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// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/accessibility/blink_ax_event_intent.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
// Annotates all accessibility events that are raised while an instance of this
// class is alive with a specific intent or intents. Multiple instances with
// different intents could be alive at the same time.
// An event intent is a description of what caused an accessibility event and
// may include user actions such as paste, or page actions such as a text
// insertion. Before firing a bunch of accessibility events that have the same
// cause, create an instance of ScopedBlinkAXEventIntent. Multiple event intents
// could be in effect at the same time, such as "selection move" and "text
// insertion". As long as an instance of ScopedBlinkAXEventIntent is alive, all
// accessibility events that are raised will be annotated with the same intent
// or intents.
class CORE_EXPORT ScopedBlinkAXEventIntent final {
ScopedBlinkAXEventIntent(const BlinkAXEventIntent& intent,
Document* document);
ScopedBlinkAXEventIntent(const Vector<BlinkAXEventIntent>& intents,
Document* document);
virtual ~ScopedBlinkAXEventIntent();
ScopedBlinkAXEventIntent(const ScopedBlinkAXEventIntent& intent) = delete;
ScopedBlinkAXEventIntent& operator=(const ScopedBlinkAXEventIntent& intent) =
const Vector<BlinkAXEventIntent>& intents() const { return intents_; }
Vector<BlinkAXEventIntent> intents_;
// This class is stack allocated, and therefore no WeakPersistent handle is
// required for |document_| and no trace method is necessary.
Document* const document_;
} // namespace blink