WebUI Explainer

What is “WebUI”?

“WebUI” is a term used to loosely describe parts of Chrome's UI implemented with web technologies (i.e. HTML, CSS, JavaScript).

Examples of WebUI in Chromium:

This document explains how WebUI works.

What's different from a web page?

WebUIs are granted super powers so that they can manage Chrome itself. For example, it'd be very hard to implement the Settings UI without access to many different privacy and security sensitive services. Access to these services are not granted by default.

Only special URLs are granted WebUI “bindings” via the child security process.

Specifically, these bindings:

  • give a renderer access to load chrome: URLS
    • this is helpful for shared libraries, i.e. chrome://resources/
  • allow the browser to execute arbitrary JavaScript in that renderer via CallJavascriptFunction()
  • allow communicating from the renderer to the browser with chrome.send() and friends
  • ignore content settings regarding showing images or executing JavaScript

How chrome: URLs work

A chrome: URL loads a file from disk, memory, or can respond dynamically.

Because Chrome UIs generally need access to the browser (not just the current tab), much of the C++ that handles requests or takes actions lives in the browser process. The browser has many more privileges than a renderer (which is sandboxed and doesn't have file access), so access is only granted for certain URLs.

chrome: protocol

Chrome recognizes a list of special protocols, which it registers while starting up.


  • devtools:
  • chrome-extensions:
  • chrome:
  • file:
  • view-source:

This document mainly cares about the chrome: protocol, but others can also be granted WebUI bindings or have special properties.

chrome: hosts

After registering the chrome: protocol, a set of factories are created. These factories contain a list of valid host names. A valid hostname generates a controller.

In the case of chrome: URLs, these factories are registered early in the browser process lifecycle.

// ChromeBrowserMainParts::PreMainMessageLoopRunImpl():

When a URL is requested, a new renderer is created to load the URL, and a corresponding class in the browser is set up to handle messages from the renderer to the browser (a RenderFrameHost).

The URL of the request is inspected:

if (url.SchemeIs("chrome") && url.host_piece() == "donuts")  // chrome://donuts
  return &NewWebUI<DonutsUI>;
return nullptr;  // Not a known host; no special access.

and if a factory knows how to handle a host (returns a WebUIFactoryFunction), the navigation machinery grants the renderer process WebUI bindings via the child security policy.

// RenderFrameHostImpl::AllowBindings():
if (bindings_flags & BINDINGS_POLICY_WEB_UI) {

The factory creates a WebUIController for a tab. Here's an example:

// Controller for chrome://donuts.
class DonutsUI : public content::WebUIController {
  DonutsUI(content::WebUI* web_ui) : content::WebUIController(web_ui) {
    content::WebUIDataSource* source =
        content::WebUIDataSource::Create("donuts");  // "donuts" == hostname
    source->AddString("mmmDonuts", "Mmm, donuts!");  // Translations.
    source->AddResourcePath("", IDR_DONUTS_HTML);  // Home page.

    // Handles messages from JavaScript to C++ via chrome.send().

If we assume the contents of IDR_DONUTS_HTML yields:


Visiting chrome://donuts should show in something like:

Delicious success.

By default $i18n{} escapes strings for HTML. $i18nRaw{} can be used for translations that embed HTML, and $i18nPolymer{} can be used for Polymer bindings. See this comment for more information.

C++ classes


WebUI is a high-level class and pretty much all HTML-based Chrome UIs have one. WebUI lives in the browser process, and is owned by a RenderFrameHost. WebUIs have a concrete implementation (WebUIImpl) in content/ and are created in response to navigation events.

A WebUI knows very little about the page it's showing, and it owns a WebUIController that is set after creation based on the hostname of a requested URL.

A WebUI can handle messages itself, but often defers these duties to separate WebUIMessageHandlers, which are generally designed for handling messages on certain topics.

A WebUI can be created speculatively, and are generally fairly lightweight. Heavier duty stuff like hard initialization logic or accessing services that may have side effects are more commonly done in a WebUIController or WebUIMessageHandlers.

WebUI are created synchronously on the UI thread in response to a URL request, and are re-used where possible between navigations (i.e. refreshing a page). Because they run in a separate process and can exist before a corresponding renderer process has been created, special care is required to communicate with the renderer if reliable message passing is required.


A WebUIController is the brains of the operation, and is responsible for application-specific logic, setting up translations and resources, creating message handlers, and potentially responding to requests dynamically. In complex pages, logic is often split across multiple WebUIMessageHandlers instead of solely in the controller for organizational benefits.

