blob: 331b89a56829131daacfa47d6187a8cdec8b7639 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/exo/surface.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/strings/stringprintf.h"
#include "components/exo/buffer.h"
#include "components/exo/shell_surface.h"
#include "components/exo/sub_surface.h"
#include "components/exo/test/exo_test_base.h"
#include "components/exo/test/exo_test_helper.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/service/surfaces/surface.h"
#include "components/viz/service/surfaces/surface_manager.h"
#include "components/viz/test/begin_frame_args_test.h"
#include "components/viz/test/fake_external_begin_frame_source.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "ui/compositor/layer_tree_owner.h"
#include "ui/display/display.h"
#include "ui/display/display_switches.h"
#include "ui/gfx/geometry/dip_util.h"
#include "ui/gfx/gpu_fence.h"
#include "ui/gfx/gpu_fence_handle.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/wm/core/window_util.h"
namespace exo {
namespace {
std::unique_ptr<std::vector<gfx::Rect>> GetHitTestShapeRects(Surface* surface) {
if (surface->hit_test_region().IsEmpty())
return nullptr;
auto rects = std::make_unique<std::vector<gfx::Rect>>();
for (gfx::Rect rect : surface->hit_test_region())
rects->push_back(rect);
return rects;
}
class SurfaceObserverForTest : public SurfaceObserver {
public:
SurfaceObserverForTest() = default;
void OnSurfaceDestroying(Surface* surface) override {}
void OnWindowOcclusionChanged(Surface* surface) override {
num_occlusion_changes_++;
}
int num_occlusion_changes() const { return num_occlusion_changes_; }
private:
int num_occlusion_changes_ = 0;
DISALLOW_COPY_AND_ASSIGN(SurfaceObserverForTest);
};
class SurfaceTest : public test::ExoTestBase,
public ::testing::WithParamInterface<float> {
public:
SurfaceTest() = default;
~SurfaceTest() override = default;
void SetUp() override {
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
// Set the device scale factor.
command_line->AppendSwitchASCII(
switches::kForceDeviceScaleFactor,
base::StringPrintf("%f", device_scale_factor()));
test::ExoTestBase::SetUp();
}
void TearDown() override {
test::ExoTestBase::TearDown();
display::Display::ResetForceDeviceScaleFactorForTesting();
}
float device_scale_factor() const { return GetParam(); }
gfx::Rect ToPixel(const gfx::Rect rect) {
return gfx::ConvertRectToPixel(device_scale_factor(), rect);
}
const viz::CompositorFrame& GetFrameFromSurface(ShellSurface* shell_surface) {
viz::SurfaceId surface_id = shell_surface->host_window()->GetSurfaceId();
const viz::CompositorFrame& frame =
GetSurfaceManager()->GetSurfaceForId(surface_id)->GetActiveFrame();
return frame;
}
private:
DISALLOW_COPY_AND_ASSIGN(SurfaceTest);
};
void ReleaseBuffer(int* release_buffer_call_count) {
(*release_buffer_call_count)++;
}
// Instantiate the Boolean which is used to toggle mouse and touch events in
// the parameterized tests.
INSTANTIATE_TEST_SUITE_P(, SurfaceTest, testing::Values(1.0f, 1.25f, 2.0f));
TEST_P(SurfaceTest, Attach) {
gfx::Size buffer_size(256, 256);
std::unique_ptr<Buffer> buffer(
new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
// Set the release callback that will be run when buffer is no longer in use.
int release_buffer_call_count = 0;
buffer->set_release_callback(
base::Bind(&ReleaseBuffer, base::Unretained(&release_buffer_call_count)));
std::unique_ptr<Surface> surface(new Surface);
// Attach the buffer to surface1.
surface->Attach(buffer.get());
EXPECT_TRUE(surface->HasPendingAttachedBuffer());
surface->Commit();
// Commit without calling Attach() should have no effect.
