in debug can be selectively enabled at runtime by command-line arguments:

  • --v=n sets the global log level to n (default 0). All log statements with a log level less than or equal to the global level will be printed.

  • --vmodule=mod=n[,mod=n,...] overrides the global log level for the module mod. Supplying the string foo for mod will affect all files named foo.cc, while supplying a wildcard like *bar/baz* will affect all files with bar/baz in their full pathnames.

Platform-specific code

To #ifdef code for specific platforms, use the macros defined in build/build_config.h and in the Chromium build config files, not other macros set by specific compilers or build environments (e.g. WIN32).

Place platform-specific #includes in their own section below the “normal” #includes. Repeat the standard #include order within this section:

  #include "foo/foo.h"

  #include <stdint.h>
  #include <algorithm>

  #include "base/strings/utf_string_conversions.h"
  #include "chrome/common/render_messages.h"

  #if defined(OS_WIN)
  #include <windows.h>
  #include "base/win/com_init_util.h"
  #elif defined(OS_POSIX)
  #include "base/posix/global_descriptors.h"
  #endif

Types

  • Use size_t for object and allocation sizes, object counts, array and pointer offsets, vector indices, and so on. The signed types are incorrect and unsafe for these purposes (e.g. integer overflow behavior for signed types is undefined in the C and C++ standards, while the behavior is defined for unsigned types). The C++ STL and libc are good guides here: they use size_t and foo::size_type for very good reasons.

  • Use size_t directly in preference to std::string::size_type and similar.

  • Occasionally classes may have a good reason to use a type other than size_t for one of these concepts, e.g. as a storage space optimization. In these cases, continue to use size_t in public-facing function declarations, and continue to use unsigned types internally (e.g. uint32_t).

  • Be aware that size_t (object sizes and indices), off_t (file offsets), ptrdiff_t (the difference between two pointer values), intptr_t (an integer type large enough to hold the value of a pointer), uint32_t, uint64_t, and so on are not necessarily the same. Use the right type for your purpose. CheckedNumeric is an ergonomic way to perform safe arithmetic and casting with and between these different types.

  • Follow Google C++ casting conventions to convert arithmetic types when you know the conversion is safe. Use checked_cast<T> (from base/numerics/safe_conversions.h) when you need to CHECK that the source value is in range for the destination type. Use saturated_cast<T> if you instead wish to clamp out-of-range values.

  • Do not use unsigned types to mean “this value should never be < 0”. For that, use assertions or run-time checks (as appropriate).

  • In cases where the exact size of the type matters (e.g. a 32-bit pixel value, a bitmask, or a counter that has to be a particular width), use one of the sized types from <stdint.h>, e.g. uint32_t.

  • When passing values across network or process boundaries, use explicitly-sized types for safety, since the sending and receiving ends may not have been compiled with the same sizes for things like int and size_t. However, to the greatest degree possible, avoid letting these sized types bleed through the APIs of the layers in question.

  • Don't use std::wstring. Use base::string16 or base::FilePath instead. (Windows-specific code interfacing with system APIs using wstring and wchar_t can still use string16 and char16; it is safe to assume that these are equivalent to the “wide” types.)

Object ownership and calling conventions

When functions need to take raw or smart pointers as parameters, use the following conventions. Here we refer to the parameter type as T and name as t.

  • If the function does not modify t's ownership, declare the param as T*. The caller is expected to ensure t stays alive as long as necessary, generally through the duration of the call. Exception: In rare cases (e.g. using lambdas with STL algorithms over containers of unique_ptr<>s), you may be forced to declare the param as const std::unique_ptr<T>&. Do this only when required.

  • If the function takes ownership of a non-refcounted object, declare the param as std::unique_ptr<T>.

  • If the function (at least sometimes) takes a ref on a refcounted object, declare the param as scoped_refptr<T>. The caller can decide whether it wishes to transfer ownership (by calling std::move(t) when passing t) or retain its ref (by simply passing t directly).

  • In short, functions should never take ownership of parameters passed as raw pointers, and there should rarely be a need to pass smart pointers by const ref.