A WebUIController is owned by a WebUI, and is created and set on an existing WebUI when the correct one is determined via URL inspection (i.e. chrome://settings creates a generic WebUI with a settings-specific WebUIController).


The WebUIDataSource class provides a place for data to live for WebUI pages.

Examples types of data stored in this class are:

  • static resources (i.e. .html files packed into bundles and pulled off of disk)
  • translations
  • dynamic feature values (i.e. whether a feature is enabled)

Data sources are set up in the browser process (in C++) and are accessed by loading URLs from the renderer.

Below is an example of a simple data source (in this case, Chrome's history page):

content::WebUIDataSource* source = content::WebUIDataSource::Create("history");

source->AddResourcePath("sign_in_promo.svg", IDR_HISTORY_SIGN_IN_PROMO_SVG);
source->AddResourcePath("synced_tabs.html", IDR_HISTORY_SYNCED_TABS_HTML);

source->AddString("title", IDS_HISTORY_TITLE);
source->AddString("moreFromThisSite", IDS_HISTORY_MORE_FROM_THIS_SITE);


    source, base::make_span(kHistoryResources, kHistoryResourcesSize),
    kGeneratedPath, IDR_HISTORY_HISTORY_HTML);


For more about each of the methods called on WebUIDataSource and the utility method that performs additional configuration, see DataSources and WebUIDataSourceUtils


Because some pages have many messages or share code that sends messages, message handling is often split into discrete classes called WebUIMessageHandlers. These handlers respond to specific invocations from JavaScript.

So, the given C++ code:

void OvenHandler::RegisterMessages() {

void OvenHandler::HandleBakeDonuts(const base::Value::List& args) {

  // IMPORTANT: Fully validate `args`.
  CHECK_EQ(1u, args.size());
  int num_donuts = args[0].GetInt();
  CHECK_GT(num_donuts, 0);

Can be triggered in JavaScript with this example code:

$('bakeDonutsButton').onclick = function() {
  chrome.send('bakeDonuts', [5]);  // bake 5 donuts!

Data Sources


This is a factory method required to create a WebUIDataSource instance. The argument to Create() is typically the host name of the page. Caller owns the result.


Once you‘ve created and added some things to a data source, it’ll need to be “added”. This means transferring ownership. In practice, the data source is created in the browser process on the UI thread and transferred to the IO thread. Additionally, calling Add() will overwrite any existing data source with the same name.


Using an int reference to a grit string (starts with “IDS” and lives in a .grd or .grdp file), adding a string with a key name will be possible to reference via the $i18n{} syntax (and will be replaced when requested) or later dynamically in JavaScript via loadTimeData.getString() (or getStringF).


Many Web UI data sources need to be set up with a large number of localized strings. Instead of repeatedly calling AddLocalizedString(), create an array of all the strings and use AddLocalizedStrings():

  static constexpr webui::LocalizedString kStrings[] = {
      // Localized strings (alphabetical order).
      {"actionMenuDescription", IDS_HISTORY_ACTION_MENU_DESCRIPTION},
      {"ariaRoleDescription", IDS_HISTORY_ARIA_ROLE_DESCRIPTION},
      {"bookmarked", IDS_HISTORY_ENTRY_BOOKMARKED},


Using an int reference to a grit resource (starts with “IDR” and lives in a .grd or .grdp file), adds a resource to the UI with the specified path.

It's generally a good idea to call AddResourcePath() with the empty path and a resource ID that should be served as the “catch all” resource to respond with. This resource will be served for requests like “chrome://history”, or “chrome://history/pathThatDoesNotExist”. It will not be served for requests that look like they are attempting to fetch a specific file, like “chrome://history/file_that_does_not_exist.js”. This is so that if a user enters a typo when trying to load a subpage like “chrome://history/syncedTabs” they will be redirected to the main history page, instead of seeing an error, but incorrect imports in the source code will fail, so that they can be more easily found and corrected.


