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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_BACKGROUND_H_
#define UI_VIEWS_BACKGROUND_H_
#include <stddef.h>
#include <memory>
#include <optional>
#include "build/build_config.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/base/themed_vector_icon.h"
#include "ui/color/color_id.h"
#include "ui/gfx/color_palette.h"
#include "ui/gfx/geometry/rounded_corners_f.h"
#include "ui/views/views_export.h"
namespace gfx {
class Canvas;
} // namespace gfx
namespace ui {
class ThemedVectorIcon;
} // namespace ui
namespace views {
class Painter;
class View;
/////////////////////////////////////////////////////////////////////////////
//
// Background class
//
// A background implements a way for views to paint a background. The
// background can be either solid or based on a gradient. Of course,
// Background can be subclassed to implement various effects.
//
// Any View can have a background. See View::SetBackground() and
// View::OnPaintBackground()
//
/////////////////////////////////////////////////////////////////////////////
class VIEWS_EXPORT Background {
public:
Background();
Background(const Background&) = delete;
Background& operator=(const Background&) = delete;
virtual ~Background();
// Render the background for the provided view
virtual void Paint(gfx::Canvas* canvas, View* view) const = 0;
// Set a solid, opaque color to be used when drawing backgrounds of native
// controls. Unfortunately alpha=0 is not an option.
void SetNativeControlColor(SkColor color);
// This is called by the View on which it is attached. This is overridden for
// subclasses that depend on theme colors.
virtual void OnViewThemeChanged(View* view);
// Returns the rounded corner radii of the background. Returns `std::nullopt`
// by default.
virtual std::optional<gfx::RoundedCornersF> GetRoundedCornerRadii() const;
// Returns the "background color". This is equivalent to the color set in
// SetNativeControlColor(). For solid backgrounds, this is the color; for
// gradient backgrounds, it's the midpoint of the gradient; for painter
// backgrounds, this is not useful (returns a default color).
SkColor get_color() const { return color_; }
private:
SkColor color_ = gfx::kPlaceholderColor;
};
// Creates a background that fills the canvas in the specified color.
VIEWS_EXPORT std::unique_ptr<Background> CreateSolidBackground(SkColor color);
// Creates a background that fills the canvas with rounded corners.
// If using a rounded rect border as well, pass its radius as `radius` and its
// thickness as `for_border_thickness`. This will inset the background properly
// so it doesn't bleed through the border.
VIEWS_EXPORT std::unique_ptr<Background> CreateRoundedRectBackground(
SkColor color,
float radius,
int for_border_thickness = 0);
// Same as above except each corner radius can be different and customized.
VIEWS_EXPORT std::unique_ptr<Background> CreateRoundedRectBackground(
SkColor color,
const gfx::RoundedCornersF& radii,
int for_border_thickness = 0);
// Same as above except it uses the color specified by the views's ColorProvider
// and the given color identifier.
VIEWS_EXPORT std::unique_ptr<Background> CreateThemedRoundedRectBackground(
ui::ColorId color_id,
float radius,
int for_border_thickness = 0);
// Same as above except its top corner radius and bottom corner radius can be
// different and customized.
VIEWS_EXPORT std::unique_ptr<Background> CreateThemedRoundedRectBackground(
ui::ColorId color_id,
float top_radius,
float bottom_radius,
int for_border_thickness = 0);
// Same as above except each corner radius can be different and customized.
VIEWS_EXPORT std::unique_ptr<Background> CreateThemedRoundedRectBackground(
ui::ColorId color_id,
const gfx::RoundedCornersF& radii,
int for_border_thickness = 0);
// Creates a background that fills the canvas in the color specified by the
// view's ColorProvider and the given color identifier.
VIEWS_EXPORT std::unique_ptr<Background> CreateThemedSolidBackground(
ui::ColorId color_id);
// Creates a background from the specified Painter.
VIEWS_EXPORT std::unique_ptr<Background> CreateBackgroundFromPainter(
std::unique_ptr<Painter> painter);
// Creates a background from the specified ThemedVectorIcon.
VIEWS_EXPORT std::unique_ptr<Background> CreateThemedVectorIconBackground(
const ui::ThemedVectorIcon& icon);
} // namespace views
#endif // UI_VIEWS_BACKGROUND_H_