WebUI Explainer

What is “WebUI”?

“WebUI” is a term used to loosely describe parts of Chrome's UI implemented with web technologies (i.e. HTML, CSS, JavaScript).

Examples of WebUI in Chromium:

This document explains how WebUI works.

What's different from a web page?

WebUIs are granted super powers so that they can manage Chrome itself. For example, it'd be very hard to implement the Settings UI without access to many different privacy and security sensitive services. Access to these services are not granted by default.

Only special URLs are granted WebUI “bindings” via the child security process.

Specifically, these bindings:

  • give a renderer access to load chrome: URLS
    • this is helpful for shared libraries, i.e. chrome://resources/
  • allow the browser to execute arbitrary JavaScript in that renderer via CallJavascriptFunction()
  • allow communicating from the renderer to the browser with chrome.send() and friends
  • ignore content settings regarding showing images or executing JavaScript

How chrome: URLs work

A chrome: URL loads a file from disk, memory, or can respond dynamically.

Because Chrome UIs generally need access to the browser (not just the current tab), much of the C++ that handles requests or takes actions lives in the browser process. The browser has many more privileges than a renderer (which is sandboxed and doesn't have file access), so access is only granted for certain URLs.

chrome: protocol

Chrome recognizes a list of special protocols, which it registers while starting up.


  • chrome-devtools:
  • chrome-extensions:
  • chrome:
  • file:
  • view-source:

This document mainly cares about the chrome: protocol, but others can also be granted WebUI bindings or have special properties.

chrome: hosts

After registering the chrome: protocol, a set of factories are created. These factories contain a list of valid host names. A valid hostname generates a controller.

In the case of chrome: URLs, these factories are registered early in the browser process lifecycle.

// ChromeBrowserMainParts::PreMainMessageLoopRunImpl():

When a URL is requested, a new renderer is created to load the URL, and a corresponding class in the browser is set up to handle messages from the renderer to the browser (a RenderFrameHost).

The URL of the request is inspected:

if (url.SchemeIs("chrome") && url.host_piece() == "donuts")  // chrome://donuts
  return &NewWebUI<DonutsUI>;
return nullptr;  // Not a known host; no special access.

and if a factory knows how to handle a host (returns a WebUIFactoryFunction), the navigation machinery grants the renderer process WebUI bindings via the child security policy.

// RenderFrameHostImpl::AllowBindings():
if (bindings_flags & BINDINGS_POLICY_WEB_UI) {

The factory creates a WebUIController for a tab. Here's an example:

// Controller for chrome://donuts.
class DonutsUI : public content::WebUIController {
  DonutsUI(content::WebUI* web_ui) : content::WebUIController(web_ui) {
    content::WebUIDataSource* source =
        content::WebUIDataSource::Create("donuts");  // "donuts" == hostname
    source->AddString("mmmDonuts", "Mmm, donuts!");  // Translations.
    source->SetDefaultResource(IDR_DONUTS_HTML);  // Home page.

    // Handles messages from JavaScript to C++ via chrome.send().

If we assume the contents of IDR_DONUTS_HTML yields:


Visiting chrome://donuts should show in something like:

Delicious success.

C++ classes


WebUI is a high-level class and pretty much all HTML-based Chrome UIs have one. WebUI lives in the browser process, and is owned by a RenderFrameHost. WebUIs have a concrete implementation (WebUIImpl) in content/ and are created in response to navigation events.

A WebUI knows very little about the page it's showing, and it owns a WebUIController that is set after creation based on the hostname of a requested URL.

A WebUI can handle messages itself, but often defers these duties to separate WebUIMessageHandlers, which are generally designed for handling messages on certain topics.

A WebUI can be created speculatively, and are generally fairly lightweight. Heavier duty stuff like hard initialization logic or accessing services that may have side effects are more commonly done in a WebUIController or WebUIMessageHandlers.

WebUI are created synchronously on the UI thread in response to a URL request, and are re-used where possible between navigations (i.e. refreshing a page). Because they run in a separate process and can exist before a corresponding renderer process has been created, special care is required to communicate with the renderer if reliable message passing is required.


A WebUIController is the brains of the operation, and is responsible for application-specific logic, setting up translations and resources, creating message handlers, and potentially responding to requests dynamically. In complex pages, logic is often split across multiple WebUIMessageHandlers instead of solely in the controller for organizational benefits.

A WebUIController is owned by a WebUI, and is created and set on an existing WebUI when the correct one is determined via URL inspection (i.e. chrome://settings creates a generic WebUI with a settings-specific WebUIController).



Because some pages have many messages or share code that sends messages, message handling is often split into discrete classes called WebUIMessageHandlers. These handlers respond to specific invocations from JavaScript.

So, the given C++ code:

void OvenHandler::RegisterMessages() {
      base::Bind(&OvenHandler::HandleBakeDonuts, base::Unretained(this)));

void OverHandler::HandleBakeDonuts(const base::ListValue* args) {
  double num_donuts;
  CHECK(args->GetDouble(0, &num_donuts));  // JavaScript numbers are doubles.