surface->Commit();
EXPECT_EQ(0, release_buffer_call_count);
// Attach a null buffer to surface, this should release the previously
// attached buffer.
surface->Attach(nullptr);
EXPECT_FALSE(surface->HasPendingAttachedBuffer());
surface->Commit();
// LayerTreeFrameSinkHolder::ReclaimResources() gets called via
// CompositorFrameSinkClient interface. We need to wait here for the mojo
// call to finish so that the release callback finishes running before
// the assertion below.
base::RunLoop().RunUntilIdle();
ASSERT_EQ(1, release_buffer_call_count);
}
TEST_P(SurfaceTest, Damage) {
gfx::Size buffer_size(256, 256);
std::unique_ptr<Buffer> buffer(
new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
std::unique_ptr<Surface> surface(new Surface);
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
// Attach the buffer to the surface. This will update the pending bounds of
// the surface to the buffer size.
surface->Attach(buffer.get());
// Mark areas inside the bounds of the surface as damaged. This should result
// in pending damage.
surface->Damage(gfx::Rect(0, 0, 10, 10));
surface->Damage(gfx::Rect(10, 10, 10, 10));
EXPECT_TRUE(surface->HasPendingDamageForTesting(gfx::Rect(0, 0, 10, 10)));
EXPECT_TRUE(surface->HasPendingDamageForTesting(gfx::Rect(10, 10, 10, 10)));
EXPECT_FALSE(surface->HasPendingDamageForTesting(gfx::Rect(5, 5, 10, 10)));
// Check that damage larger than contents is handled correctly at commit.
surface->Damage(gfx::Rect(gfx::ScaleToCeiledSize(buffer_size, 2.0f)));
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
EXPECT_EQ(ToPixel(gfx::Rect(buffer_size)),
frame.render_pass_list.back()->damage_rect);
}
gfx::RectF buffer_damage(32, 64, 16, 32);
gfx::Rect surface_damage = gfx::ToNearestRect(buffer_damage);
// Check that damage is correct for a non-square rectangle not at the origin.
surface->Damage(surface_damage);
surface->Commit();
base::RunLoop().RunUntilIdle();
// Adjust damage for DSF filtering and verify it below.
if (device_scale_factor() > 1.f)
buffer_damage.Inset(-1.f, -1.f);
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
EXPECT_TRUE(
gfx::RectF(frame.render_pass_list.back()->damage_rect)
.Contains(gfx::ScaleRect(buffer_damage, device_scale_factor())));
}
}
void SetFrameTime(base::TimeTicks* result, base::TimeTicks frame_time) {
*result = frame_time;
}
TEST_P(SurfaceTest, RequestFrameCallback) {
// Must be before surface so it outlives it, for surface's destructor calls
// SetFrameTime() referencing this.
base::TimeTicks frame_time;
std::unique_ptr<Surface> surface(new Surface);
surface->RequestFrameCallback(
base::Bind(&SetFrameTime, base::Unretained(&frame_time)));
surface->Commit();
// Callback should not run synchronously.
EXPECT_TRUE(frame_time.is_null());
}
// Disabled due to flakiness: crbug.com/856145
#if defined(LEAK_SANITIZER)
#define MAYBE_SetOpaqueRegion DISABLED_SetOpaqueRegion
#else
#define MAYBE_SetOpaqueRegion SetOpaqueRegion
#endif
TEST_P(SurfaceTest, MAYBE_SetOpaqueRegion) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
// Attaching a buffer with alpha channel.
surface->Attach(buffer.get());
// Setting an opaque region that contains the buffer size doesn't require
// draw with blending.
surface->SetOpaqueRegion(gfx::Rect(256, 256));
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
ASSERT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
auto* texture_draw_quad = viz::TextureDrawQuad::MaterialCast(
frame.render_pass_list.back()->quad_list.back());
EXPECT_FALSE(texture_draw_quad->ShouldDrawWithBlending());
EXPECT_EQ(SK_ColorBLACK, texture_draw_quad->background_color);
EXPECT_EQ(ToPixel(gfx::Rect(0, 0, 1, 1)),
frame.render_pass_list.back()->damage_rect);
}
// Setting an empty opaque region requires draw with blending.
