blob: bc176d5e0317dd4dab9c1e1bfcf20955c254674f [file] [log] [blame]
# Copyright 2014 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# TODO(crbug.com.1052397): Remove this and |chromeos_is_browser_only| usage once
# |is_chromeos| is true in a LaCrOS build.
import("//build/config/chromeos/ui_mode.gni")
# This file contains common system config stuff for the Android build.
# NOTE: Because Chrome OS builds may depend on targets built with the Android
# toolchain, this GNI file may be read and processed from within Chrome OS
# toolchains. Checking |is_android| here would therefore be too restrictive.
if (is_android || is_chromeos ||
(is_linux && chromeos_is_browser_only && also_build_ash_chrome)) {
import("//build/config/chromecast_build.gni")
import("//build_overrides/build.gni")
import("abi.gni")
if (build_with_chromium) {
# Some non-chromium projects (e.g. WebRTC) use our build configs
# heavily but don't write gclient args files.
import("//build/config/gclient_args.gni")
if (defined(checkout_android_native_support)) {
n = "$0x0A" # Newline
assert(checkout_android_native_support,
"Missing native Android toolchain support. |target_os| in your " +
".gclient configuration file (in the parent directory of " +
"src) must include \"android\" and/or \"chromeos\". For " +
"example:${n}${n}solutions = [${n}...${n}]${n}" +
"target_os=[\"chromeos\"]${n}${n}" +
"After adding |target_os| please re-run \"gclient sync\".${n}")
}
}
has_chrome_android_internal =
exec_script("//build/dir_exists.py",
[ rebase_path("//clank", root_build_dir) ],
"string") == "True"
# We are using a separate declare_args block for only this argument so that
# we can decide if we have to pull in definitions from the internal config
# early.
declare_args() {
# Enables using the internal Chrome for Android repository. The default
# value depends on whether the repository is available, and if it's not but
# this argument is manually set to True, the generation will fail.
# The main purpose of this argument is to avoid having to maintain 2
# repositories to support both public only and internal builds.
enable_chrome_android_internal = has_chrome_android_internal
# The default to use for android:minSdkVersion for targets that do
# not explicitly set it.
default_min_sdk_version = 21
# Android API level for 32 bits platforms
android32_ndk_api_level = 16
# Android API level for 64 bits platforms
android64_ndk_api_level = 21
# [WIP] Allows devs to achieve much faster edit-build-install cycles.
# Currently only works for ChromeModern apks due to incremental install.
# This needs to be in a separate declare_args as it determines some of the
# args in the main declare_args block below.
android_fast_local_dev = false
}
if (enable_chrome_android_internal) {
import("//clank/config.gni")
} else {
import("//build/config/android/sdk.gni")
declare_args() {
# Which Android SDK to use.
android_sdk_release = default_android_sdk_release
}
}
if (!defined(default_android_ndk_root)) {
default_android_ndk_root = "//third_party/android_ndk"
default_android_ndk_version = "r20"
default_android_ndk_major_version = 20
} else {
assert(defined(default_android_ndk_version))
assert(defined(default_android_ndk_major_version))
}
public_android_sdk_root = "//third_party/android_sdk/public"
if (android_sdk_release == "r") {
default_android_sdk_root = public_android_sdk_root
default_android_sdk_version = "30"
default_android_sdk_build_tools_version = "30.0.1"
