| // Copyright 2013 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef THIRD_PARTY_BLINK_PUBLIC_PLATFORM_MEDIA_WEB_MEDIA_PLAYER_DELEGATE_H_ |
| #define THIRD_PARTY_BLINK_PUBLIC_PLATFORM_MEDIA_WEB_MEDIA_PLAYER_DELEGATE_H_ |
| |
| #include "third_party/blink/public/platform/web_common.h" |
| #include "third_party/blink/public/platform/web_media_player.h" |
| |
| namespace media { |
| enum class MediaContentType; |
| } // namespace media |
| |
| namespace blink { |
| |
| enum class WebFullscreenVideoStatus; |
| class WebMediaPlayer; |
| |
| // An interface to collect WebMediaPlayer state changes and to fan out commands |
| // from the browser. |
| class BLINK_PLATFORM_EXPORT WebMediaPlayerDelegate { |
| public: |
| // Note: WebMediaPlayerDelegate implementations should not call an Observer |
| // method on a stack that includes a call from the player. |
| // Note: It is likely that players will call WebMediaPlayerDelegate methods |
| // from within Observer callbacks. |
| class Observer { |
| public: |
| // Called when the page containing the host frame is hidden (usually by tab |
| // switching or by minimizing the current browser window). Note: |
| // OnPageHidden() is not called when the frame is closed, even though |
| // IsPageHidden() will start returning true. |
| virtual void OnPageHidden() = 0; |
| |
| // Called when the page containing the host frame is shown (usually by tab |
| // switching). |
| virtual void OnPageShown() = 0; |
| |
| // Called when the host frame is not rendered on the host page. This should |
| // be called whenever the host frame's: |
| // - 'display' property is set to 'none'; |
| // - 'visibility' property is set to 'hidden'; |
| virtual void OnFrameHidden() = 0; |
| |
| // Called when the host frame is rendered on the host page. |
| virtual void OnFrameShown() = 0; |
| |
| // Called when an idle player has become stale, usually interpreted to mean |
| // that it is unlikely to be interacted with in the near future. |
| // |
| // Players should typically respond by releasing resources, for example by |
| // discarding their decoders. |
| virtual void OnIdleTimeout() = 0; |
| }; |
| |
| // Returns true if the hosting page (WebView) is hidden or closed. |
| virtual bool IsPageHidden() = 0; |
| |
| // Returns true if the WebMediaPlayer's host frame is hidden or destroyed in |
| // the document. Returns false otherwise. |
| virtual bool IsFrameHidden() = 0; |
| |
| // Subscribe to observer callbacks. A player must use the returned |player_id| |
| // for the rest of the calls below. |
| virtual int AddObserver(Observer* observer) = 0; |
| |
| // Unsubscribe from observer callbacks. |
| virtual void RemoveObserver(int player_id) = 0; |
| |
| // Notify about the kind of tracks the media player has, and the type of |
| // content. |
| virtual void DidMediaMetadataChange( |
| int player_id, |
| bool has_audio, |
| bool has_video, |
| media::MediaContentType media_content_type) = 0; |
| |
| // Notify playback started. This will request appropriate wake locks and, if |
| // applicable, show a pause button in external controls. |
| // |
| // DidPlay() should not be called for remote playback. |
| virtual void DidPlay(int player_id) = 0; |
| |
| // Notify that playback is paused. This will drop wake locks and, if |
| // applicable, show a play button in external controls. |
| // TODO(sandersd): It may be helpful to get |has_audio| and |has_video| here, |
| // so that we can do the right thing with media that starts paused. |
| virtual void DidPause(int player_id, bool reached_end_of_stream) = 0; |
| |
| // Notify that playback is stopped. This will drop wake locks and remove any |
| // external controls. |
| // |
| // Clients must still call RemoveObserver() to unsubscribe from observer |
| // callbacks. |
| virtual void PlayerGone(int player_id) = 0; |
| |
| // Set the player's idle state. While idle, a player may recieve an |
| // OnIdleTimeout() callback. |
| // TODO(sandersd): Merge this into DidPlay()/DidPause()/PlayerGone(). |
| virtual void SetIdle(int player_id, bool is_idle) = 0; |
| |
| // Get the player's idle state. A stale player is considered idle. |
| // TODO(sandersd): Remove this. It is only used in tests and in one special |
| // case in WMPI. |
| virtual bool IsIdle(int player_id) = 0; |
| |
| // Returns a stale player to an idle state, and resumes OnIdleTimeout() calls |
| // without an additional idle timeout. |
| // TODO(sandersd): This exists only to support WMPI's didLoadingProgress() |
| // workaround. A better option may be to take a 'minimum idle' duration in |
| // SetIdle(). |
| virtual void ClearStaleFlag(int player_id) = 0; |
| |
| // Returns |true| if the player is stale; that is that OnIdleTimeout() was |
| // called and returned |true|. |
| virtual bool IsStale(int player_id) = 0; |
| |
| protected: |
| WebMediaPlayerDelegate() = default; |
| virtual ~WebMediaPlayerDelegate() = default; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_PUBLIC_PLATFORM_MEDIA_WEB_MEDIA_PLAYER_DELEGATE_H_ |