surface->SetOpaqueRegion(gfx::Rect());
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
ASSERT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
auto* texture_draw_quad = viz::TextureDrawQuad::MaterialCast(
frame.render_pass_list.back()->quad_list.back());
EXPECT_TRUE(texture_draw_quad->ShouldDrawWithBlending());
EXPECT_EQ(SK_ColorTRANSPARENT, texture_draw_quad->background_color);
EXPECT_EQ(ToPixel(gfx::Rect(0, 0, 1, 1)),
frame.render_pass_list.back()->damage_rect);
}
std::unique_ptr<Buffer> buffer_without_alpha(
new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(
buffer_size, gfx::BufferFormat::RGBX_8888)));
// Attaching a buffer without an alpha channel doesn't require draw with
// blending.
surface->Attach(buffer_without_alpha.get());
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
ASSERT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
EXPECT_FALSE(frame.render_pass_list.back()
->quad_list.back()
->ShouldDrawWithBlending());
EXPECT_EQ(ToPixel(gfx::Rect(0, 0, 0, 0)),
frame.render_pass_list.back()->damage_rect);
}
}
TEST_P(SurfaceTest, SetInputRegion) {
// Create a shell surface which size is 512x512.
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
gfx::Size buffer_size(512, 512);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
surface->Attach(buffer.get());
surface->Commit();
{
// Default input region should match surface bounds.
auto rects = GetHitTestShapeRects(surface.get());
ASSERT_TRUE(rects);
ASSERT_EQ(1u, rects->size());
ASSERT_EQ(gfx::Rect(512, 512), (*rects)[0]);
}
{
// Setting a non-empty input region should succeed.
surface->SetInputRegion(gfx::Rect(256, 256));
surface->Commit();
auto rects = GetHitTestShapeRects(surface.get());
ASSERT_TRUE(rects);
ASSERT_EQ(1u, rects->size());
ASSERT_EQ(gfx::Rect(256, 256), (*rects)[0]);
}
{
// Setting an empty input region should succeed.
surface->SetInputRegion(gfx::Rect());
surface->Commit();
EXPECT_FALSE(GetHitTestShapeRects(surface.get()));
}
{
cc::Region region = gfx::Rect(512, 512);
region.Subtract(gfx::Rect(0, 64, 64, 64));
region.Subtract(gfx::Rect(88, 88, 12, 55));
region.Subtract(gfx::Rect(100, 0, 33, 66));
// Setting a non-rectangle input region should succeed.
surface->SetInputRegion(region);
surface->Commit();
auto rects = GetHitTestShapeRects(surface.get());
ASSERT_TRUE(rects);
ASSERT_EQ(10u, rects->size());
cc::Region result;
for (const auto& r : *rects)
result.Union(r);
ASSERT_EQ(result, region);
}
{
// Input region should be clipped to surface bounds.
surface->SetInputRegion(gfx::Rect(-50, -50, 1000, 100));
surface->Commit();
auto rects = GetHitTestShapeRects(surface.get());
ASSERT_TRUE(rects);
ASSERT_EQ(1u, rects->size());
ASSERT_EQ(gfx::Rect(512, 50), (*rects)[0]);
}
{
// Hit test region should accumulate input regions of sub-surfaces.