public_android_sdk = true
}
# For use downstream when we are building with preview Android SDK
if (!defined(final_android_sdk)) {
final_android_sdk = public_android_sdk
}
if (!defined(default_lint_android_sdk_root)) {
# Purposefully repeated so that downstream can change
# default_android_sdk_root without changing lint version.
default_lint_android_sdk_root = public_android_sdk_root
default_lint_android_sdk_version = 30
}
if (!defined(default_extras_android_sdk_root)) {
# Purposefully repeated so that downstream can change
# default_android_sdk_root without changing where we load the SDK extras
# from. (Google Play services, etc.)
default_extras_android_sdk_root = public_android_sdk_root
}
if (!defined(default_android_keystore_path)) {
default_android_keystore_path = "//build/android/chromium-debug.keystore"
default_android_keystore_name = "chromiumdebugkey"
default_android_keystore_password = "chromium"
}
# google_play_services_package contains the path where individual client
# targets (e.g. google_play_services_base_java) are located.
if (!defined(google_play_services_package)) {
if (is_chromecast && chromecast_branding != "public") {
google_play_services_package = "//chromecast/internal/android/prebuilt/google-play-services-first-party"
} else {
google_play_services_package = "//third_party/android_deps"
}
}
if (!defined(material_design_target)) {
material_design_target =
"//third_party/android_deps:com_google_android_material_material_java"
}
if (!defined(android_protoc_bin)) {
android_protoc_bin = "//third_party/android_protoc/protoc"
android_proto_runtime =
"//third_party/android_deps:com_google_protobuf_protobuf_javalite_java"
}
webview_public_framework_dep =
"//third_party/android_sdk:public_framework_system_java"
if (!defined(webview_framework_dep)) {
webview_framework_dep = webview_public_framework_dep
}
assert(defined(default_android_sdk_root),
"SDK release " + android_sdk_release + " not recognized.")
declare_args() {
android_ndk_root = default_android_ndk_root
android_ndk_version = default_android_ndk_version
android_ndk_major_version = default_android_ndk_major_version
android_sdk_root = default_android_sdk_root
android_sdk_version = default_android_sdk_version
android_sdk_build_tools_version = default_android_sdk_build_tools_version
lint_android_sdk_root = default_lint_android_sdk_root
lint_android_sdk_version = default_lint_android_sdk_version
# Libc++ library directory. Override to use a custom libc++ binary.
android_libcpp_lib_dir = ""
# Android versionCode for android_apk()s that don't explicitly set one.
android_default_version_code = "1"
# Android versionName for android_apk()s that don't explicitly set one.
android_default_version_name = "Developer Build"
# Forced Android versionCode
android_override_version_code = ""
# Forced Android versionName
android_override_version_name = ""
