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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_ANIMATION_EFFECT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_ANIMATION_EFFECT_H_
#include <optional>
#include "third_party/blink/renderer/core/animation/animation_time_delta.h"
#include "third_party/blink/renderer/core/animation/timing.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/bindings/script_wrappable.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/heap/member.h"
namespace blink {
class Animation;
enum class TimelinePhase;
class AnimationEffectOwner;
class EffectTiming;
class ComputedEffectTiming;
class OptionalEffectTiming;
class PropertyHandle;
class WorkletAnimation;
enum TimingUpdateReason {
kTimingUpdateOnDemand,
kTimingUpdateForAnimationFrame
};
// Represents the content of an Animation and its fractional timing state.
// https://w3.org/TR/web-animations-1/#the-animationeffect-interface
class CORE_EXPORT AnimationEffect : public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
// Calls Attach/Detach, GetAnimation, UpdateInheritedTime.
friend class Animation;
friend class WorkletAnimation;
// Calls GetAnimation().
// TODO(majidvp): Remove this. EffectStack should not need to access animation
// directly.
friend class EffectStack;
public:
class EventDelegate : public GarbageCollected<EventDelegate> {
public:
virtual ~EventDelegate() = default;
virtual bool RequiresIterationEvents(const AnimationEffect&) = 0;
virtual void OnEventCondition(const AnimationEffect&, Timing::Phase) = 0;
virtual bool IsAnimationEventDelegate() const { return false; }
virtual bool IsTransitionEventDelegate() const { return false; }
virtual void Trace(Visitor* visitor) const {}
};
~AnimationEffect() override = default;
virtual bool IsKeyframeEffect() const { return false; }
virtual bool IsInertEffect() const { return false; }
virtual bool Affects(const PropertyHandle&) const = 0;
Timing::Phase GetPhase() const { return EnsureCalculated().phase; }
bool IsCurrent() const { return EnsureCalculated().is_current; }
bool IsInEffect() const { return EnsureCalculated().is_in_effect; }
bool IsInPlay() const { return EnsureCalculated().is_in_play; }
std::optional<double> CurrentIteration() const {
return EnsureCalculated().current_iteration;
}
std::optional<double> Progress() const { return EnsureCalculated().progress; }
AnimationTimeDelta TimeToForwardsEffectChange() const {
return EnsureCalculated().time_to_forwards_effect_change;
}
AnimationTimeDelta TimeToReverseEffectChange() const {
return EnsureCalculated().time_to_reverse_effect_change;
}
std::optional<AnimationTimeDelta> LocalTime() const {
return EnsureCalculated().local_time;
}
const Timing& SpecifiedTiming() const { return timing_; }
const Timing::NormalizedTiming& NormalizedTiming() const {
EnsureNormalizedTiming();
return normalized_.value();
}
void InvalidateNormalizedTiming() const { normalized_.reset(); }
void UpdateSpecifiedTiming(const Timing&);
void SetIgnoreCssTimingProperties();
EventDelegate* GetEventDelegate() { return event_delegate_.Get(); }
void SetEventDelegate(EventDelegate* delegate) { event_delegate_ = delegate; }
EffectTiming* getTiming() const;
ComputedEffectTiming* getComputedTiming();
void updateTiming(OptionalEffectTiming*,
ExceptionState& = ASSERT_NO_EXCEPTION);
AnimationTimeDelta GetCancelTime() const { return cancel_time_; }
void SetCancelTime(AnimationTimeDelta cancel_time) {
cancel_time_ = cancel_time;
}
// Attach/Detach the AnimationEffect from its owning animation.
virtual void Attach(AnimationEffectOwner* owner) {
owner_ = owner;
InvalidateNormalizedTiming();
}
virtual void Detach() {
DCHECK(owner_);
owner_ = nullptr;
}
const Animation* GetAnimationForTesting() const { return GetAnimation(); }
void Trace(Visitor*) const override;
protected:
explicit AnimationEffect(const Timing&, EventDelegate* = nullptr);
// When AnimationEffect receives a new inherited time via UpdateInheritedTime
// it will (if necessary) recalculate timings and (if necessary) call
// UpdateChildrenAndEffects.
void UpdateInheritedTime(std::optional<AnimationTimeDelta> inherited_time,
bool is_idle,
double inherited_playback_rate,
TimingUpdateReason) const;
void Invalidate() const { needs_update_ = true; }
void InvalidateAndNotifyOwner() const;
bool RequiresIterationEvents() const {
return event_delegate_ && event_delegate_->RequiresIterationEvents(*this);
}
void ClearEventDelegate() { event_delegate_ = nullptr; }
virtual void UpdateChildrenAndEffects() const = 0;
// This is the value of the iteration duration when it is specified as 'auto'.
// In web-animations-1, auto is treated as "the value zero for the purpose of
// timing model calculations and for the result of the duration member
// returned from getComputedTiming()".
virtual AnimationTimeDelta IntrinsicIterationDuration() const;
virtual AnimationTimeDelta CalculateTimeToEffectChange(
bool forwards,
std::optional<AnimationTimeDelta> local_time,
AnimationTimeDelta time_to_next_iteration) const = 0;
const Animation* GetAnimation() const;
Animation* GetAnimation();
virtual std::optional<AnimationTimeDelta> TimelineDuration() const = 0;
Member<AnimationEffectOwner> owner_;
Timing timing_;
Member<EventDelegate> event_delegate_;
mutable Timing::CalculatedTiming calculated_;
mutable std::optional<Timing::NormalizedTiming> normalized_;
mutable bool needs_update_;
mutable std::optional<AnimationTimeDelta> last_update_time_;
mutable bool last_is_idle_ = false;
AnimationTimeDelta cancel_time_;
const Timing::CalculatedTiming& EnsureCalculated() const;
void EnsureNormalizedTiming() const;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_ANIMATION_EFFECT_H_