gfx::Rect input_rect(50, 50, 100, 100);
surface->SetInputRegion(input_rect);
gfx::Rect child_input_rect(-50, -50, 1000, 100);
auto child_buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(child_input_rect.size()));
auto child_surface = std::make_unique<Surface>();
auto sub_surface =
std::make_unique<SubSurface>(child_surface.get(), surface.get());
sub_surface->SetPosition(child_input_rect.origin());
child_surface->Attach(child_buffer.get());
child_surface->Commit();
surface->Commit();
auto rects = GetHitTestShapeRects(surface.get());
ASSERT_TRUE(rects);
ASSERT_EQ(2u, rects->size());
cc::Region result = cc::UnionRegions((*rects)[0], (*rects)[1]);
ASSERT_EQ(cc::UnionRegions(input_rect, child_input_rect), result);
}
}
TEST_P(SurfaceTest, SetBufferScale) {
gfx::Size buffer_size(512, 512);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
// This will update the bounds of the surface and take the buffer scale into
// account.
const float kBufferScale = 2.0f;
surface->Attach(buffer.get());
surface->SetBufferScale(kBufferScale);
surface->Commit();
EXPECT_EQ(
gfx::ScaleToFlooredSize(buffer_size, 1.0f / kBufferScale).ToString(),
surface->window()->bounds().size().ToString());
EXPECT_EQ(
gfx::ScaleToFlooredSize(buffer_size, 1.0f / kBufferScale).ToString(),
surface->content_size().ToString());
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame = GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
EXPECT_EQ(ToPixel(gfx::Rect(0, 0, 256, 256)),
frame.render_pass_list.back()->damage_rect);
}
// Disabled due to flakiness: crbug.com/856145
#if defined(LEAK_SANITIZER)
#define MAYBE_SetBufferTransform DISABLED_SetBufferTransform
#else
#define MAYBE_SetBufferTransform SetBufferTransform
#endif
TEST_P(SurfaceTest, MAYBE_SetBufferTransform) {
gfx::Size buffer_size(256, 512);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
// This will update the bounds of the surface and take the buffer transform
// into account.
surface->Attach(buffer.get());
surface->SetBufferTransform(Transform::ROTATE_90);
surface->Commit();
EXPECT_EQ(gfx::Size(buffer_size.height(), buffer_size.width()),
surface->window()->bounds().size());
EXPECT_EQ(gfx::Size(buffer_size.height(), buffer_size.width()),
surface->content_size());
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
EXPECT_EQ(
ToPixel(gfx::Rect(0, 0, buffer_size.height(), buffer_size.width())),
frame.render_pass_list.back()->damage_rect);
const auto& quad_list = frame.render_pass_list[0]->quad_list;
ASSERT_EQ(1u, quad_list.size());
EXPECT_EQ(
ToPixel(gfx::Rect(0, 0, 512, 256)),
cc::MathUtil::MapEnclosingClippedRect(
quad_list.front()->shared_quad_state->quad_to_target_transform,
quad_list.front()->rect));
}
gfx::Size child_buffer_size(64, 128);
auto child_buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(child_buffer_size));
auto child_surface = std::make_unique<Surface>();
auto sub_surface =
std::make_unique<SubSurface>(child_surface.get(), surface.get());
// Set position to 20, 10.
gfx::Point child_position(20, 10);
sub_surface->SetPosition(child_position);
child_surface->Attach(child_buffer.get());
child_surface->SetBufferTransform(Transform::ROTATE_180);
const int kChildBufferScale = 2;
child_surface->SetBufferScale(kChildBufferScale);
child_surface->Commit();
surface->Commit();
EXPECT_EQ(
gfx::ScaleToRoundedSize(child_buffer_size, 1.0f / kChildBufferScale),
child_surface->window()->bounds().size());
EXPECT_EQ(
gfx::ScaleToRoundedSize(child_buffer_size, 1.0f / kChildBufferScale),
child_surface->content_size());
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
const auto& quad_list = frame.render_pass_list[0]->quad_list;
ASSERT_EQ(2u, quad_list.size());
EXPECT_EQ(
ToPixel(gfx::Rect(child_position,
gfx::ScaleToRoundedSize(child_buffer_size,
1.0f / kChildBufferScale))),
cc::MathUtil::MapEnclosingClippedRect(
quad_list.front()->shared_quad_state->quad_to_target_transform,
quad_list.front()->rect));
}
}
TEST_P(SurfaceTest, MirrorLayers) {
gfx::Size buffer_size(512, 512);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
surface->Commit();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(buffer_size, surface->window()->bounds().size());
EXPECT_EQ(buffer_size, surface->window()->layer()->bounds().size());
std::unique_ptr<ui::LayerTreeOwner> old_layer_owner =
::wm::MirrorLayers(shell_surface->host_window(), false /* sync_bounds */);
EXPECT_EQ(buffer_size, surface->window()->bounds().size());
EXPECT_EQ(buffer_size, surface->window()->layer()->bounds().size());
EXPECT_EQ(buffer_size, old_layer_owner->root()->bounds().size());
EXPECT_TRUE(shell_surface->host_window()->layer()->has_external_content());
EXPECT_TRUE(old_layer_owner->root()->has_external_content());
}
TEST_P(SurfaceTest, SetViewport) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
// This will update the bounds of the surface and take the viewport into
// account.
