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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_PUBLIC_PLATFORM_MEDIA_VIDEO_FRAME_COMPOSITOR_H_
#define THIRD_PARTY_BLINK_PUBLIC_PLATFORM_MEDIA_VIDEO_FRAME_COMPOSITOR_H_
#include <utility>
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/synchronization/lock.h"
#include "base/task/single_thread_task_runner.h"
#include "base/thread_annotations.h"
#include "base/time/tick_clock.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "base/trace_event/auto_open_close_event.h"
#include "cc/layers/surface_layer.h"
#include "cc/layers/video_frame_provider.h"
#include "media/base/video_renderer_sink.h"
#include "third_party/blink/public/platform/web_common.h"
#include "third_party/blink/public/platform/web_media_player.h"
#include "third_party/blink/public/platform/web_video_frame_submitter.h"
namespace base {
class WaitableEvent;
}
namespace media {
class VideoFrame;
}
namespace viz {
class SurfaceId;
}
namespace blink {
// VideoFrameCompositor acts as a bridge between the media and cc layers for
// rendering video frames. I.e. a media::VideoRenderer will talk to this class
// from the media side, while a cc::VideoFrameProvider::Client will talk to it
// from the cc side.
//
// This class is responsible for requesting new frames from a video renderer in
// response to requests from the VFP::Client. Since the VFP::Client may stop
// issuing requests in response to visibility changes it is also responsible for
// ensuring the "freshness" of the current frame for programmatic frame
// requests; e.g., Canvas.drawImage() requests
//
// This class is also responsible for detecting frames dropped by the compositor
// after rendering and signaling that information to a RenderCallback. It
// detects frames not dropped by verifying each GetCurrentFrame() is followed
// by a PutCurrentFrame() before the next UpdateCurrentFrame() call.
//
// VideoRenderSink::RenderCallback implementations must call Start() and Stop()
// once new frames are expected or are no longer expected to be ready; this data
// is relayed to the compositor to avoid extraneous callbacks.
//
// VideoFrameCompositor is also responsible for pumping UpdateCurrentFrame()
// callbacks in the background when |client_| has decided to suspend them.
//
// VideoFrameCompositor must live on the same thread as the compositor, though
// it may be constructed on any thread.
class BLINK_PLATFORM_EXPORT VideoFrameCompositor
: public media::VideoRendererSink,
public cc::VideoFrameProvider {
public:
// Used to report back the time when the new frame has been processed.
using OnNewProcessedFrameCB =
base::OnceCallback<void(base::TimeTicks, bool is_frame_readable)>;
using OnNewFramePresentedCB = base::OnceClosure;
enum UpdateType {
kNormal,
kBypassClient, // Disregards whether |client| is driving frame updates, and
// forces an attempt to update the frame.
};
// |task_runner| is the task runner on which this class will live,
// though it may be constructed on any thread.
VideoFrameCompositor(
const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
std::unique_ptr<WebVideoFrameSubmitter> submitter);
VideoFrameCompositor(const VideoFrameCompositor&) = delete;
VideoFrameCompositor& operator=(const VideoFrameCompositor&) = delete;
// Destruction must happen on the compositor thread; Stop() must have been
// called before destruction starts.
~VideoFrameCompositor() override;
// Can be called from any thread.
cc::UpdateSubmissionStateCB GetUpdateSubmissionStateCallback();
// Signals the VideoFrameSubmitter to prepare to receive BeginFrames and
// submit video frames given by VideoFrameCompositor.
virtual void EnableSubmission(const viz::SurfaceId& id,
media::VideoTransformation rotation,
bool force_submit);
// cc::VideoFrameProvider implementation. These methods must be called on the
// |task_runner_|.
void SetVideoFrameProviderClient(
cc::VideoFrameProvider::Client* client) override;
bool UpdateCurrentFrame(base::TimeTicks deadline_min,
base::TimeTicks deadline_max) override;
bool HasCurrentFrame() override;
scoped_refptr<media::VideoFrame> GetCurrentFrame() override;
void PutCurrentFrame() override;
base::TimeDelta GetPreferredRenderInterval() override;
void OnContextLost() override;
// Returns |current_frame_|, without offering a guarantee as to how recently
// it was updated. In certain applications, one might need to periodically
// call UpdateCurrentFrameIfStale on |task_runner_| to drive the updates.
