| // Copyright 2018 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GL_GL_SURFACE_EGL_SURFACE_CONTROL_H_ |
| #define UI_GL_GL_SURFACE_EGL_SURFACE_CONTROL_H_ |
| |
| #include <android/native_window.h> |
| |
| #include <memory> |
| #include <optional> |
| #include <queue> |
| |
| #include "base/android/scoped_hardware_buffer_handle.h" |
| #include "base/cancelable_callback.h" |
| #include "base/containers/flat_map.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/time/time.h" |
| #include "ui/gfx/android/android_surface_control_compat.h" |
| #include "ui/gfx/color_space.h" |
| #include "ui/gfx/frame_data.h" |
| #include "ui/gl/gl_export.h" |
| #include "ui/gl/presenter.h" |
| |
| namespace base { |
| class SingleThreadTaskRunner; |
| |
| namespace android { |
| class ScopedHardwareBufferFenceSync; |
| } // namespace android |
| } // namespace base |
| |
| namespace gl { |
| |
| class ScopedANativeWindow; |
| class ScopedJavaSurfaceControl; |
| |
| class GL_EXPORT GLSurfaceEGLSurfaceControl : public Presenter { |
| public: |
| GLSurfaceEGLSurfaceControl( |
| gl::ScopedANativeWindow window, |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner); |
| GLSurfaceEGLSurfaceControl( |
| gl::ScopedJavaSurfaceControl scoped_java_surface_control, |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner); |
| |
| bool Initialize(); |
| void Destroy(); |
| // Presenter implementation. |
| bool Resize(const gfx::Size& size, |
| float scale_factor, |
| const gfx::ColorSpace& color_space, |
| bool has_alpha) override; |
| |
| bool ScheduleOverlayPlane( |
| OverlayImage image, |
| std::unique_ptr<gfx::GpuFence> gpu_fence, |
| const gfx::OverlayPlaneData& overlay_plane_data) override; |
| void PreserveChildSurfaceControls() override; |
| |
| void Present(SwapCompletionCallback completion_callback, |
| PresentationCallback presentation_callback, |
| gfx::FrameData data) override; |
| |
| bool SupportsPlaneGpuFences() const override; |
| void SetFrameRate(float frame_rate) override; |
| void SetChoreographerVsyncIdForNextFrame( |
| std::optional<int64_t> choreographer_vsync_id) override; |
| |
| private: |
| GLSurfaceEGLSurfaceControl( |
| scoped_refptr<gfx::SurfaceControl::Surface> root_surface, |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner); |
| ~GLSurfaceEGLSurfaceControl() override; |
| |
| struct SurfaceState { |
| SurfaceState(); |
| SurfaceState(const gfx::SurfaceControl::Surface& parent, |
| const std::string& name); |
| ~SurfaceState(); |
| |
| SurfaceState(SurfaceState&& other); |
| SurfaceState& operator=(SurfaceState&& other); |
| |
| int z_order = 0; |
| raw_ptr<AHardwareBuffer> hardware_buffer = nullptr; |
| gfx::Rect dst; |
| gfx::Rect src; |
| gfx::OverlayTransform transform = gfx::OVERLAY_TRANSFORM_NONE; |
| bool opaque = true; |
| gfx::ColorSpace color_space; |
| std::optional<gfx::HDRMetadata> hdr_metadata; |
| |
| // Indicates whether the |surface| will be visible or hidden. |
| bool visibility = true; |
| scoped_refptr<gfx::SurfaceControl::Surface> surface; |
| }; |
| |
| struct ResourceRef { |
| ResourceRef(); |
| ~ResourceRef(); |
| |
| ResourceRef(ResourceRef&& other); |
| ResourceRef& operator=(ResourceRef&& other); |
| |
| scoped_refptr<gfx::SurfaceControl::Surface> surface; |
| std::unique_ptr<base::android::ScopedHardwareBufferFenceSync> scoped_buffer; |
| }; |
| using ResourceRefs = base::flat_map<ASurfaceControl*, ResourceRef>; |
| |
| struct PendingPresentationCallback { |
| PendingPresentationCallback(); |
| ~PendingPresentationCallback(); |
| |
| PendingPresentationCallback(PendingPresentationCallback&& other); |
| PendingPresentationCallback& operator=(PendingPresentationCallback&& other); |
| |
| base::TimeTicks available_time; |
| base::TimeTicks ready_time; |
| base::TimeTicks latch_time; |
| |
| base::ScopedFD present_fence; |
| PresentationCallback callback; |
| }; |
| |
| struct PrimaryPlaneFences { |
| PrimaryPlaneFences(); |
| ~PrimaryPlaneFences(); |
| |
| PrimaryPlaneFences(PrimaryPlaneFences&& other); |
| PrimaryPlaneFences& operator=(PrimaryPlaneFences&& other); |
| |
| base::ScopedFD available_fence; |
| base::ScopedFD ready_fence; |
| }; |
| |
| using TransactionId = uint64_t; |
| class TransactionAckTimeoutManager { |