Similar to the localized strings, many Web UIs need to add a large number of resource paths. In this case, use AddResourcePaths() to replace repeated calls to AddResourcePath().

  static constexpr webui::ResourcePath kResources[] = {
      {"browser_api.js", IDR_BROWSER_API_JS},
      {"constants.js", IDR_CONSTANTS_JS},
      {"controller.js", IDR_CONTROLLER_JS},

The same method can be leveraged for cases that directly use constants defined by autogenerated grit resources map header files. For example, the autogenerated print_preview_resources_map.h header defines a webui::ResourcePath array named kPrintPreviewResources and a size_t kPrintPreviewResourcesSize. All the resources in this resource map can be added as follows:

      base::make_span(kPrintPreviewResources, kPrintPreviewResourcesSize));


Often a page needs to know whether a feature is enabled. This is a good use case for WebUIDataSource::AddBoolean(). Then, in the Javascript, one can write code like this:

if (loadTimeData.getBoolean('myFeatureIsEnabled')) {

If you really want or need to use AddBoolean() for a dynamic value, make sure to call WebUIDataSource::Update() when the value changes.

WebUI utils for working with data sources

chrome/browser/ui/webui/webui_util.* contains a number of methods to simplify common configuration tasks.


This method performs common configuration tasks on a data source for a Web UI that uses JS modules. When creating a Web UI that uses JS modules, use this utility instead of duplicating the configuration steps it performs elsewhere. Specific setup steps include:

  • Setting the content security policy to allow the data source to load only resources from its own host (e.g. chrome://history), chrome://resources, and chrome://test (used to load test files).
  • Enabling i18n template replacements by calling UseStringsJs() and EnableReplaceI18nInJS() on the data source.
  • Adding the test loader files to the data source, so that test files can be loaded as JS modules.
  • Setting the resource to load for the empty path.
  • Adding all resources from a GritResourceMap.

Browser (C++) → Renderer (JS)


A tab that has been used for settings UI may be reloaded, or may navigate to an external origin. In both cases, one does not want callbacks from C++ to Javascript to run. In the former case, the callbacks will occur when the Javascript doesn't expect them. In the latter case, sensitive information may be delivered to an untrusted origin.

Therefore each message handler maintains a boolean that describes whether delivering callbacks to Javascript is currently appropriate. This boolean is set by calling AllowJavascript, which should be done when handling a call from Javascript, because that indicates that the page is ready for the subsequent callback. (See design doc.) If the tab navigates or reloads, DisallowJavascript is called to clear the flag.

Therefore, before each callback from C++ to Javascript, the flag must be tested by calling IsJavascriptAllowed. If false, then the callback must be dropped. (When the flag is false, calling ResolveJavascriptCallback will crash. See design doc.)

Also beware of ABA issues: Consider the case where an asynchronous operation is started, the settings page is reloaded, and the user triggers another operation using the original message handler. The javascript_allowed_ boolean will be true, but the original callback should still be dropped because it relates to a operation that was discarded by the reload. (Reloading settings UI does not cause message handler objects to be deleted.)

Thus a message handler may override OnJavascriptDisallowed to learn when pending callbacks should be canceled.

In the JS:

window.onload = function() {

In the C++:

void OvenHandler::HandleStartPilotLight(cont base::ListValue* /*args*/) {
  // CallJavascriptFunction() and FireWebUIListener() are now safe to do.


When the browser process needs to tell the renderer/JS of an event or otherwise execute code, it can use CallJavascriptFunction().

void OvenHandler::OnPilotLightExtinguished() {

This works by crafting a string to be evaluated in the renderer. Any arguments to the call are serialized to JSON and the parameter list is wrapped with

// See WebUI::GetJavascriptCall() for specifics:
"functionCallName(" + argumentsAsJson + ")"

and sent to the renderer via a FrameMsg_JavaScriptExecuteRequest IPC message.

While this works, it implies that:

  • a global method must exist to successfully run the Javascript request
  • any method can be called with any parameter (far more access than required in practice)

^ These factors have resulted in less use of CallJavascriptFunction() in the webui codebase. This functionality can easily be accomplished with the following alternatives:


FireWebUIListener() is used to notify a registered set of listeners that an event has occurred. This is generally used for events that are not guaranteed to happen in timely manner, or may be caused to happen by unpredictable events (i.e. user actions).

Here‘s some example to detect a change to Chrome’s theme:

addWebUiListener("theme-changed", refreshThemeStyles);

This Javascript event listener can be triggered in C++ via:

void MyHandler::OnThemeChanged() {

Because it‘s not clear when a user might want to change their theme nor what theme they’ll choose, this is a good candidate for an event listener.

If you simply need to get a response in Javascript from C++, consider using sendWithPromise() and ResolveJavascriptCallback.