// Can be called from any thread.
virtual scoped_refptr<media::VideoFrame> GetCurrentFrameOnAnyThread();
// media::VideoRendererSink implementation. These methods must be called from
// the same thread (typically the media thread).
void Start(RenderCallback* callback) override;
void Stop() override;
void PaintSingleFrame(scoped_refptr<media::VideoFrame> frame,
bool repaint_duplicate_frame = false) override;
// If |client_| is not set, |callback_| is set, and |is_background_rendering_|
// is true, it requests a new frame from |callback_|. Uses the elapsed time
// between calls to this function as the render interval, defaulting to 16.6ms
// if no prior calls have been made. A cap of 250Hz (4ms) is in place to
// prevent clients from accidentally (or intentionally) spamming the rendering
// pipeline.
//
// This method is primarily to facilitate canvas and WebGL based applications
// where the <video> tag is invisible (possibly not even in the DOM) and thus
// does not receive a |client_|. In this case, frame acquisition is driven by
// the frequency of canvas or WebGL paints requested via JavaScript.
virtual void UpdateCurrentFrameIfStale(UpdateType type = UpdateType::kNormal);
// Sets the callback to be run when the new frame has been processed. The
// callback is only run once and then reset.
// Must be called on the compositor thread.
virtual void SetOnNewProcessedFrameCallback(OnNewProcessedFrameCB cb);
virtual void SetOnFramePresentedCallback(OnNewFramePresentedCB present_cb);
// Gets the metadata for the last frame that was presented to the compositor.
// Used to populate the VideoFrameCallbackMetadata of
// video.requestVideoFrameCallback callbacks. See
// https://wicg.github.io/video-rvfc/. Can be called on any thread.
virtual std::unique_ptr<WebMediaPlayer::VideoFramePresentationMetadata>
GetLastPresentedFrameMetadata();
// Should be called when page visibility changes. Notifies |submitter_|.
virtual void SetIsPageVisible(bool is_visible);
// Notifies the |submitter_| that the frames must be submitted.
void SetForceSubmit(bool force_submit);
void set_tick_clock_for_testing(const base::TickClock* tick_clock) {
tick_clock_ = tick_clock;
}
// Enables or disables background rendering. If |enabled|, |timeout| is the
// amount of time to wait after the last Render() call before starting the
// background rendering mode. Note, this can not disable the background
// rendering call issues when a sink is started.
void set_background_rendering_for_testing(bool enabled) {
background_rendering_enabled_ = enabled;
}
void set_submitter_for_test(
std::unique_ptr<WebVideoFrameSubmitter> submitter) {
submitter_ = std::move(submitter);
}
private:
// TracingCategory name for |auto_open_close_|.
static constexpr const char kTracingCategory[] = "media,rail";
// Ran on the |task_runner_| to initialize |submitter_|;
void InitializeSubmitter();
// Signals the VideoFrameSubmitter to stop submitting frames. Sets whether the
// video surface is visible within the view port.
void SetIsSurfaceVisible(bool is_visible, base::WaitableEvent* done_event);
// Indicates whether the endpoint for the VideoFrame exists.
bool IsClientSinkAvailable();
// Called on the compositor thread in response to Start() or Stop() calls;
// must be used to change |rendering_| state.
void OnRendererStateUpdate(bool new_state);
// Handles setting of |current_frame_|.
bool ProcessNewFrame(scoped_refptr<media::VideoFrame> frame,
base::TimeTicks presentation_time,
bool repaint_duplicate_frame);
void SetCurrentFrame_Locked(scoped_refptr<media::VideoFrame> frame,
base::TimeTicks expected_display_time);
// Sets the ForceBeginFrames flag on |submitter_|, and resets
// |force_begin_frames_timer_|.