Can be triggered in JavaScript with this example code:

$('bakeDonutsButton').onclick = function() {
  chrome.send('bakeDonuts', [5]);  // bake 5 donuts!

Browser (C++) → Renderer (JS)


This method determines whether browser → renderer communication is allowed. It is called in response to a signal from JavaScript that the page is ready to communicate.

In the JS:

window.onload = function() {

In the C++:

void OvenHandler::HandleStartPilotLight(cont base::ListValue* /*args*/) {
  // CallJavascriptFunction() and FireWebUIListener() are now safe to do.


When the browser process needs to tell the renderer/JS of an event or otherwise execute code, it can use CallJavascriptFunction().

void OvenHandler::OnPilotLightExtinguished() {

This works by crafting a string to be evaluated in the renderer. Any arguments to the call are serialized to JSON and the parameter list is wrapped with

// See WebUI::GetJavascriptCall() for specifics:
"functionCallName(" + argumentsAsJson + ")"

and sent to the renderer via a FrameMsg_JavaScriptExecuteRequest IPC message.

While this works, it implies that:

  • a global method must exist to successfully run the Javascript request
  • any method can be called with any parameter (far more access than required in practice)

^ These factors have resulted in less use of CallJavascriptFunction() in the webui codebase. This functionality can easily be accomplished with the following alternatives:


FireWebUIListener() is used to notify a registered set of listeners that an event has occurred. This is generally used for events that are not guaranteed to happen in timely manner, or may be caused to happen by unpredictable events (i.e. user actions).

Here‘s some example to detect a change to Chrome’s theme:

cr.addWebUIListener("theme-changed", refreshThemeStyles);

This Javascript event listener can be triggered in C++ via:

void MyHandler::OnThemeChanged() {

Because it‘s not clear when a user might want to change their theme nor what theme they’ll choose, this is a good candidate for an event listener.

If you simply need to get a response in Javascript from C++, consider using cr.sendWithPromise() and ResolveJavascriptCallback.


OnJavascriptDisallowed() is a lifecycle method called in response to AllowJavascript(). It is a good place to register observers of global services or other callbacks that might call at unpredictable times.

For example:

class MyHandler : public content::WebUIMessageHandler {
  MyHandler() {
    GetGlobalService()->AddObserver(this);  // <-- DON'T DO THIS.
  void OnGlobalServiceEvent() {

Because browser-side C++ handlers are created before a renderer is ready, the above code may result in calling FireWebUIListener before the renderer is ready, which may result in dropped updates or accidentally running Javascript in a renderer that has navigated to a new URL.

A safer way to set up communication is:

class MyHandler : public content::WebUIMessageHandler {
  MyHandler() : observer_(this) {}
  void OnJavascriptAllowed() override {
    observer_.Add(GetGlobalService());  // <-- DO THIS.
  void OnJavascriptDisallowed() override {
    observer_.RemoveAll();  // <-- AND THIS.
  ScopedObserver<MyHandler, GlobalService> observer_;  // <-- ALSO HANDY.

when a renderer has been created and the document has loaded enough to signal to the C++ that it's ready to respond to messages.


OnJavascriptDisallowed is a lifecycle method called when it‘s unclear whether it’s safe to send JavaScript messsages to the renderer.

There's a number of situations that result in this method being called:

  • renderer doesn't exist yet
  • renderer exists but isn't ready
  • renderer is ready but application-specifici JS isn't ready yet
  • tab refresh
  • renderer crash

Though it‘s possible to programmatically disable Javascript, it’s uncommon to need to do so.

Because there‘s no single strategy that works for all cases of a renderer’s state (i.e. queueing vs dropping messages), these lifecycle methods were introduced so a WebUI application can implement these decisions itself.

Often, it makes sense to disconnect from observers in OnJavascriptDisallowed():

void OvenHandler::OnJavascriptDisallowed() {

Because OnJavascriptDisallowed() is not guaranteed to be called before a WebUIMessageHandler's destructor, it is often advisable to use some form of scoped observer that automatically unsubscribes on destruction but can also imperatively unsubscribe in OnJavascriptDisallowed().


This method is called in response to cr.sendWithPromise() to reject the issued Promise. This runs the rejection (second) callback in the Promise's executor and any catch() callbacks in the chain.

void OvenHandler::HandleBakeDonuts(const base::ListValue* args) {
base::Value* callback_id;
args->Get(0, &callback_id);
if (!GetOven()->HasGas()) {
                           base::StringValue("need gas to cook the donuts!"));

This method is basically just a CallJavascriptFunction() wrapper that calls a global “cr.webUIResponse” method with a success value of false.

// WebUIMessageHandler::RejectJavascriptCallback():
CallJavascriptFunction("cr.webUIResponse", callback_id, base::Value(false),

See also: ResolveJavascriptCallback


This method is called in response to cr.sendWithPromise() to fulfill an issued Promise, often with a value. This results in runnings any fulfillment (first) callbacks in the associate Promise executor and any registered then() callbacks.