surface->Attach(buffer.get());
gfx::Size viewport(256, 256);
surface->SetViewport(viewport);
surface->Commit();
EXPECT_EQ(viewport.ToString(), surface->content_size().ToString());
// This will update the bounds of the surface and take the viewport2 into
// account.
gfx::Size viewport2(512, 512);
surface->SetViewport(viewport2);
surface->Commit();
EXPECT_EQ(viewport2.ToString(),
surface->window()->bounds().size().ToString());
EXPECT_EQ(viewport2.ToString(), surface->content_size().ToString());
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame = GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
EXPECT_EQ(ToPixel(gfx::Rect(0, 0, 512, 512)),
frame.render_pass_list.back()->damage_rect);
}
TEST_P(SurfaceTest, SetCrop) {
gfx::Size buffer_size(16, 16);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
gfx::Size crop_size(12, 12);
surface->SetCrop(gfx::RectF(gfx::PointF(2.0, 2.0), gfx::SizeF(crop_size)));
surface->Commit();
EXPECT_EQ(crop_size.ToString(),
surface->window()->bounds().size().ToString());
EXPECT_EQ(crop_size.ToString(), surface->content_size().ToString());
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame = GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
EXPECT_EQ(ToPixel(gfx::Rect(0, 0, 12, 12)),
frame.render_pass_list.back()->damage_rect);
}
// Disabled due to flakiness: crbug.com/856145
#if defined(LEAK_SANITIZER)
#define MAYBE_SetCropAndBufferTransform DISABLED_SetCropAndBufferTransform
#else
#define MAYBE_SetCropAndBufferTransform SetCropAndBufferTransform
#endif
TEST_P(SurfaceTest, MAYBE_SetCropAndBufferTransform) {
gfx::Size buffer_size(128, 64);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
const gfx::RectF crop_0(
gfx::SkRectToRectF(SkRect::MakeLTRB(0.03125f, 0.1875f, 0.4375f, 0.25f)));
const gfx::RectF crop_90(
gfx::SkRectToRectF(SkRect::MakeLTRB(0.875f, 0.0625f, 0.90625f, 0.875f)));
const gfx::RectF crop_180(
gfx::SkRectToRectF(SkRect::MakeLTRB(0.5625f, 0.75f, 0.96875f, 0.8125f)));
const gfx::RectF crop_270(
gfx::SkRectToRectF(SkRect::MakeLTRB(0.09375f, 0.125f, 0.125f, 0.9375f)));
const gfx::Rect target_with_no_viewport(ToPixel(gfx::Rect(gfx::Size(52, 4))));
const gfx::Rect target_with_viewport(ToPixel(gfx::Rect(gfx::Size(128, 64))));
surface->Attach(buffer.get());
gfx::Size crop_size(52, 4);
surface->SetCrop(gfx::RectF(gfx::PointF(4, 12), gfx::SizeF(crop_size)));
surface->SetBufferTransform(Transform::NORMAL);
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
const viz::QuadList& quad_list = frame.render_pass_list[0]->quad_list;
ASSERT_EQ(1u, quad_list.size());
const viz::TextureDrawQuad* quad =
viz::TextureDrawQuad::MaterialCast(quad_list.front());
EXPECT_EQ(crop_0.origin(), quad->uv_top_left);
EXPECT_EQ(crop_0.bottom_right(), quad->uv_bottom_right);
EXPECT_EQ(
ToPixel(gfx::Rect(0, 0, 52, 4)),
cc::MathUtil::MapEnclosingClippedRect(
quad->shared_quad_state->quad_to_target_transform, quad->rect));
}
surface->SetBufferTransform(Transform::ROTATE_90);
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