//
// The flag is used to keep receiving BeginFrame()/UpdateCurrentFrame() calls
// even if the video element is not visible, so websites can still use the
// requestVideoFrameCallback() API when the video is offscreen.
void StartForceBeginFrames();
// Called from |force_begin_frames_timer_| to unset the flag on |submitter_|.
void StopForceBeginFrames();
// Called by |background_rendering_timer_| when enough time elapses where we
// haven't seen a Render() call.
void BackgroundRender(
media::VideoRendererSink::RenderCallback::RenderingMode mode =
media::VideoRendererSink::RenderCallback::RenderingMode::kBackground);
// If |callback_| is available, calls Render() with the provided properties.
// Updates |is_background_rendering_|, |last_interval_|, and resets
// |background_rendering_timer_|. Returns true if there's a new frame
// available via GetCurrentFrame().
bool CallRender(base::TimeTicks deadline_min,
base::TimeTicks deadline_max,
media::VideoRendererSink::RenderCallback::RenderingMode mode);
// Returns |last_interval_| without acquiring a lock.
// Can only be called from the compositor thread.
base::TimeDelta GetLastIntervalWithoutLock();
// This will run tasks on the compositor thread. If
// kEnableSurfaceLayerForVideo is enabled, it will instead run tasks on the
// media thread.
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
raw_ptr<const base::TickClock> tick_clock_;
// Allows tests to disable the background rendering task.
bool background_rendering_enabled_ = true;
// Manages UpdateCurrentFrame() callbacks if |client_| has stopped sending
// them for various reasons. Runs on |task_runner_| and is reset
// after each successful UpdateCurrentFrame() call.
base::RetainingOneShotTimer background_rendering_timer_;
// Calls StopForceBeginFrames() once we stop receiving calls to
// requestVideoFrameCallback() (or SetOnFramePresentedCallback() in our case).
base::RetainingOneShotTimer force_begin_frames_timer_;
// These values are only set and read on the compositor thread.
raw_ptr<cc::VideoFrameProvider::Client, DanglingUntriaged> client_ = nullptr;
bool rendering_ = false;
bool is_background_rendering_ = false;
bool new_background_frame_ = false;
base::TimeTicks last_background_render_;
OnNewProcessedFrameCB new_processed_frame_cb_;
cc::UpdateSubmissionStateCB update_submission_state_callback_;
// Callback used to satisfy video.rVFC requests.
// Set on the main thread, fired on the compositor thread.
OnNewFramePresentedCB new_presented_frame_cb_ GUARDED_BY(current_frame_lock_);
// Set on the compositor thread, but also read on the media thread. Lock is
// not used when reading |current_frame_| on the compositor thread.
base::Lock current_frame_lock_;
scoped_refptr<media::VideoFrame> current_frame_;
// Used to fulfill video.requestVideoFrameCallback() calls.
// See https://wicg.github.io/video-rvfc/.
base::TimeTicks last_presentation_time_ GUARDED_BY(current_frame_lock_);
base::TimeTicks last_expected_display_time_ GUARDED_BY(current_frame_lock_);
uint32_t presentation_counter_ GUARDED_BY(current_frame_lock_) = 0u;
bool rendered_last_frame_ GUARDED_BY(current_frame_lock_) = false;
// These values are updated and read from the media and compositor threads.
base::Lock callback_lock_;
raw_ptr<media::VideoRendererSink::RenderCallback> callback_
GUARDED_BY(callback_lock_) = nullptr;
// Assume 60Hz before the first UpdateCurrentFrame() call.
// Updated/read by the compositor thread, but also read on the media thread.
base::TimeDelta last_interval_ GUARDED_BY(callback_lock_) =
base::Seconds(1.0 / 60);
// AutoOpenCloseEvent for begin/end events.
std::unique_ptr<base::trace_event::AutoOpenCloseEvent<kTracingCategory>>
auto_open_close_;
std::unique_ptr<WebVideoFrameSubmitter> submitter_;
base::WeakPtrFactory<VideoFrameCompositor> weak_ptr_factory_{this};
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_PUBLIC_PLATFORM_MEDIA_VIDEO_FRAME_COMPOSITOR_H_