OnJavascriptDisallowed() is a lifecycle method called in response to AllowJavascript(). It is a good place to register observers of global services or other callbacks that might call at unpredictable times.

For example:

class MyHandler : public content::WebUIMessageHandler {
  MyHandler() {
    GetGlobalService()->AddObserver(this);  // <-- DON'T DO THIS.
  void OnGlobalServiceEvent() {

Because browser-side C++ handlers are created before a renderer is ready, the above code may result in calling FireWebUIListener before the renderer is ready, which may result in dropped updates or accidentally running Javascript in a renderer that has navigated to a new URL.

A safer way to set up communication is:

class MyHandler : public content::WebUIMessageHandler {
  void OnJavascriptAllowed() override {
    observation_.Observe(GetGlobalService());  // <-- DO THIS.
  void OnJavascriptDisallowed() override {
    observation_.Reset();  // <-- AND THIS.
  base::ScopedObservation<MyHandler, GlobalService> observation_{this};  // <-- ALSO HANDY.

when a renderer has been created and the document has loaded enough to signal to the C++ that it's ready to respond to messages.


OnJavascriptDisallowed is a lifecycle method called when it‘s unclear whether it’s safe to send JavaScript messsages to the renderer.

There's a number of situations that result in this method being called:

  • renderer doesn't exist yet
  • renderer exists but isn't ready
  • renderer is ready but application-specific JS isn't ready yet
  • tab refresh
  • renderer crash

Though it‘s possible to programmatically disable Javascript, it’s uncommon to need to do so.

Because there‘s no single strategy that works for all cases of a renderer’s state (i.e. queueing vs dropping messages), these lifecycle methods were introduced so a WebUI application can implement these decisions itself.

Often, it makes sense to disconnect from observers in OnJavascriptDisallowed():

void OvenHandler::OnJavascriptDisallowed() {

Because OnJavascriptDisallowed() is not guaranteed to be called before a WebUIMessageHandler's destructor, it is often advisable to use some form of scoped observer that automatically unsubscribes on destruction but can also imperatively unsubscribe in OnJavascriptDisallowed().


This method is called in response to sendWithPromise() to reject the issued Promise. This runs the rejection (second) callback in the Promise's executor and any catch() callbacks in the chain.

void OvenHandler::HandleBakeDonuts(const base::ListValue* args) {
  if (!GetOven()->HasGas()) {
                             base::StringValue("need gas to cook the donuts!"));

This method is basically just a CallJavascriptFunction() wrapper that calls a global “cr.webUIResponse” method with a success value of false.

// WebUIMessageHandler::RejectJavascriptCallback():
CallJavascriptFunction("cr.webUIResponse", callback_id, base::Value(false),

See also: ResolveJavascriptCallback


This method is called in response to sendWithPromise() to fulfill an issued Promise, often with a value. This results in runnings any fulfillment (first) callbacks in the associate Promise executor and any registered then() callbacks.

So, given this TypeScript code:

sendWithPromise('bakeDonuts').then(function(numDonutsBaked: number) {
  shop.donuts += numDonutsBaked;

Some handling C++ might do this:

void OvenHandler::HandleBakeDonuts(const base::ListValue* args) {
  double num_donuts_baked = GetOven()->BakeDonuts();
  ResolveJavascriptCallback(args->GetList()[0], base::Value(num_donuts_baked));

Renderer (JS) → Browser (C++)


When the JavaScript window object is created, a renderer is checked for WebUI bindings.

// RenderFrameImpl::DidClearWindowObject():
if (enabled_bindings_ & BINDINGS_POLICY_WEB_UI)

If the bindings exist, a global chrome.send() function is exposed to the renderer:

// WebUIExtension::Install():
v8::Local<v8::Object> chrome = GetOrCreateChromeObject(isolate, context);
chrome->Set(gin::StringToSymbol(isolate, "send"),

The chrome.send() method takes a message name and argument list.

chrome.send('messageName', [arg1, arg2, ...]);

The message name and argument list are serialized to JSON and sent via the FrameHostMsg_WebUISend IPC message from the renderer to the browser.

// In the renderer (WebUIExtension::Send()):
render_frame->Send(new FrameHostMsg_WebUISend(render_frame->GetRoutingID(),
                                              message, *content));
// In the browser (WebUIImpl::OnMessageReceived()):

The browser-side code does a map lookup for the message name and calls the found callback with the deserialized arguments:

// WebUIImpl::ProcessWebUIMessage():


WebUI listeners are a convenient way for C++ to inform JavaScript of events.