const viz::QuadList& quad_list = frame.render_pass_list[0]->quad_list;
ASSERT_EQ(1u, quad_list.size());
const viz::TextureDrawQuad* quad =
viz::TextureDrawQuad::MaterialCast(quad_list.front());
EXPECT_EQ(crop_90.origin(), quad->uv_top_left);
EXPECT_EQ(crop_90.bottom_right(), quad->uv_bottom_right);
EXPECT_EQ(
ToPixel(gfx::Rect(0, 0, 52, 4)),
cc::MathUtil::MapEnclosingClippedRect(
quad->shared_quad_state->quad_to_target_transform, quad->rect));
}
surface->SetBufferTransform(Transform::ROTATE_180);
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
const viz::QuadList& quad_list = frame.render_pass_list[0]->quad_list;
ASSERT_EQ(1u, quad_list.size());
const viz::TextureDrawQuad* quad =
viz::TextureDrawQuad::MaterialCast(quad_list.front());
EXPECT_EQ(crop_180.origin(), quad->uv_top_left);
EXPECT_EQ(crop_180.bottom_right(), quad->uv_bottom_right);
EXPECT_EQ(
ToPixel(gfx::Rect(0, 0, 52, 4)),
cc::MathUtil::MapEnclosingClippedRect(
quad->shared_quad_state->quad_to_target_transform, quad->rect));
}
surface->SetBufferTransform(Transform::ROTATE_270);
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
const viz::QuadList& quad_list = frame.render_pass_list[0]->quad_list;
ASSERT_EQ(1u, quad_list.size());
const viz::TextureDrawQuad* quad =
viz::TextureDrawQuad::MaterialCast(quad_list.front());
EXPECT_EQ(crop_270.origin(), quad->uv_top_left);
EXPECT_EQ(crop_270.bottom_right(), quad->uv_bottom_right);
EXPECT_EQ(
target_with_no_viewport,
cc::MathUtil::MapEnclosingClippedRect(
quad->shared_quad_state->quad_to_target_transform, quad->rect));
}
surface->SetViewport(gfx::Size(128, 64));
surface->SetBufferTransform(Transform::NORMAL);
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
const viz::QuadList& quad_list = frame.render_pass_list[0]->quad_list;
ASSERT_EQ(1u, quad_list.size());
const viz::TextureDrawQuad* quad =
viz::TextureDrawQuad::MaterialCast(quad_list.front());
EXPECT_EQ(crop_0.origin(), quad->uv_top_left);
EXPECT_EQ(crop_0.bottom_right(), quad->uv_bottom_right);
EXPECT_EQ(
target_with_viewport,
cc::MathUtil::MapEnclosingClippedRect(
quad->shared_quad_state->quad_to_target_transform, quad->rect));
}
surface->SetBufferTransform(Transform::ROTATE_90);
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
const viz::QuadList& quad_list = frame.render_pass_list[0]->quad_list;
ASSERT_EQ(1u, quad_list.size());
const viz::TextureDrawQuad* quad =
viz::TextureDrawQuad::MaterialCast(quad_list.front());
EXPECT_EQ(crop_90.origin(), quad->uv_top_left);
EXPECT_EQ(crop_90.bottom_right(), quad->uv_bottom_right);
EXPECT_EQ(
target_with_viewport,
cc::MathUtil::MapEnclosingClippedRect(
quad->shared_quad_state->quad_to_target_transform, quad->rect));
}
surface->SetBufferTransform(Transform::ROTATE_180);
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
const viz::QuadList& quad_list = frame.render_pass_list[0]->quad_list;
ASSERT_EQ(1u, quad_list.size());
const viz::TextureDrawQuad* quad =
viz::TextureDrawQuad::MaterialCast(quad_list.front());
EXPECT_EQ(crop_180.origin(), quad->uv_top_left);
