Elaboration of the blob storage system in Chrome.
Please see the FileAPI Spec for the full specification for Blobs, or Mozilla's Blob documentation for a description of how Blobs are used in the Web Platform in general. For the purposes of this document, the important aspects of blobs are:
In Chrome, after blob creation the actual blob ‘data’ gets transported to and lives in the browser process. The renderer just holds a reference - a mojom BlobPtr (and for now a string UUID) - to the blob, which it can use to read the blob or pass it to other processes.
Blobs are created in a renderer process, where their data is temporarily held for the browser (while Javascript execution can continue). When the browser has enough memory quota for the blob, it requests the data from the renderer. All blob data is transported from the renderer to the browser. Once complete, any pending reads for the blob are allowed to complete. Blobs can be huge (GBs), so quota is necessary.
If the in-memory space for blobs is getting full, or a new blob is too large to be in-memory, then the blob system uses the disk. This can either be paging old blobs to disk, or saving the new too-large blob straight to disk.
Blob reading goes through the mojom Blob interface, where the renderer or browser calls the ReadAll
or ReadRange
methods to read the blob through a data pipe. This is implemented in the browser process in the MojoBlobReader
class.
General Chrome terminology:
Blob system terminology:
We calculate the storage limits here.
In-Memory Storage Limit
2GB
total_physical_memory / 5
total_physical_memory / 100
Disk Storage Limit
disk_size / 2
6 * disk_size / 100
disk_size / 10
Note: Chrome OS's disk is part of the user partition, which is separate from the system partition.
Minimum Disk Availability
We limit our disk limit to accommodate a minimum disk availability. The equation we use is:
min_disk_availability = in_memory_limit * 2
Device | Ram | In-Memory Limit | Disk | Disk Limit | Min Disk Availability |
---|---|---|---|---|---|
Cast | 512 MB | 102 MB | 0 | 0 | 0 |
Android Minimal | 512 MB | 5 MB | 8 GB | 491 MB | 10 MB |
Android Fat | 2 GB | 20 MB | 32 GB | 1.9 GB | 40 MB |
CrOS | 2 GB | 409 MB | 8 GB | 4 GB | 0.8 GB |
Desktop 32 | 3 GB | 614 MB | 500 GB | 50 GB | 1.2 GB |
Desktop 64 | 4 GB | 2 GB | 500 GB | 50 GB | 4 GB |
Creating a lot of blobs, especially if they are very large blobs, can cause the renderer memory to grow too fast and result in an OOM on the renderer side. This is because the renderer temporarily stores the blob data while it waits for the browser to request it. Meanwhile, Javascript can continue executing. Transfering the data can take a lot of time if the blob is large enough to save it directly to a file, as this means we need to wait for disk operations before the renderer can get rid of the data.
If the blob object in Javascript is kept around, then the data will never be cleaned up in the backend. This will unnecessarily use memory, so make sure to dereference blob objects if they are no longer needed.
Similarily if a URL is created for a blob, this will keep the blob data around until the URL is revoked (and the blob object is dereferenced). However, the URL is automatically revoked when the browser context that created it is destroyed.
The primary API to interact with the blob system is through its mojo interface. This is how the renderer process interacts with the blob systems and creates and transports blobs, but also how other subsystems in the browser process interact with the blob system, for example to read blobs they received.
New blobs are created through the BlobRegistry mojo interface. In blink you can get a reference to this interface via blink::BlobDataHandle::GetBlobRegistry()
. This interface has two methods to create a new blob. The Register
method takes a blob description in the form of an array of DataElement
s, while the RegisterFromStream
method creates a blob by reading data from a mojo DataPipe
. Furthermore Register
will call its callback as soon as possible after the request has been received, at which point the uuid is valid and known to the blob system. It will then asynchronously request the data and actually create the blob. On the other hand the RegisterFromStream
method won't call its callback until all the data for the blob has been received and the blob has been entirely completed.
To read the data for a blob, the Blob
mojom interface provides ReadAll
, ReadRange
and ReadSideData
methods. These methods will wait until the blob has finished building before they start reading data, and if for whatever reason the blob failed to build or reading data failed, will report back an error through the (optional) BlobReaderClient
.
Within blink creating blobs is done through the BlobData
and BlobDataHandle
classes. The BlobData
class can be seen as a builder for an array of mojom DataElement
s. While doing so it also tries to consolidate all adjacent memory blob items into one. This is done since blobs are often constructed with arrays with single bytes. The implementation tries to avoid doing any copying or allocating of new memory buffers. Instead it facilitates the transformation between the ‘consolidated’ blob items and the underlying bytes items. This way we don't waste any memory.
After the blob has been ‘consolidated’ and its data has been assembled in a BlobData
object, it is passed to the blink::BlobDataHandle
constructor. This then passes the consolidated data to the mojo BlobRegistry.Register
method.
