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// Copyright (c) 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// A base class for the toy client, which connects to a specified port and sends
// QUIC request to that endpoint.
#include <string>
#include "base/macros.h"
#include "net/quic/core/crypto/crypto_handshake.h"
#include "net/quic/core/quic_client_push_promise_index.h"
#include "net/quic/core/quic_config.h"
#include "net/quic/platform/api/quic_socket_address.h"
#include "net/quic/platform/api/quic_string_piece.h"
#include "net/tools/quic/quic_spdy_client_session.h"
#include "net/tools/quic/quic_spdy_client_stream.h"
namespace net {
class ProofVerifier;
class QuicServerId;
// QuicClientBase handles establishing a connection to the passed in
// server id, including ensuring that it supports the passed in versions
// and config.
// Subclasses derived from this class are responsible for creating the
// actual QuicSession instance, as well as defining functions that
// create and run the underlying network transport.
class QuicClientBase {
// An interface to various network events that the QuicClient will need to
// interact with.
class NetworkHelper {
virtual ~NetworkHelper();
// Runs one iteration of the event loop.
virtual void RunEventLoop() = 0;
// Used during initialization: creates the UDP socket FD, sets socket
// options, and binds the socket to our address.
virtual bool CreateUDPSocketAndBind(QuicSocketAddress server_address,
QuicIpAddress bind_to_address,
int bind_to_port) = 0;
// Unregister and close all open UDP sockets.
virtual void CleanUpAllUDPSockets() = 0;
// If the client has at least one UDP socket, return address of the latest
// created one. Otherwise, return an empty socket address.
virtual QuicSocketAddress GetLatestClientAddress() const = 0;
// Creates a packet writer to be used for the next connection.
virtual QuicPacketWriter* CreateQuicPacketWriter() = 0;
QuicClientBase(const QuicServerId& server_id,
const QuicVersionVector& supported_versions,
const QuicConfig& config,
QuicConnectionHelperInterface* helper,
QuicAlarmFactory* alarm_factory,
std::unique_ptr<NetworkHelper> network_helper,
std::unique_ptr<ProofVerifier> proof_verifier);
virtual ~QuicClientBase();
// Initializes the client to create a connection. Should be called exactly
// once before calling StartConnect or Connect. Returns true if the
// initialization succeeds, false otherwise.
virtual bool Initialize();
// "Connect" to the QUIC server, including performing synchronous crypto
// handshake.
bool Connect();
// Start the crypto handshake. This can be done in place of the synchronous
// Connect(), but callers are responsible for making sure the crypto handshake
// completes.
void StartConnect();
// Calls session()->Initialize(). Subclasses may override this if any extra
// initialization needs to be done. Subclasses should expect that session()
// is non-null and valid.
virtual void InitializeSession();
// Disconnects from the QUIC server.
void Disconnect();
// Returns true if the crypto handshake has yet to establish encryption.
// Returns false if encryption is active (even if the server hasn't confirmed
// the handshake) or if the connection has been closed.
bool EncryptionBeingEstablished();
// Wait for events until the stream with the given ID is closed.
void WaitForStreamToClose(QuicStreamId id);
// Wait for events until the handshake is confirmed.
// Returns true if the crypto handshake succeeds, false otherwise.
bool WaitForCryptoHandshakeConfirmed() WARN_UNUSED_RESULT;
// Wait up to 50ms, and handle any events which occur.