So, given this JS code:

cr.sendWithPromise('bakeDonuts').then(function(numDonutsBaked) {
  shop.donuts += numDonutsBaked;

Some handling C++ might do this:

void OvenHandler::HandleBakeDonuts(const base::ListValue* args) {
  base::Value* callback_id;
  args->Get(0, &callback_id);
  double num_donuts_baked = GetOven()->BakeDonuts();
  ResolveJavascriptCallback(*callback_id, num_donuts_baked);

Renderer (JS) → Browser (C++)


When the JavaScript window object is created, a renderer is checked for WebUI bindings.

// RenderFrameImpl::DidClearWindowObject():
if (enabled_bindings_ & BINDINGS_POLICY_WEB_UI)

If the bindings exist, a global chrome.send() function is exposed to the renderer:

// WebUIExtension::Install():
v8::Local<v8::Object> chrome =
    GetOrCreateChromeObject(isolate, context->Global());
chrome->Set(gin::StringToSymbol(isolate, "send"),
                isolate, base::Bind(&WebUIExtension::Send))->GetFunction());

The chrome.send() method takes a message name and argument list.

chrome.send('messageName', [arg1, arg2, ...]);

The message name and argument list are serialized to JSON and sent via the FrameHostMsg_WebUISend IPC message from the renderer to the browser.

// In the renderer (WebUIExtension::Send()):
render_frame->Send(new FrameHostMsg_WebUISend(render_frame->GetRoutingID(),
                                              message, *content));
// In the browser (WebUIImpl::OnMessageReceived()):

The browser-side code does a map lookup for the message name and calls the found callback with the deserialized arguments:

// WebUIImpl::ProcessWebUIMessage():

WebUI listeners are a convenient way for C++ to inform JavaScript of events.

Older WebUI code exposed public methods for event notification, similar to how responses to chrome.send() used to work. They both resulted in global namespace polution, but it was additionally hard to stop listening for events in some cases. cr.addWebUIListener is preferred in new code.

Adding WebUI listeners creates and inserts a unique ID into a map in JavaScript, just like cr.sendWithPromise().

// addWebUIListener():
webUIListenerMap[eventName] = webUIListenerMap[eventName] || {};
webUIListenerMap[eventName][createUid()] = callback;

The C++ responds to a globally exposed function (cr.webUIListenerCallback) with an event name and a variable number of arguments.

// WebUIMessageHandler:
template <typename... Values>
void FireWebUIListener(const std::string& event_name, const Values&... values) {
  CallJavascriptFunction("cr.webUIListenerCallback", base::Value(event_name),

C++ handlers call this FireWebUIListener method when an event occurs that should be communicated to the JavaScript running in a tab.

void OvenHandler::OnBakingDonutsFinished(size_t num_donuts) {
  FireWebUIListener("donuts-baked", base::FundamentalValue(num_donuts));

JavaScript can listen for WebUI events via:

var donutsReady = 0;
cr.addWebUIListener('donuts-baked', function(numFreshlyBakedDonuts) {
  donutsReady += numFreshlyBakedDonuts;


cr.sendWithPromise() is a wrapper around chrome.send(). It's used when triggering a message requires a response:

chrome.send('getNumberOfDonuts');  // No easy way to get response!

In older WebUI pages, global methods were exposed simply so responses could be sent. This is discouraged as it pollutes the global namespace and is harder to make request specific or do from deeply nested code.

In newer WebUI pages, you see code like this:

cr.sendWithPromise('getNumberOfDonuts').then(function(numDonuts) {
  alert('Yay, there are ' + numDonuts + ' delicious donuts left!');

On the C++ side, the message registration is similar to chrome.send() except that the first argument in the message handler's list is a callback ID. That ID is passed to ResolveJavascriptCallback(), which ends up resolving the Promise in JavaScript and calling the then() function.

void DonutHandler::HandleGetNumberOfDonuts(const base::ListValue* args) {
  base::Value* callback_id;
  args->Get(0, &callback_id);
  size_t num_donuts = GetOven()->GetNumberOfDonuts();
  ResolveJavascriptCallback(*callback_id, base::FundamentalValue(num_donuts));

Under the covers, a map of Promises are kept in JavaScript.

The callback ID is just a namespaced, ever-increasing number. It's used to insert a Promise into the JS-side map when created.

// cr.sendWithPromise():
var id = methodName + '_' + uidCounter++;
chromeSendResolverMap[id] = new PromiseResolver;
chrome.send(methodName, [id].concat(args));

The corresponding number is used to look up a Promise and reject or resolve it when the outcome is known.

// cr.webUIResponse():
var resolver = chromeSendResolverMap[id];
if (success)

This approach still relies on the C++ calling a globally exposed method, but reduces the surface to only a single global (cr.webUIResponse) instead of many. It also makes per-request responses easier, which is helpful when multiple are in flight.

See also