# The path to the keystore to use for signing builds.
android_keystore_path = default_android_keystore_path
# The name of the keystore to use for signing builds.
android_keystore_name = default_android_keystore_name
# The password for the keystore to use for signing builds.
android_keystore_password = default_android_keystore_password
# Java debug on Android. Having this on enables multidexing, and turning it
# off will enable proguard.
is_java_debug = is_debug
# Mark APKs as android:debuggable="true".
debuggable_apks = !is_official_build
# Set to false to disable the Errorprone compiler.
# Defaults to false for official builds to reduce build times.
# Static analysis failures should have been already caught by normal bots.
# Disabled when fast_local_dev is turned on.
use_errorprone_java_compiler = !is_official_build && !android_fast_local_dev
# Build incremental targets whenever possible.
# See //build/android/incremental_install/README.md for more details.
incremental_install = android_fast_local_dev
# When true, updates all android_aar_prebuilt() .info files during gn gen.
# Refer to android_aar_prebuilt() for more details.
update_android_aar_prebuilts = false
# Turns off android lint. Useful for prototyping or for faster local builds.
# Defaults to true for official builds to reduce build times.
# Static analysis failures should have been already caught by normal bots.
# Disabled when fast_local_dev is turned on.
disable_android_lint = is_official_build || android_fast_local_dev
# Location of aapt2 used for app bundles. For now, a more recent version
# than the one distributed with the Android SDK is required.
android_sdk_tools_bundle_aapt2_dir =
"//third_party/android_build_tools/aapt2"
# Causes expectation failures to break the build, otherwise, just warns on
# stderr and writes a failure file to $android_configuration_failure_dir:
fail_on_android_expectations = false
# Controls whether proguard obfuscation is enabled for targets
# configured to use it.
enable_proguard_obfuscation = true
# Controls whether |short_resource_paths| and |strip_resource_names| are
# respected. Useful when trying to analyze APKs using tools that do not
# support mapping these names.
enable_arsc_obfuscation = true
# The target to use as the system WebView implementation.
system_webview_apk_target = "//android_webview:system_webview_apk"
}
# We need a second declare_args block to make sure we are using the overridden
# value of the arguments set above.
declare_args() {
if (defined(default_android_sdk_platform_version)) {
android_sdk_platform_version = default_android_sdk_platform_version
} else {
android_sdk_platform_version = android_sdk_version
}
# Reduce build time by using d8 incremental build.
enable_incremental_d8 = true
# Use hashed symbol names to reduce JNI symbol overhead.
use_hashed_jni_names = !is_java_debug
# Desugar lambdas and interfaces methods using Desugar.jar rather than
# D8/R8. D8/R8 will still be used for backported method desugaring.
enable_bazel_desugar = true
# Enables Java library desugaring.
# This will cause an extra classes.dex file to appear in every apk.
enable_jdk_library_desugaring = true
}
# Host stuff -----------------------------------------------------------------
# Defines the name the Android build gives to the current host CPU
# architecture, which is different than the names GN uses.
if (host_cpu == "x64") {
android_host_arch = "x86_64"
} else if (host_cpu == "x86") {
android_host_arch = "x86"
} else {
assert(false, "Need Android toolchain support for your build CPU arch.")
}
# Defines the name the Android build gives to the current host CPU
# architecture, which is different than the names GN uses.
if (host_os == "linux") {
android_host_os = "linux"
} else if (host_os == "mac") {
android_host_os = "darwin"
} else {
assert(false, "Need Android toolchain support for your build OS.")
}
# Directories and files ------------------------------------------------------
#
# We define may of the dirs strings here for each output architecture (rather
# than just the current one) since these are needed by the Android toolchain
# file to define toolchains for all possible targets in one pass.
android_sdk =
"${android_sdk_root}/platforms/android-${android_sdk_platform_version}"
android_sdk_build_tools =
"${android_sdk_root}/build-tools/$android_sdk_build_tools_version"
# Path to the SDK's android.jar
android_sdk_jar = "$android_sdk/android.jar"
# Location of libgcc. This is only needed for the current GN toolchain, so we
# only need to define the current one, rather than one for every platform
# like the toolchain roots.
if (current_cpu == "x86") {
android_prebuilt_arch = "android-x86"
_binary_prefix = "i686-linux-android"
} else if (current_cpu == "arm") {
android_prebuilt_arch = "android-arm"
_binary_prefix = "arm-linux-androideabi"
} else if (current_cpu == "mipsel") {
android_prebuilt_arch = "android-mips"
_binary_prefix = "mipsel-linux-android"
} else if (current_cpu == "x64") {
android_prebuilt_arch = "android-x86_64"
_binary_prefix = "x86_64-linux-android"
} else if (current_cpu == "arm64") {
android_prebuilt_arch = "android-arm64"
_binary_prefix = "aarch64-linux-android"
} else if (current_cpu == "mips64el") {
android_prebuilt_arch = "android-mips64"
_binary_prefix = "mips64el-linux-android"
} else {
assert(false, "Need android libgcc support for your target arch.")
}
android_toolchain_root = "$android_ndk_root/toolchains/llvm/prebuilt/${android_host_os}-${android_host_arch}"
android_tool_prefix = "$android_toolchain_root/bin/$_binary_prefix-"
android_readelf = "${android_tool_prefix}readelf"
android_objcopy = "${android_tool_prefix}objcopy"
android_gdbserver =
"$android_ndk_root/prebuilt/$android_prebuilt_arch/gdbserver/gdbserver"
android_sdk_tools_bundle_aapt2 = "${android_sdk_tools_bundle_aapt2_dir}/aapt2"
}