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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_DEPTH_ORDERED_LAYOUT_OBJECT_LIST_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_DEPTH_ORDERED_LAYOUT_OBJECT_LIST_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_set.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
#include "third_party/blink/renderer/platform/wtf/vector_traits.h"
namespace blink {
class LayoutObject;
// Put data inside a forward-declared struct, to avoid including
// layout_object.h.
class DepthOrderedLayoutObjectListData;
struct LayoutObjectWithDepth {
DISALLOW_NEW();
public:
explicit LayoutObjectWithDepth(LayoutObject* in_object)
: object(in_object), depth(DetermineDepth(in_object)) {}
LayoutObjectWithDepth() = default;
void Trace(Visitor*) const;
Member<LayoutObject> object = nullptr;
unsigned depth = 0u;
LayoutObject& operator*() const { return *object; }
LayoutObject* operator->() const { return object.Get(); }
bool operator<(const LayoutObjectWithDepth& other) const {
return depth > other.depth;
}
void operator=(LayoutObject* obj) {
object = obj;
depth = DetermineDepth(obj);
}
private:
static unsigned DetermineDepth(LayoutObject*);
};
class DepthOrderedLayoutObjectList {
DISALLOW_NEW();
public:
DepthOrderedLayoutObjectList();
~DepthOrderedLayoutObjectList();
void Trace(Visitor*) const;
void Add(LayoutObject&);
void Remove(LayoutObject&);
void Clear();
int size() const;
CORE_EXPORT bool IsEmpty() const;
const HeapHashSet<Member<LayoutObject>>& Unordered() const;
const HeapVector<LayoutObjectWithDepth>& Ordered();
private:
Member<DepthOrderedLayoutObjectListData> data_;
};
} // namespace blink
WTF_ALLOW_CLEAR_UNUSED_SLOTS_WITH_MEM_FUNCTIONS(blink::LayoutObjectWithDepth)
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_DEPTH_ORDERED_LAYOUT_OBJECT_LIST_H_