EXPECT_EQ(crop_180.bottom_right(), quad->uv_bottom_right);
EXPECT_EQ(
target_with_viewport,
cc::MathUtil::MapEnclosingClippedRect(
quad->shared_quad_state->quad_to_target_transform, quad->rect));
}
surface->SetBufferTransform(Transform::ROTATE_270);
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
const viz::QuadList& quad_list = frame.render_pass_list[0]->quad_list;
ASSERT_EQ(1u, quad_list.size());
const viz::TextureDrawQuad* quad =
viz::TextureDrawQuad::MaterialCast(quad_list.front());
EXPECT_EQ(crop_270.origin(), quad->uv_top_left);
EXPECT_EQ(crop_270.bottom_right(), quad->uv_bottom_right);
EXPECT_EQ(
target_with_viewport,
cc::MathUtil::MapEnclosingClippedRect(
quad->shared_quad_state->quad_to_target_transform, quad->rect));
}
}
TEST_P(SurfaceTest, SetBlendMode) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
surface->SetBlendMode(SkBlendMode::kSrc);
surface->Commit();
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame = GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
ASSERT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
EXPECT_FALSE(frame.render_pass_list.back()
->quad_list.back()
->ShouldDrawWithBlending());
}
TEST_P(SurfaceTest, OverlayCandidate) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size), GL_TEXTURE_2D, 0,
true, true, false);
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
surface->Commit();
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame = GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
ASSERT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
viz::DrawQuad* draw_quad = frame.render_pass_list.back()->quad_list.back();
ASSERT_EQ(viz::DrawQuad::Material::kTextureContent, draw_quad->material);
const viz::TextureDrawQuad* texture_quad =
viz::TextureDrawQuad::MaterialCast(draw_quad);
EXPECT_FALSE(texture_quad->resource_size_in_pixels().IsEmpty());
}
TEST_P(SurfaceTest, SetAlpha) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size), GL_TEXTURE_2D, 0,
true, true, false);
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
{
surface->Attach(buffer.get());
surface->SetAlpha(0.5f);
surface->Commit();
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
ASSERT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
ASSERT_EQ(1u, frame.resource_list.size());
ASSERT_EQ(1u, frame.resource_list.back().id);
EXPECT_EQ(ToPixel(gfx::Rect(0, 0, 1, 1)),
frame.render_pass_list.back()->damage_rect);
}
{
surface->SetAlpha(0.f);
surface->Commit();
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
// No quad if alpha is 0.
ASSERT_EQ(0u, frame.render_pass_list.back()->quad_list.size());
ASSERT_EQ(0u, frame.resource_list.size());
EXPECT_EQ(ToPixel(gfx::Rect(0, 0, 1, 1)),
frame.render_pass_list.back()->damage_rect);
}
{
surface->SetAlpha(1.f);
surface->Commit();
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
ASSERT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
ASSERT_EQ(1u, frame.resource_list.size());
// The resource should be updated again, the id should be changed.