Older WebUI code exposed public methods for event notification, similar to how responses to chrome.send() used to work. They both resulted in global namespace pollution, but it was additionally hard to stop listening for events in some cases. addWebUiListener is preferred in new code.

Adding WebUI listeners creates and inserts a unique ID into a map in JavaScript, just like sendWithPromise().

addWebUiListener can be imported from ‘chrome://resources/js/cr.m.js’.

// addWebUiListener():
webUIListenerMap[eventName] = webUIListenerMap[eventName] || {};
webUIListenerMap[eventName][createUid()] = callback;

The C++ responds to a globally exposed function (cr.webUIListenerCallback) with an event name and a variable number of arguments.

// WebUIMessageHandler:
template <typename... Values>
void FireWebUIListener(const std::string& event_name, const Values&... values) {
  CallJavascriptFunction("cr.webUIListenerCallback", base::Value(event_name),

C++ handlers call this FireWebUIListener method when an event occurs that should be communicated to the JavaScript running in a tab.

void OvenHandler::OnBakingDonutsFinished(size_t num_donuts) {
  FireWebUIListener("donuts-baked", base::Value(num_donuts));

TypeScript can listen for WebUI events via:

let donutsReady: number = 0;
addWebUiListener('donuts-baked', function(numFreshlyBakedDonuts: number) {
  donutsReady += numFreshlyBakedDonuts;


sendWithPromise() is a wrapper around chrome.send(). It's used when triggering a message requires a response:

chrome.send('getNumberOfDonuts');  // No easy way to get response!

In older WebUI pages, global methods were exposed simply so responses could be sent. This is discouraged as it pollutes the global namespace and is harder to make request specific or do from deeply nested code.

In newer WebUI pages, you see code like this:

sendWithPromise('getNumberOfDonuts').then(function(numDonuts: number) {
  alert('Yay, there are ' + numDonuts + ' delicious donuts left!');

Note that sendWithPromise can be imported from ‘chrome://resources/js/cr.js’;

On the C++ side, the message registration is similar to chrome.send() except that the first argument in the message handler's list is a callback ID. That ID is passed to ResolveJavascriptCallback(), which ends up resolving the Promise in JavaScript/TypeScript and calling the then() function.

void DonutHandler::HandleGetNumberOfDonuts(const base::ListValue* args) {

  const base::Value& callback_id = args->GetList()[0];
  size_t num_donuts = GetOven()->GetNumberOfDonuts();
  ResolveJavascriptCallback(callback_id, base::Value(num_donuts));

Under the covers, a map of Promises are kept in JavaScript.

The callback ID is just a namespaced, ever-increasing number. It's used to insert a Promise into the JS-side map when created.

// sendWithPromise():
var id = methodName + '_' + uidCounter++;
chromeSendResolverMap[id] = new PromiseResolver;
chrome.send(methodName, [id].concat(args));

The corresponding number is used to look up a Promise and reject or resolve it when the outcome is known.

// cr.webUIResponse():
var resolver = chromeSendResolverMap[id];
if (success)

This approach still relies on the C++ calling a globally exposed method, but reduces the surface to only a single global (cr.webUIResponse) instead of many. It also makes per-request responses easier, which is helpful when multiple are in flight.

Security considerations

Because WebUI pages are highly privileged, they are often targets for attack, since taking control of a WebUI page can sometimes be sufficient to escape Chrome's sandbox. To make sure that the special powers granted to WebUI pages are safe, WebUI pages are restricted in what they can do:

  • WebUI pages cannot embed http/https resources
  • WebUI pages cannot issue http/https fetches

In the rare case that a WebUI page really needs to include web content, the safe way to do this is by using an <iframe> tag. Chrome's security model gives process isolation between the WebUI and the web content. However, some extra precautions need to be taken, because there are properties of the page that are accessible cross-origin and malicious code can take advantage of such data to attack the WebUI. Here are some things to keep in mind:

  • The WebUI page can receive postMessage payloads from the web and should ensure it verifies any messages as they are not trustworthy.
  • The entire frame tree is visible to the embedded web content, including ancestor origins.
  • The web content runs in the same StoragePartition and Profile as the WebUI, which reflect where the WebUI page was loaded (e.g., the default profile, Incognito, etc). The corresponding user credentials will thus be available to the web content inside the WebUI, possibly showing the user as signed in.