| public: |
| TransactionAckTimeoutManager( |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner); |
| |
| TransactionAckTimeoutManager(const TransactionAckTimeoutManager&) = delete; |
| TransactionAckTimeoutManager& operator=( |
| const TransactionAckTimeoutManager&) = delete; |
| |
| ~TransactionAckTimeoutManager(); |
| |
| void ScheduleHangDetection(); |
| void OnTransactionAck(); |
| |
| private: |
| void OnTransactionTimeout(TransactionId transaction_id); |
| |
| scoped_refptr<base::SingleThreadTaskRunner> gpu_task_runner_; |
| TransactionId current_transaction_id_ = 0; |
| TransactionId last_acked_transaction_id_ = 0; |
| base::CancelableOnceClosure hang_detection_cb_; |
| }; |
| |
| void CommitPendingTransaction(SwapCompletionCallback completion_callback, |
| PresentationCallback callback); |
| |
| // Called on the |gpu_task_runner_| when a transaction is acked by the |
| // framework. |
| void OnTransactionAckOnGpuThread( |
| SwapCompletionCallback completion_callback, |
| PresentationCallback presentation_callback, |
| ResourceRefs released_resources, |
| std::optional<PrimaryPlaneFences> primary_plane_fences, |
| gfx::SurfaceControl::TransactionStats transaction_stats); |
| |
| // Called on the |gpu_task_runner_| when a transaction is committed by the |
| // framework. |
| void OnTransactionCommittedOnGpuThread(); |
| |
| void AdvanceTransactionQueue(); |
| void CheckPendingPresentationCallbacks(); |
| |
| const std::string child_surface_name_; |
| |
| // Holds the surface state changes made since the last call to SwapBuffers. |
| std::optional<gfx::SurfaceControl::Transaction> pending_transaction_; |
| size_t pending_surfaces_count_ = 0u; |
| // Resources in the pending frame, for which updates are being |
| // collected in |pending_transaction_|. These are resources for which the |
| // pending transaction has a ref but they have not been applied and |
| // transferred to the framework. |
| ResourceRefs pending_frame_resources_; |
| |
| // The fences associated with the primary plane (renderer by the display |
| // compositor) for the pending frame. |
| std::optional<PrimaryPlaneFences> primary_plane_fences_; |
| |
| // Transactions waiting to be applied once the previous transaction is acked. |
| std::queue<gfx::SurfaceControl::Transaction> pending_transaction_queue_; |
| |
| // PresentationCallbacks for transactions which have been acked but their |
| // present fence has not fired yet. |
| std::queue<PendingPresentationCallback> pending_presentation_callback_queue_; |
| |
| // The list of Surfaces and the corresponding state based on the most recent |
| // updates. |
| std::vector<SurfaceState> surface_list_; |
| |
| // Resources in the previous transaction sent or queued to be sent to the |
| // framework. The framework is assumed to retain ownership of these resources |
| // until the next frame update. |
| ResourceRefs current_frame_resources_; |
| |
| // The root surface tied to the ANativeWindow that places the content of this |
| // Presenter in the java view tree. |
| scoped_refptr<gfx::SurfaceControl::Surface> root_surface_; |
| |
| // Numberf of transactions that was applied and we are waiting for it to be |
| // committed (if commit is enabled) or acked (if commit is not enabled). |
| uint32_t num_transaction_commit_or_ack_pending_ = 0u; |
| |
| float frame_rate_ = 0; |
| bool frame_rate_update_pending_ = false; |
| |
| base::CancelableOnceClosure check_pending_presentation_callback_queue_task_; |
| |
| // Set if a swap failed and the surface is no longer usable. |
| bool surface_lost_ = false; |
| |
| TransactionAckTimeoutManager transaction_ack_timeout_manager_; |
| |
| bool preserve_children_ = false; |
| |
| scoped_refptr<base::SingleThreadTaskRunner> gpu_task_runner_; |
| |
| // Use target deadline API instead of queuing transactions and submitting |
| // after previous transaction is ack-ed. |
| const bool use_target_deadline_; |
| const bool using_on_commit_callback_; |
| |
| std::optional<int64_t> choreographer_vsync_id_for_next_frame_; |
| |
| base::WeakPtrFactory<GLSurfaceEGLSurfaceControl> weak_factory_{this}; |
| }; |
| |
| } // namespace gl |
| |
| #endif // UI_GL_GL_SURFACE_EGL_SURFACE_CONTROL_H_ |