Conventions for return values are similar with an important distinction:

  • Return raw pointers if-and-only-if the caller does not take ownership.
  • Return std::unique_ptr<T> or scoped_refptr<T> by value when the impl is handing off ownership.
  • Distinction: Return const scoped_refptr<T>& when the impl retains ownership so the caller isn‘t required to take a ref: this avoids bumping the reference count if the caller doesn’t need ownership and also helps binary size).

A great deal of Chromium code predates the above rules. In particular, some functions take ownership of params passed as T*, or take const scoped_refptr<T>& instead of T*, or return T* instead of scoped_refptr<T> (to avoid refcount churn pre-C++11). Try to clean up such code when you find it, or at least not make such usage any more widespread.

Forward declarations vs. #includes

Unlike the Google style guide, Chromium style prefers forward declarations to #includes where possible. This can reduce compile times and result in fewer files needing recompilation when a header changes.

You can and should use forward declarations for most types passed or returned by value, reference, or pointer, or types stored as pointer members or in most STL containers. However, if it would otherwise make sense to use a type as a member by-value, don't convert it to a pointer just to be able to forward-declare the type.

File headers

All files in Chromium start with a common license header. That header should look like this:

// Copyright $YEAR The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

Some important notes about this header:

  • There is no (c) after Copyright.

  • $YEAR should be set to the current year at the time a file is created, and not changed thereafter.

  • For files specific to Chromium OS, replace the word Chromium with the phrase Chromium OS.

  • If the style changes, don‘t bother to update existing files to comply with the new style. For the same reason, don’t just blindly copy an existing file's header when creating a new file, since the existing file may use an outdated style.

  • The Chromium project hosts mirrors of some upstream open-source projects. When contributing to these portions of the repository, retain the existing file headers.

Use standard #include guards in all header files (see the Google style guide sections on these for the naming convention). Do not use #pragma once; historically it was not supported on all platforms, and it does not seem to outperform #include guards even on platforms which do support it.

CHECK(), DCHECK(), and NOTREACHED()

The CHECK() macro will cause an immediate crash if its condition is not met. DCHECK() is like CHECK() but is only compiled in when DCHECK_IS_ON is true (debug builds and some bot configurations, but not end-user builds). NOTREACHED() is equivalent to DCHECK(false). Here are some rules for using these:

  • Use DCHECK() or NOTREACHED() as assertions, e.g. to document pre- and post-conditions. A DCHECK() means “this condition must always be true”, not “this condition is normally true, but perhaps not in exceptional cases.” Things like disk corruption or strange network errors are examples of exceptional circumstances that nevertheless should not result in DCHECK() failure.

  • A consequence of this is that you should not handle DCHECK() failures, even if failure would result in a crash. Attempting to handle a DCHECK() failure is a statement that the DCHECK() can fail, which contradicts the point of writing the DCHECK(). In particular, do not write code like the following:

      DCHECK(foo);
      if (!foo) ...  // Can't succeed!
    
      if (!bar) {
        NOTREACHED();
        return;  // Replace this whole conditional with "DCHECK(bar);" and keep going instead.
      }
    
  • Use CHECK() if the consequence of a failed assertion would be a security vulnerability, where crashing the browser is preferable. Because this takes down the whole browser, sometimes there are better options than CHECK(). For example, if a renderer sends the browser process a malformed IPC, an attacker may control the renderer, but we can simply kill the offending renderer instead of crashing the whole browser.

  • You can temporarily use CHECK() instead of DCHECK() when trying to force crashes in release builds to sniff out which of your assertions is failing. Don‘t leave these in the codebase forever; remove them or change them back once you’ve solved the problem.

  • Don't use these macros in tests, as they crash the test binary and leave bots in a bad state. Use the ASSERT_xx() and EXPECT_xx() family of macros, which report failures gracefully and can continue running other tests.

Miscellany

  • Use UTF-8 file encodings and LF line endings.

  • Unit tests and performance tests should be placed in the same directory as the functionality they're testing.

  • The C++ Dos and Don'ts page has more helpful information.