// Returns true if there are any outstanding requests.
bool WaitForEvents();
// Migrate to a new socket during an active connection.
bool MigrateSocket(const QuicIpAddress& new_host);
QuicSession* session();
bool connected() const;
bool goaway_received() const;
const QuicServerId& server_id() const { return server_id_; }
// This should only be set before the initial Connect()
void set_server_id(const QuicServerId& server_id) { server_id_ = server_id; }
void SetUserAgentID(const std::string& user_agent_id) {
// SetChannelIDSource sets a ChannelIDSource that will be called, when the
// server supports channel IDs, to obtain a channel ID for signing a message
// proving possession of the channel ID. This object takes ownership of
// |source|.
void SetChannelIDSource(ChannelIDSource* source) {
// UseTokenBinding enables token binding negotiation in the client. This
// should only be called before the initial Connect(). The client will still
// need to check that token binding is negotiated with the server, and add
// token binding headers to requests if so. server, and add token binding
// headers to requests if so. The negotiated token binding parameters can be
// found on the QuicCryptoNegotiatedParameters object in
// token_binding_key_param.
void UseTokenBinding() {
crypto_config_.tb_key_params = QuicTagVector{kTB10};
const QuicVersionVector& supported_versions() const {
return supported_versions_;
void SetSupportedVersions(const QuicVersionVector& versions) {
supported_versions_ = versions;
QuicConfig* config() { return &config_; }
QuicCryptoClientConfig* crypto_config() { return &crypto_config_; }
// Change the initial maximum packet size of the connection. Has to be called
// before Connect()/StartConnect() in order to have any effect.
void set_initial_max_packet_length(QuicByteCount initial_max_packet_length) {
initial_max_packet_length_ = initial_max_packet_length;
int num_stateless_rejects_received() const {
return num_stateless_rejects_received_;
// The number of client hellos sent, taking stateless rejects into
// account. In the case of a stateless reject, the initial
// connection object may be torn down and a new one created. The
// user cannot rely upon the latest connection object to get the
// total number of client hellos sent, and should use this function
// instead.
int GetNumSentClientHellos();
// Gather the stats for the last session and update the stats for the overall
// connection.
void UpdateStats();
// The number of server config updates received. We assume no
// updates can be sent during a previously, statelessly rejected
// connection, so only the latest session is taken into account.
int GetNumReceivedServerConfigUpdates();
// Returns any errors that occurred at the connection-level (as
// opposed to the session-level). When a stateless reject occurs,
// the error of the last session may not reflect the overall state
// of the connection.
QuicErrorCode connection_error() const;
void set_connection_error(QuicErrorCode connection_error) {
connection_error_ = connection_error;
bool connected_or_attempting_connect() const {
return connected_or_attempting_connect_;
void set_connected_or_attempting_connect(
bool connected_or_attempting_connect) {
connected_or_attempting_connect_ = connected_or_attempting_connect;
QuicPacketWriter* writer() { return writer_.get(); }
void set_writer(QuicPacketWriter* writer) {
if (writer_.get() != writer) {
void reset_writer() { writer_.reset(); }
QuicByteCount initial_max_packet_length() {
return initial_max_packet_length_;
ProofVerifier* proof_verifier() const;
void set_bind_to_address(QuicIpAddress address) {
bind_to_address_ = address;
QuicIpAddress bind_to_address() const { return bind_to_address_; }
void set_local_port(int local_port) { local_port_ = local_port; }
int local_port() const { return local_port_; }
const QuicSocketAddress& server_address() const { return server_address_; }
void set_server_address(const QuicSocketAddress& server_address) {
server_address_ = server_address;
QuicConnectionHelperInterface* helper() { return helper_.get(); }
NetworkHelper* network_helper();
const NetworkHelper* network_helper() const;
// TODO(rch): Move GetNumSentClientHellosFromSession and
// GetNumReceivedServerConfigUpdatesFromSession into a new/better
// QuicSpdyClientSession class. The current inherits dependencies from
// Spdy. When that happens this class and all its subclasses should
// work with QuicSpdyClientSession instead of QuicSession.
// That will obviate the need for the pure virtual functions below.
// Extract the number of sent client hellos from the session.
virtual int GetNumSentClientHellosFromSession() = 0;
// The number of server config updates received. We assume no
// updates can be sent during a previously, statelessly rejected
// connection, so only the latest session is taken into account.
virtual int GetNumReceivedServerConfigUpdatesFromSession() = 0;
// If this client supports buffering data, resend it.
virtual void ResendSavedData() = 0;
// If this client supports buffering data, clear it.
virtual void ClearDataToResend() = 0;
// Takes ownership of |connection|. If you override this function,
// you probably want to call ResetSession() in your destructor.
