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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_PUBLIC_PLATFORM_WEB_STRING_H_
#define THIRD_PARTY_BLINK_PUBLIC_PLATFORM_WEB_STRING_H_
#include <cstring>
#include <limits>
#include <optional>
#include <string>
#include <string_view>
#include "base/memory/scoped_refptr.h"
#include "base/strings/latin1_string_conversions.h"
#include "third_party/blink/public/platform/web_common.h"
#if INSIDE_BLINK
#include "third_party/blink/renderer/platform/wtf/forward.h" // nogncheck
#endif
namespace WTF {
#if INSIDE_BLINK
class String;
#endif
class StringImpl;
}
namespace blink {
// Use either one of static methods to convert ASCII, Latin1, UTF-8 or
// UTF-16 string into WebString:
//
// * WebString::FromASCII(std::string_view ascii)
// * WebString::FromLatin1(std::string_view latin1)
// * WebString::FromUTF8(std::string_view utf8)
// * WebString::FromUTF16(std::optional<std::u16string_view> utf16)
//
// Similarly, use either of following methods to convert WebString to
// ASCII, Latin1, UTF-8 or UTF-16:
//
// * webstring.Ascii()
// * webstring.Latin1()
// * webstring.Utf8()
// * webstring.Utf16()
// * WebString::ToOptionalString16(webstring)
//
// Note that if you need to convert the UTF8 string converted from WebString
// back to WebString with FromUTF8() you may want to specify Strict
// UTF8ConversionMode when you call Utf8(), as FromUTF8 rejects strings
// with invalid UTF8 characters.
//
// Some types like GURL and base::FilePath can directly take either utf-8 or
// utf-16 strings. Use following methods to convert WebString to/from GURL or
// FilePath rather than going through intermediate string types:
//
// * GURL WebStringToGURL(const WebString&)
// * base::FilePath WebStringToFilePath(const WebString&)
// * WebString FilePathToWebString(const base::FilePath&);
//
// It is inexpensive to copy a WebString object.
//
class BLINK_PLATFORM_EXPORT WebString {
public:
enum class UTF8ConversionMode {
// Ignores errors for invalid characters.
kLenient,
// Errors out on invalid characters, returns null string.
kStrict,
// Replace invalid characters with 0xFFFD.
// (This is the same conversion mode as base::UTF16ToUTF8)
kStrictReplacingErrorsWithFFFD,
};
~WebString();
WebString();
explicit WebString(std::u16string_view s);
WebString(const WebString&);
WebString(WebString&&);
WebString& operator=(const WebString&);
WebString& operator=(WebString&&);
void Reset();
bool Equals(const WebString&) const;
bool Equals(std::string_view characters) const;
bool Equals(const char* characters) const {
return Equals(
characters ? std::string_view(characters) : std::string_view());
}
size_t Find(const WebString&) const;
size_t Find(std::string_view characters) const;
size_t length() const;
bool IsEmpty() const { return !length(); }
bool IsNull() const { return !impl_; }
std::string Utf8(UTF8ConversionMode = UTF8ConversionMode::kLenient) const;
WebString Substring(size_t pos,
size_t len = std::numeric_limits<size_t>::max()) const;
static WebString FromUTF8(std::string_view s);
std::u16string Utf16() const {
return base::Latin1OrUTF16ToUTF16(length(), Data8(), Data16());
}
static WebString FromUTF16(std::optional<std::u16string_view>);
static std::optional<std::u16string> ToOptionalString16(const WebString& s) {
return s.IsNull() ? std::nullopt : std::make_optional(s.Utf16());
}
std::string Latin1() const;
static WebString FromLatin1(std::string_view s);
// This asserts if the string contains non-ascii characters.
// Use this rather than calling base::UTF16ToASCII() which always incurs
// (likely unnecessary) string16 conversion.
std::string Ascii() const;
// Use this rather than calling base::IsStringASCII().
bool ContainsOnlyASCII() const;
// Does same as FromLatin1 but asserts if the given string has non-ascii char.
static WebString FromASCII(std::string_view);
template <int N>
WebString(const char (&data)[N])
: WebString(FromUTF8(std::string_view(data, N - 1))) {}
template <int N>
WebString& operator=(const char (&data)[N]) {
*this = FromUTF8(std::string_view(data, N - 1));
return *this;
}
bool operator<(const WebString& other) const;
#if INSIDE_BLINK
WebString(const WTF::String&);
WebString& operator=(const WTF::String&);
operator WTF::String() const;
operator WTF::StringView() const;
WebString(const WTF::AtomicString&);
WebString& operator=(const WTF::AtomicString&);
operator WTF::AtomicString() const;
#endif
private:
bool Is8Bit() const;
const WebLChar* Data8() const;
const WebUChar* Data16() const;
scoped_refptr<WTF::StringImpl> impl_;
};
inline bool operator==(const WebString& a, const char* b) {
return a.Equals(b);
}
inline bool operator!=(const WebString& a, const char* b) {
return !(a == b);
}
inline bool operator==(const char* a, const WebString& b) {
return b == a;
}
inline bool operator!=(const char* a, const WebString& b) {
return !(b == a);
}
inline bool operator==(const WebString& a, const WebString& b) {
return a.Equals(b);
}
inline bool operator!=(const WebString& a, const WebString& b) {
return !(a == b);
}
} // namespace blink
#endif // THIRD_PARTY_BLINK_PUBLIC_PLATFORM_WEB_STRING_H_