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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_STATE_RESTORER_H_
#define UI_GL_GL_STATE_RESTORER_H_
#include "ui/gl/gl_export.h"
namespace gpu {
namespace gles2 {
class GLES2Decoder;
} // namespace gles2
} // namespace gpu
namespace gl {
// An interface for Restoring GL State.
// This will expand over time to provide an more optimizable implementation.
class GL_EXPORT GLStateRestorer {
public:
GLStateRestorer();
GLStateRestorer(const GLStateRestorer&) = delete;
GLStateRestorer& operator=(const GLStateRestorer&) = delete;
virtual ~GLStateRestorer();
virtual bool IsInitialized() = 0;
virtual void RestoreState(const GLStateRestorer* prev_state) = 0;
virtual void RestoreAllTextureUnitAndSamplerBindings() = 0;
virtual void RestoreActiveTexture() = 0;
virtual void RestoreActiveTextureUnitBinding(unsigned int target) = 0;
virtual void RestoreAllExternalTextureBindingsIfNeeded() = 0;
virtual void RestoreFramebufferBindings() = 0;
virtual void RestoreProgramBindings() = 0;
virtual void RestoreBufferBinding(unsigned int target) = 0;
virtual void RestoreVertexAttribArray(unsigned int index) = 0;
virtual void PauseQueries() = 0;
virtual void ResumeQueries() = 0;
};
} // namespace gl
#endif // UI_GL_GL_STATE_RESTORER_H_