// TODO(rch): Change the connection parameter to take in a
// std::unique_ptr<QuicConnection> instead.
virtual std::unique_ptr<QuicSession> CreateQuicClientSession(
QuicConnection* connection) = 0;
// Generates the next ConnectionId for |server_id_|. By default, if the
// cached server config contains a server-designated ID, that ID will be
// returned. Otherwise, the next random ID will be returned.
QuicConnectionId GetNextConnectionId();
// Returns the next server-designated ConnectionId from the cached config for
// |server_id_|, if it exists. Otherwise, returns 0.
QuicConnectionId GetNextServerDesignatedConnectionId();
// Generates a new, random connection ID (as opposed to a server-designated
// connection ID).
virtual QuicConnectionId GenerateNewConnectionId();
QuicAlarmFactory* alarm_factory() { return alarm_factory_.get(); }
void set_num_sent_client_hellos(int num_sent_client_hellos) {
num_sent_client_hellos_ = num_sent_client_hellos;
void set_num_stateless_rejects_received(int num_stateless_rejects_received) {
num_stateless_rejects_received_ = num_stateless_rejects_received;
// Subclasses may need to explicitly clear the session on destruction
// if they create it with objects that will be destroyed before this is.
// You probably want to call this if you override CreateQuicSpdyClientSession.
void ResetSession() { session_.reset(); }
// |server_id_| is a tuple (hostname, port, is_https) of the server.
QuicServerId server_id_;
// Tracks if the client is initialized to connect.
bool initialized_;
// Address of the server.
QuicSocketAddress server_address_;
// If initialized, the address to bind to.
QuicIpAddress bind_to_address_;
// Local port to bind to. Initialize to 0.
int local_port_;
// config_ and crypto_config_ contain configuration and cached state about
// servers.
QuicConfig config_;
QuicCryptoClientConfig crypto_config_;
// Helper to be used by created connections. Must outlive |session_|.
std::unique_ptr<QuicConnectionHelperInterface> helper_;
// Alarm factory to be used by created connections. Must outlive |session_|.
std::unique_ptr<QuicAlarmFactory> alarm_factory_;
// Writer used to actually send packets to the wire. Must outlive |session_|.
std::unique_ptr<QuicPacketWriter> writer_;
// Session which manages streams.
std::unique_ptr<QuicSession> session_;
// This vector contains QUIC versions which we currently support.
// This should be ordered such that the highest supported version is the first
// element, with subsequent elements in descending order (versions can be
// skipped as necessary). We will always pick supported_versions_[0] as the
// initial version to use.
QuicVersionVector supported_versions_;
// The initial value of maximum packet size of the connection. If set to
// zero, the default is used.
QuicByteCount initial_max_packet_length_;
// The number of stateless rejects received during the current/latest
// connection.
// TODO(jokulik): Consider some consistent naming scheme (or other) for member
// variables that are kept per-request, per-connection, and over the client's
// lifetime.
int num_stateless_rejects_received_;
// The number of hellos sent during the current/latest connection.
int num_sent_client_hellos_;
// Used to store any errors that occurred with the overall connection (as
// opposed to that associated with the last session object).
QuicErrorCode connection_error_;
// True when the client is attempting to connect or re-connect the session (in
// the case of a stateless reject). Set to false between a call to
// Disconnect() and the subsequent call to StartConnect(). When
// connected_or_attempting_connect_ is false, the session object corresponds
// to the previous client-level connection.
bool connected_or_attempting_connect_;
// The network helper used to create sockets and manage the event loop.
// Not owned by this class.
std::unique_ptr<NetworkHelper> network_helper_;
} // namespace net