Any DataElementByte
elements in the blob description will have an associated BytesProvider
, as implemented by the blink::BlobBytesProvider
class. This class is owned by the mojo message pipe it is bound to, and is what the browser uses to request data for the blob when quota for it becomes available. Depending on the transport strategy chosen by the browser one of the Request*
methods on this interface will be called (or if the blob goes out of scope before the data has been requested, the BytesProvider
pipe is simply dropped, destroying the BlobBytesProvider
instance and the data it owned.
BlobBytesProvider
instances also try to keep the renderer alive while we are sending blobs, as if the renderer is closed then we would lose any pending blob data. It does this by calling blink::Platform::SuddenTerminationChanged
.
In blink, in addition to going through the mojo Blob
interface as exposed through blink::Blob::GetBlobDataHandle
, you can also use FileReaderLoader
as an abstraction around the mojo interface. This class for example can convert the resulting bytes to a String
or ArrayBuffer
, and generally just wraps the mojo DataPipe
functionality in an easier to use interface.
Generally even in the browser process it should be preferred to go through the mojo Blob
interface to interact with blobs. This results in a cleaner separation between the blob system and the rest of chrome. However in some cases it might still be needed to directly interact with the guts of the blob system, so for now it is at least possible to interact with the blob system more directly.
But keep in mind that everything in this section is really for legacy code only. New code should strongly prefer to use the mojo interfaces described above.
Blob interaction in C++ should go through the BlobStorageContext
. Blobs are built using a BlobDataBuilder
to populate the data and then calling BlobStorageContext::AddFinishedBlob
or ::BuildBlob
. This returns a BlobDataHandle
, which manages reading, lifetime, and metadata access for the new blob.
If you have known data that is not available yet, you can still create the blob reference, but see the documentation in BlobDataBuilder::AppendFuture* or ::Populate*
methods on the builder, the callback usage on BlobStorageContext::BuildBlob
, and BlobStorageContext::NotifyTransportComplete
to facilitate this construction.
All blob information should come from the BlobDataHandle
returned on construction. This handle is cheap to copy. Once all instances of handles for a blob are destructed, the blob is destroyed.
BlobDataHandle::RunOnConstructionComplete
will notify you when the blob is constructed or broken (construction failed due to not enough space, filesystem error, etc).
The BlobReader
class is for reading blobs, and is accessible off of the BlobDataHandle
at any time.
The browser side is a little more complicated than the renderer side. We are thinking about:
We follow this general flow for constructing a blob on the browser side:
BlobRegistryImpl
and its BlobUnderConstruction
instance to start asking for blob data given the earlier decision of strategy. * The BlobTransportStrategy
populates the browser-side blob data item.Note: The transportation sections (steps 1, 2, 3) of this process are described (without accounting for blob dependencies) with diagrams and details in this presentation.
The BlobUnderConstruction
(inside BlobRegistryImpl
) is in charge of the actual construction of a blob and manages the transportation of the data from the renderer to the browser. When the initial description of the blob is sent to the browser, the BlobUnderConstruction asks the BlobMemoryController which strategy (IPC, Shared Memory, or File) it should use to transport the file. Based on this strategy it creates a BlobTransportStrategy
instance. That instance will then translate the memory items sent from the renderer into a browser represetation to facilitate the transportation. See this slide, which illustrates how the browser might segment or split up the renderer's memory into transportable chunks.
Once the transport host decides its strategy, it will create its own transport state for the blob, including a BlobDataBuilder
using the transport's data segment representation. Then it will tell the BlobStorageContext
that it is ready to build the blob.
When the BlobStorageContext
tells the transport host that it is ready to transport the blob data, the BlobTransportStrategy
requests all of the data from the renderer, populates the data in the BlobDataBuilder
, and then signals the storage context that it is done.
The BlobStorageContext
is the hub of the blob storage system. It is responsible for creating & managing all the state of constructing blobs, as well as all blob handle generation and general blob status access.
When a BlobDataBuilder
is given to the context, it will do the following:
BlobMemoryController
for file or memory quota for the transportation if necessary.BlobMemoryController
for memory quota for any copies necessary for blob slicing.When all of the following conditions are met:
BlobRegistry
tells us it has transported all the data (or we don't need to transport data),BlobMemoryManager
approves our memory quota for slice copies (or we don't need slice copies), andThe blob can finish constructing, where any pending blob slice copies are performed, and we set the status of the blob.
The BlobStatus tracks the construction procedure (specifically the transport process), and the copy memory quota and dependent blob process is encompassed in PENDING_REFERENCED_BLOBS
.
Once a blob is finished constructing, the status is set to DONE
or any of the ERR_*
values.
During construction, slices are created for dependent blobs using the given offset and size of the reference. This slice consists of the relevant blob items, and metadata about possible copies from either end. If blob items can entirely be used by the new blob, then we just share the item between the. But if there is a ‘slice’ of the first or last item, then BlobDataBuilder will create a new bytes item for the new blob, and store necessary copy data for later.
While a blob is build in BlobDataBuilder
a ‘flat’ representation of the new blob is created, replacing all blob references with the actual elements those blobs are made up off, possibly slicing them in the process. It also stores any copy data from the slices.
The BlobMemoryController
is responsable for: