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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promo te products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_FRAME_FRAME_SERIALIZER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_FRAME_FRAME_SERIALIZER_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/dom/attribute.h"
#include "third_party/blink/renderer/core/html/html_template_element.h"
#include "third_party/blink/renderer/platform/weborigin/kurl.h"
#include "third_party/blink/renderer/platform/weborigin/kurl_hash.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/deque.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "third_party/blink/renderer/platform/wtf/hash_set.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
class CSSPropertyValueSet;
class CSSRule;
class CSSStyleSheet;
class CSSValue;
class Document;
class Element;
class FontResource;
class HTMLTemplateElement;
class ImageResourceContent;
class LocalFrame;
class ShadowRoot;
struct SerializedResource;
class FrameSerializerResourceDelegate {
public:
virtual ~FrameSerializerResourceDelegate() = default;
// Adds the resource needed to serialize an element.
virtual void AddResourceForElement(Document&, const Element&) = 0;
// Serializes the stylesheet back to text and adds it to the resources if
// URL is not-empty. It also adds any resources included in that stylesheet
// (including any imported stylesheets and their own resources).
virtual void SerializeCSSStyleSheet(CSSStyleSheet&, const KURL&) = 0;
};
// This class is used to serialize frame's contents back to text (typically
// HTML). It serializes frame's document and resources such as images and CSS
// stylesheets.
class CORE_EXPORT FrameSerializer : public FrameSerializerResourceDelegate {
STACK_ALLOCATED();
public:
class Delegate {
public:
virtual ~Delegate() = default;
// Controls whether HTML serialization should skip the given element.
virtual bool ShouldIgnoreElement(const Element&) { return false; }
// Controls whether HTML serialization should skip the given attribute.
virtual bool ShouldIgnoreAttribute(const Element&, const Attribute&) {
return false;
}
// Method allowing the Delegate control which URLs are written into the
// generated html document.
//
// When URL of the element needs to be rewritten, this method should
// return true and populate |rewrittenLink| with a desired value of the
// html attribute value to be used in place of the original link.
// (i.e. in place of img.src or iframe.src or object.data).
//
// If no link rewriting is desired, this method should return false.
virtual bool RewriteLink(const Element&, String& rewritten_link) {
return false;
}
// Tells whether to skip serialization of a subresource or CSSStyleSheet
// with a given URI. Used to deduplicate resources across multiple frames.
virtual bool ShouldSkipResourceWithURL(const KURL&) { return false; }
// Returns custom attributes that need to add in order to serialize the
// element.
virtual Vector<Attribute> GetCustomAttributes(const Element&) {
return Vector<Attribute>();
}
// Returns a shadow tree that needs to be serialized.
virtual std::pair<ShadowRoot*, HTMLTemplateElement*> GetShadowTree(
const Element&) const {
return std::pair<ShadowRoot*, HTMLTemplateElement*>();
}
};
// Constructs a serializer that will write output to the given deque of
// SerializedResources and uses the Delegate for controlling some
// serialization aspects. Callers need to ensure that both arguments stay
// alive until the FrameSerializer gets destroyed.
FrameSerializer(Deque<SerializedResource>&, Delegate&);
// Initiates the serialization of the frame. All serialized content and
// retrieved resources are added to the Deque passed to the constructor.
// The first resource in that deque is the frame's serialized content.
// Subsequent resources are images, css, etc.
void SerializeFrame(const LocalFrame&);
static String MarkOfTheWebDeclaration(const KURL&);
private:
void AddResourceForElement(Document&, const Element&) override;
void SerializeCSSStyleSheet(CSSStyleSheet&, const KURL&) override;
// Serializes the css rule (including any imported stylesheets), adding
// referenced resources.
void SerializeCSSRule(CSSRule*);
bool ShouldAddURL(const KURL&);
void AddToResources(const String& mime_type,
scoped_refptr<const SharedBuffer>,
const KURL&);
void AddImageToResources(ImageResourceContent*, const KURL&);
void AddFontToResources(FontResource&);
void RetrieveResourcesForProperties(const CSSPropertyValueSet*, Document&);
void RetrieveResourcesForCSSValue(const CSSValue&, Document&);
Deque<SerializedResource>* resources_;
// This hashset is only used for de-duplicating resources to be serialized.
HashSet<KURL> resource_urls_;
Delegate& delegate_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_FRAME_FRAME_SERIALIZER_H_