ASSERT_EQ(2u, frame.resource_list.back().id);
EXPECT_EQ(ToPixel(gfx::Rect(0, 0, 1, 1)),
frame.render_pass_list.back()->damage_rect);
}
}
TEST_P(SurfaceTest, Commit) {
std::unique_ptr<Surface> surface(new Surface);
// Calling commit without a buffer should succeed.
surface->Commit();
}
TEST_P(SurfaceTest, RemoveSubSurface) {
gfx::Size buffer_size(256, 256);
std::unique_ptr<Buffer> buffer(
new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
std::unique_ptr<Surface> surface(new Surface);
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
// Create a subsurface:
gfx::Size child_buffer_size(64, 128);
auto child_buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(child_buffer_size));
auto child_surface = std::make_unique<Surface>();
auto sub_surface =
std::make_unique<SubSurface>(child_surface.get(), surface.get());
sub_surface->SetPosition(gfx::Point(20, 10));
child_surface->Attach(child_buffer.get());
child_surface->Commit();
surface->Commit();
base::RunLoop().RunUntilIdle();
// Remove the subsurface by destroying it. This should not damage |surface|.
// TODO(penghuang): Make the damage more precise for sub surface changes.
// https://crbug.com/779704
sub_surface.reset();
EXPECT_FALSE(surface->HasPendingDamageForTesting(gfx::Rect(20, 10, 64, 128)));
}
TEST_P(SurfaceTest, DestroyAttachedBuffer) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
surface->Commit();
base::RunLoop().RunUntilIdle();
// Make sure surface size is still valid after buffer is destroyed.
buffer.reset();
surface->Commit();
EXPECT_FALSE(surface->content_size().IsEmpty());
}
TEST_P(SurfaceTest, SetClientSurfaceId) {
auto surface = std::make_unique<Surface>();
constexpr int kTestId = 42;
surface->SetClientSurfaceId(kTestId);
EXPECT_EQ(kTestId, surface->GetClientSurfaceId());
}
TEST_P(SurfaceTest, DestroyWithAttachedBufferReleasesBuffer) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
int release_buffer_call_count = 0;
buffer->set_release_callback(base::BindRepeating(
&ReleaseBuffer, base::Unretained(&release_buffer_call_count)));
surface->Attach(buffer.get());
surface->Commit();
base::RunLoop().RunUntilIdle();
// Buffer is still attached at this point.
EXPECT_EQ(0, release_buffer_call_count);
// After the surface is destroyed, we should get a release event for the
// attached buffer.
shell_surface.reset();
surface.reset();
base::RunLoop().RunUntilIdle();
ASSERT_EQ(1, release_buffer_call_count);
}
TEST_P(SurfaceTest, AcquireFence) {
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(gfx::Size(1, 1)));
auto surface = std::make_unique<Surface>();
// We can only commit an acquire fence if a buffer is attached.
surface->Attach(buffer.get());
EXPECT_FALSE(surface->HasPendingAcquireFence());
surface->SetAcquireFence(
std::make_unique<gfx::GpuFence>(gfx::GpuFenceHandle()));
EXPECT_TRUE(surface->HasPendingAcquireFence());
surface->Commit();
EXPECT_FALSE(surface->HasPendingAcquireFence());
}
TEST_P(SurfaceTest, UpdatesOcclusionOnDestroyingSubsurface) {
gfx::Size buffer_size(256, 512);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
surface->Commit();
gfx::Size child_buffer_size(64, 128);
auto child_buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(child_buffer_size));
auto child_surface = std::make_unique<Surface>();
auto sub_surface =
std::make_unique<SubSurface>(child_surface.get(), surface.get());
child_surface->Attach(child_buffer.get());
child_surface->Commit();
surface->Commit();
// Turn on occlusion tracking.
child_surface->SetOcclusionTracking(true);
SurfaceObserverForTest observer;
ScopedSurface scoped_child_surface(child_surface.get(), &observer);
// Destroy the subsurface and expect to get an occlusion update.
sub_surface.reset();
EXPECT_EQ(1, observer.num_occlusion_changes());
EXPECT_EQ(aura::Window::OcclusionState::HIDDEN,
child_surface->window()->occlusion_state());
}
} // namespace
} // namespace exo