Note: WebUIs have a default Content Security Policy which disallows embedding any frames. If you want to include any web content in an you will need to update the policy for your WebUI. When doing so, allow only known origins and avoid making the policy more permissive than strictly necessary.

Alternatively, a <webview> tag can be used, which runs in a separate StoragePartition, a separate frame tree, and restricts postMessage communication by default. However, <webview> does not support Site Isolation and therefore it is not advisable to use for any sensitive content.

JavaScript Error Reporting

By default, errors in the JavaScript or TypeScript of a WebUI page will generate error reports which appear in Google's internal go/crash reports page. These error reports will only be generated for Google Chrome builds, not Chromium or other Chromium-based browsers.

Specifically, an error report will be generated when the JavaScript or TypeScript for a WebUI-based chrome:// page does one of the following:

  • Generates an uncaught exception,
  • Has a promise which is rejected, and no rejection handler is provided, or
  • Calls console.error().

Such errors will appear alongside other crashes in the product_name=Chrome_ChromeOS, product_name=Chrome_Lacros, or product_name=Chrome_Linux lists on go/crash.

The signature of the error is the error message followed by the URL on which the error appeared. For example, if chrome://settings/lazy_load.js throws a TypeError with a message Cannot read properties of null (reading 'select') and does not catch it, the magic signature would be

Uncaught TypeError: Cannot read properties of null (reading 'select') (chrome://settings)

To avoid spamming the system, only one error report with a given message will be generated per hour.

If you are getting error reports for an expected condition, you can turn off the reports simply by changing console.error() into console.warn(). For instance, if JavaScript is calling console.error() when the user tries to connect to an unavailable WiFi network at the same time the page shows the user an error message, the console.error() should be replaced with a console.warn().

If you wish to get more control of the JavaScript error messages, for example to change the product name or to add additional data, you may wish to switch to using CrashReportPrivate.reportError(). If you do so, be sure to override WebUIController::IsJavascriptErrorReportingEnabled() to return false for your page; this will avoid generating redundant error reports.

Are JavaScript errors actually crashes?

JavaScript errors are not “crashes” in the C++ sense. They do not stop a process from running, they do not cause a “sad tab” page. Some tooling refers to them as crashes because they are going through the same pipeline as the C++ crashes, and that pipeline was originally designed to handle crashes.

How much impact does this JavaScript error have?

That depends on the JavaScript error. In some cases, the errors have no user impact; for instance, the “unavailable WiFi network calling console.error()” example above. In other cases, JavaScript errors may be serious errors that block the user from completing critical user journeys. For example, if the JavaScript is supposed to un-hide one of several variants of settings page, but the JavaScript has an unhandled exception before un-hiding any of them, then the user will see a blank page and be unable to change that setting.

Because it is difficult to automatically determine the severity of a given error, JavaScript errors are currently all classified as “WARNING” level when computing stability metrics.

Known issues

  1. Error reporting is currently enabled only on ChromeOS (ash and Lacros) and Linux.
  2. Errors are only reported for chrome:// URLs.
  3. Unhandled promise rejections do not have a good stack.
  4. The line numbers and column numbers in the stacks are for the minified JavaScript and do not correspond to the line and column numbers of the original source files.
  5. Error messages with variable strings do not group well. For example, if the error message includes the name of a network, each network name will be its own signature.

Common TypeScript build issue: Missing dependencies

Similar to how builds can flakily fail when a C++ file adds an include without updating the DEPS file appropriately, builds can flakily (or consistently) fail if TypeScript code adds an import but doesn't update the dependencies for its ts_library() target to include the library that contains that import. This has caused confusion for both developers and sheriffs in the past.

Example Failure

The following is an example build flake that occurred due to the file personalization_app.ts adding an import of colors_css_updater.js, but not updating its dependencies appropriately:

gen/ash/webui/personalization_app/resources/preprocessed/js/personalization_app.ts:38:39 - error TS2792: Cannot find module 'chrome://resources/cr_components/color_change_listener/colors_css_updater.js'. Did you mean to set the 'moduleResolution' option to 'node', or to add aliases to the 'paths' option?

