| // Copyright 2014 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/allocator/partition_allocator/address_space_randomization.h" |
| |
| #include "base/allocator/partition_allocator/partition_alloc_buildflags.h" |
| #include "base/allocator/partition_allocator/partition_alloc_check.h" |
| #include "base/allocator/partition_allocator/random.h" |
| #include "build/build_config.h" |
| |
| #if BUILDFLAG(IS_WIN) |
| #include <windows.h> |
| #endif |
| |
| namespace partition_alloc { |
| |
| uintptr_t GetRandomPageBase() { |
| uintptr_t random = static_cast<uintptr_t>(internal::RandomValue()); |
| |
| #if BUILDFLAG(HAS_64_BIT_POINTERS) |
| random <<= 32ULL; |
| random |= static_cast<uintptr_t>(internal::RandomValue()); |
| |
| // The ASLRMask() and ASLROffset() constants will be suitable for the |
| // OS and build configuration. |
| random &= internal::ASLRMask(); |
| random += internal::ASLROffset(); |
| #else // BUILDFLAG(HAS_64_BIT_POINTERS) |
| #if BUILDFLAG(IS_WIN) |
| // On win32 host systems the randomization plus huge alignment causes |
| // excessive fragmentation. Plus most of these systems lack ASLR, so the |
| // randomization isn't buying anything. In that case we just skip it. |
| // TODO(palmer): Just dump the randomization when HE-ASLR is present. |
| static BOOL is_wow64 = -1; |
| if (is_wow64 == -1 && !IsWow64Process(GetCurrentProcess(), &is_wow64)) { |
| is_wow64 = FALSE; |
| } |
| if (!is_wow64) { |
| return 0; |
| } |
| #endif // BUILDFLAG(IS_WIN) |
| random &= internal::ASLRMask(); |
| random += internal::ASLROffset(); |
| #endif // BUILDFLAG(HAS_64_BIT_POINTERS) |
| |
| PA_DCHECK(!(random & internal::PageAllocationGranularityOffsetMask())); |
| return random; |
| } |
| |
| } // namespace partition_alloc |