38 import {startColorChangeUpdater} from 'chrome://resources/cr_components/color_change_listener/colors_css_updater.js';

Found 1 error in gen/ash/webui/personalization_app/resources/preprocessed/js/personalization_app.ts:38

For Chromium Sheriffs

If you see a failure like the one in the example, there is a high chance that the regression range given by automated tools will not include the CL that is the root cause of the failure. There are 2 possible approaches to take to fix the build. One is described below at “fixing the error” - typically these are 1 line fixes, but do require a few steps to identify the exact fix. An alternative workaround is as follows:

  1. Note that the file that failed (“1 error in”) is personalization_app.ts. Find this file in the repo: in this case, it was at ash/webui/personalization_app/resources/js/personalization_app.ts.
  2. Find the failed import in the repo (line 38, as noted by the bot failure).
  3. Use “Blame” in Chromium code search to find out what CL added this import line.
  4. Either contact the CL owner or try reverting the CL that made the addition.

Fixing the error

The fix for this example was just 1 line and was identified as follows:

  1. Observe from this failure that the module that can't be found is chrome://resources/cr_components/color_change_listener/colors_css_updater.js.
  2. Find colors_css_updater.ts in the repository at ui/webui/resources/cr_components/color_change_listener/colors_css_updater.ts.
  3. Find the BUILD.gn file that compiles this TS file. The BUILD.gn file will in most cases be in the same folder as the TS file or one of its ancestors. In this case, it was ui/webui/resources/cr_components/color_change_listener/BUILD.gn.
  4. Observe the target name for the ts_library() target that compiled the file is "build_ts", so the full target path is //ui/webui/resources/cr_components/color_change_listener:build_ts.
  5. Observe that the file where the import failed is personalization_app.ts, which is ash/webui/personalization_app/resourcesjs/personalization_app.ts in the repo.
  6. Find the ts_library target that compiles personalization_app.ts at ash/webui/personalization_app/resources/BUILD.gn.
  7. Observe that this target doesn't have the //ui/webui/resources/cr_components/color_change_listener:build_ts target listed in deps. Add the missing dependency there.

Note that if colors_css_updater.js was actually checked into the repo as a JavaScript file, steps 3, 4, and 7 would be slightly different as follows:

  1. Find the BUILD.gn file that either copies or generates a colors_css_updater.d.ts. Generally, this will contain a ts_definitions() target, where the JS file is either passed as an input, or a target copying the checked in definitions file is a dependency.
  2. Observe the name of the target - usually "generate_definitions".
  3. Look for this target in the extra_deps of the ts_library() target that depends on it. Add it to extra_deps if it's missing.

For developers - Prevent missing dependency build errors

When adding a new import (e.g. import {FooSharedClass} from 'chrome://resources/foo/foo_shared.js';) to a TypeScript file in your project:

  1. If the file in the repo is TypeScript (e.g. ui/webui/resources/foo/foo_shared.ts), find which ts_library() target compiles this file.
  2. If, for example, ui/webui/resources/foo/BUILD.gn contains: ts_library("library"), which has foo_shared.ts listed in its in_files, then add //ui/webui/resources/foo:library to your ts_library() target's deps as follows:
ts_library("build_ts") {
  root_dir = my_root_dir
  out_dir = "$target_gen_dir/tsc"
  tsconfig_base = "tsconfig_base.json"
  deps = [
    "//ui/webui/resources/foo:library", # This line is new
  in_files = my_project_ts_files


  1. If the file in the repo is JavaScript (i.e. ui/webui/resources/foo/foo_shared.js), look for which ts_definitions() target generates the corresponding .d.ts file or depends on a target copying a manually checked in foo_shared.d.ts file.
  2. If, for example, ui/webui/resources/foo/BUILD.gn contains ts_definitions("generate_definitions"), which lists foo_shared.js in js_files or alternatively depends on :copy_definitions which copies foo_shared.d.ts, then add //ui/webui/resources/foo:generate_definitions to your ts_library() target's extra_deps as follows:
ts_library("build_ts") {
  root_dir = my_root_dir
  out_dir = "$target_gen_dir/tsc"
  tsconfig_base = "tsconfig_base.json"
  deps = [ "//ui/webui/resources:library" ]

  # This line is new
  extra_deps = [ "//ui/webui/resources/foo:generate_definitions" ]

  in_files = my_project_ts_files

Note: If using the build_webui() wrapper rule, add the new dependency to ts_deps (for a TypeScript file) or ts_extra_deps (for a JavaScript file with definitions).

Failure to follow these steps can lead to other developers hitting flaky build errors and/or having their unrelated CLs reverted by sheriffs who aren't always aware that the regression range given in automated tools may not contain the true culprit for TypeScript related build flakes.

See also